For anyone who's about to start the game tomorrow, trust me on this - explore New Atlantis just enough to get familiar with what it is and who the United Colonies are, do a couple of sidequests if any strike you as interesting (check out The Well), but then leave New Atlantis ASAP and go to Cowboy World to join the Rangers, or Cyberpunk World to join the megacorp. On the way to each planet you should find yourself awash in sidequests and random encounters in space, which are fun. Go back to New Atlantis only when you've gotten to grips with what the game is and the tone it's going for.
I don't know if it's specifically New Atlantis' fault, or just the fact that it's the first city in the game and new players will be confused by it as they don't understand the game's tone and design philosophy, but New Atlantis really does suck. Even now that I'm enjoying the game, I'm finding it a drag to go back to with its endless elevators and trams.
It does have a very Oblivion vibe to it. It's full of experimental ideas and not all of them land cleanly. No doubt some stuff had to be paired back or cut, and their reach clearly exceeded their technical capacity at times. Overall it comes together well enough to enjoy as a rather unique gaming experience, and it'll occupy a larger mindshare than most games because of how unique it is. It'll probably donate tons of stuff to subsequent Bethesda titles that will leverage them in a more polished and meticulous manner.
Fuck, i hoped that mirrors not working in Mafia 3 would be the last time when i heard about AAA slops ignoring basic stuff like that. Years later and it seems that art of mirror programming truly belongs in the past...
from my understanding the way mirrors work in video games was by duplicating the the area you are in, which gives the illusion of a reflection, but all it really accomplishes is hogging up resources (which can be put to better use for things like fast travelling through outer space)Fuck, i hoped that mirrors not working in Mafia 3 would be the last time when i heard about AAA slops ignoring basic stuff like that. Years later and it seems that art of mirror programming truly belongs in the past...
I did that and my computer exploded.Want to change FOV easily in Starfield?
Ok its really easy. Go to: Documents\My Games\Starfield
Make a new text file called "StarfieldCustom.ini". It will turn into "StarfieldCustom.ini.txt". Just RENAME and delete the .txt at the end. Now you have an INI file. Or just name the file and put .ini instead of .txt when creating the file. Hit enter. Done.
Open the INI file and add this inside (copy paste the text from here if you want):
Change 95 to whatever FOV you want (i use 95 rght now. Its not the standard FOV). 2 entries because one is for first person and the other is for third person. Thats it! Easy peasy!