Oxygen Not Included is a great game. Just make sure not to OD on too many Oxyferns.I do prefer Oxygen Not Included right now over DF
Oxygen Not Included is a great game. Just make sure not to OD on too many Oxyferns.I do prefer Oxygen Not Included right now over DF
still no promised eat button or fov slider, but at least they are fixing thingsAnother paltry update. (with the update itself and not just the link).
https://bethesda.net/en/game/starfi...PTi/starfield-update-1-7-33-september-25-2023
Starfield 1.7.33 Update - Fixes and Improvements
General
Graphics
- Characters: Fixed an issue that could cause some characters to not be in their proper location.
- Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
- Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
Performance and Stability
- AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
- Graphics: Addressed an upscaling issue that could cause textures to become blurry.
- Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
Ships
- Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
- Various stability and performance improvements to address crashing and freezes.
- Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
- Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
Another paltry update. (with the update itself and not just the link).
https://bethesda.net/en/game/starfi...PTi/starfield-update-1-7-33-september-25-2023
Starfield 1.7.33 Update - Fixes and Improvements
General
Graphics
- Characters: Fixed an issue that could cause some characters to not be in their proper location.
- Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
- Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
Performance and Stability
- AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
- Graphics: Addressed an upscaling issue that could cause textures to become blurry.
- Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
Ships
- Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
- Various stability and performance improvements to address crashing and freezes.
- Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
- Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
I recorded it because they didn't.I'm pretty sure NPCs do run away if you attack someone
BETHESDA EXPECTED TO MAKE ALMOST $1 BILLION ON STARFIELD:
https://insider-gaming.com/bethesda-expected-to-make-almost-1-billion-on-starfield/
That estimate comes over a four-year span. In year one, the company projected $600 Million followed by $215 Million in year two. Years three and four see the numbers fall a bit as the game’s lifecycle moves on with projections of $50 million and $35 million, respectively.
[...]
As of publishing, Starfield has seen over 10 million players explore space. Based on that, it seems likely that Bethesda will hit those revenue expectations. Even if only half of the 10 million players purchased the base $70 version of the game, that’s still $350,000,000. With post-launch support and accounting for the deluxe editions of the game, it could be safe to assume the company will have no problem hitting the projects.
BETHESDA EXPECTED TO MAKE ALMOST $1 BILLION ON STARFIELD:
https://insider-gaming.com/bethesda-expected-to-make-almost-1-billion-on-starfield/
That estimate comes over a four-year span. In year one, the company projected $600 Million followed by $215 Million in year two. Years three and four see the numbers fall a bit as the game’s lifecycle moves on with projections of $50 million and $35 million, respectively.
[...]
As of publishing, Starfield has seen over 10 million players explore space. Based on that, it seems likely that Bethesda will hit those revenue expectations. Even if only half of the 10 million players purchased the base $70 version of the game, that’s still $350,000,000. With post-launch support and accounting for the deluxe editions of the game, it could be safe to assume the company will have no problem hitting the projects.
I just realised that Bethesda very simply could have solved the most glaring issue of this game - space travel - with a simple Mount & Blade style "overworld map". It would have made the instance based space combat and planetary approaches a million times more palatable to almost everyone, would be technically simple enough for Bethesda's incompetent developers to implement and open up the world for far greater possibilities of random encounters. It would also have worked well with their procedural planet generation.
What a bunch of retards
I agree, I did that one over the weekend and area looked really nice.I suggest doing Sarah's loyalty quest for the scenery alone.![]()
Boomers pretend gamers. The guy that rented a sega overnight to play MK with his friend and now thinks he's a hardcore gamer FOR LIFE. "I've been gaming for 30 years and I haven't had this much fun in a long time" = I've played 2h per year, watched some twitch/yt and read ign imagining I'm playing games.Starfield is a boomer RPG (read the comments)
Should've had a group that's freaking out because the gold on board is going to tank the value because it's being reintroduced into the market, and they hire you to redirect the ship into the system's star and fight off anyone trying to get to it.I swear to fucking god the writing in this game is some next level shit.
- 100 years ago a ship of the bank guild disappeared. All the NPC's are freaking out about how much $$ they'll find on it... you mean all 5$ due to inflation over 100 years?
- They're freaking out even more because the ship had a VIP lounge, so that meant they could steal the 100 year old login of someone to break into the modern systems.
![]()
Ted Price chats with Todd Howard about Bethesda's much anticipated spacefaring RPG, Starfield. Together they discuss the early ideas that led to Starfield and what the first year of development looked like; how they go about designing multiple complex game systems; how their extensive experience in open world RPGs helped them prioritize goals and milestones; building lore for an expansive original IP; and how player creativity has far exceeded their expectations.
BETHESDA EXPECTED TO MAKE ALMOST $1 BILLION ON STARFIELD:
https://insider-gaming.com/bethesda-expected-to-make-almost-1-billion-on-starfield/
That estimate comes over a four-year span. In year one, the company projected $600 Million followed by $215 Million in year two. Years three and four see the numbers fall a bit as the game’s lifecycle moves on with projections of $50 million and $35 million, respectively.
[...]
As of publishing, Starfield has seen over 10 million players explore space. Based on that, it seems likely that Bethesda will hit those revenue expectations. Even if only half of the 10 million players purchased the base $70 version of the game, that’s still $350,000,000. With post-launch support and accounting for the deluxe editions of the game, it could be safe to assume the company will have no problem hitting the projects.
Didn't Hogwarts Legacy make more than that in two weeks?
Online data says it got like 2.5M sales on Steam, which has a bigger installed base than Xbox. Highly doubt that another 2.5M players got it full price there considering that GP has penetrated way deeper in the console market. Unless the game gets 6 million new players to subscribe for 6+ months it looks to me like those 10 million players won't be as profitable as a standard release. MS is playing the long game with the ez bucks they get from cloud and other divisions, so I guess it'll become more profitable than the standard model at some point, at least on Xbox.
I just realised that Bethesda very simply could have solved the most glaring issue of this game - space travel - with a simple Mount & Blade style "overworld map". It would have made the instance based space combat and planetary approaches a million times more palatable to almost everyone, would be technically simple enough for Bethesda's incompetent developers to implement and open up the world for far greater possibilities of random encounters. It would also have worked well with their procedural planet generation.
What a bunch of retards
100 planets and overworld navigation would have been wonderful for this game. They should have played Wasteland 3.
Looks worse than Redaxium.I suggest doing Sarah's loyalty quest for the scenery alone.![]()
Meanwhile the first quest I did in The Well was about power brown outs because someone was stealing it to power their quite successful hacking attempts on the bank.I swear to fucking god the writing in this game is some next level shit.
- 100 years ago a ship of the bank guild disappeared. All the NPC's are freaking out about how much $$ they'll find on it... you mean all 5$ due to inflation over 100 years?
- They're freaking out even more because the ship had a VIP lounge, so that meant they could steal the 100 year old login of someone to break into the modern systems.
![]()
Hogwarts is the biggest game this year. I don't think it has left the UK charts since it released.