Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,397
I want.nobody really wants a return to the exact same design philosophies that were popular in those days
I want.nobody really wants a return to the exact same design philosophies that were popular in those days
Then have I got the game for you!I want.
I don't know about that. I like breathing.some good advice is to watch what everybody else is doing and do the opposite, the masses are retarded
If you don't mind the old DOS EGA graphics, there's also SSI's Star Command.I'm playing a game called Planet's Edge from 1992 right now and, along with games like Starflight and Star Control and (sort of) Space 1889, you really can see that the designers of Starfield played these games and took inspiration from them. Flying around a vast galaxy on your own terms, landing on any planet and switching to a different gameplay mode to explore, gathering resources and looking around mostly-empty terrain, adjusting the specifics of your ship and choosing a crew and trading.
Got reminded of this song and now it's back on repeat.
MUH REALISM probably.apparently mission boards are unique to the system you're in, so if you build a settlement in deep space you can farm credits since boards will send you to nearby planets.
cruising high-level space in your custom Star Destroyer is fun, it's just obvious there was supposed to be an in-game radio. did beth make StarfieldRadio.com and it's just not in the game for censorship or legal reasons? SF is so generic they could have licensed literally any soundtrack and bumped up the game's ratings by a full point. shit they could have L. Ron Hubbard reading bedtime stories and it would still be preferable to awkward silence
I can't imagine what songs would be on the radio.
That would have been a far better and cool concept than what we got but modern Bethesda is incapable of creativityAfter 6 days played, I just saw one (1) poster for Hephaestus Mining. Was there supposed to be a major theme of pagan art and statues and someone told them to pull it, which is why the game is so bland? The central conflict should have been between House Varuun worshiping the celestial serpent versus pagans worshiping Starborn. How did we even get what shipped?
It's very obvious that the power temples named after Greek letters were supposed to be full dungeons (probably irradiated for extra challenge so you would have to bring medicine and a space suit) and the Starborn you fight at the end would be a pagan deity like in God of War. I assume after killing them, you would absorb their powers like Mega Man, ex. killing Not Hermes would give you Whirlwind Sprint. The original story would have probably been something like working for House Varuun only to discover that you have Starborn blood, so your own friends betray you. That's way more interesting than the retarded bullshit this game turned into. Actually, the beginning mining sequence is a complete waste of time unless it was originally intended to introduce the pagan-Varuun conflict. Maybe you WERE supposed to be an employee of Hephaestus Mining.The problem with starfield is that the "Skyrim in space" goal they were aiming for is completely antithetical with the way the game is structured with the planets exploration and tiles. There is also the fact that Bethesda lost more and more competent talent and such they aren't even able to replicate the Skyrim, much less Morrowind or FO3 when they were in their peak
That would have been a far better and cool concept than what we got but modern Bethesda is incapable of creativityAfter 6 days played, I just saw one (1) poster for Hephaestus Mining. Was there supposed to be a major theme of pagan art and statues and someone told them to pull it, which is why the game is so bland? The central conflict should have been between House Varuun worshiping the celestial serpent versus pagans worshiping Starborn. How did we even get what shipped?
For me it was Daggerfall x Fallout 4 x Factorio in space. At least that's what I thought at first. As I played I realized the dungeons aren't procedurally generated and instead there's a set of different dungeons that keep repeating. Even the chest is in the same location each time. It's useful for farming legendaries quickly because you can go straight to the boss and chest, but it's not really fun.The problem with starfield is that the "Skyrim in space" goal they were aiming for is completely antithetical with the way the game is structured
If it does come out it will be on the Creation Club in the form of a paid mod. We have already seen that they are not seriously adding new content with normal patches. And we have also seen that they are, in fact, adding new content in the form of paid mods. Todd's 10 year plan for Starfield probably revolves around making hundreds of bite-sized pieces of content and putting them up on the Creation Club for sale.whether people will return to the game in any significant numbers even if a slew of great new stuff does come out.
Which is a bad idea since the overwhelming majority of mods will still be free ones on sites like Nexus and those mods won't be designed with compatibility in mind for CC stuff since there are too many permutations for the latter (especially once we get to the point of having Wabbajack style mod lists, at which point those will probably disable paid CC content by default).If it does come out it will be on the Creation Club in the form of a paid mod. We have already seen that they are not seriously adding new content with normal patches. And we have also seen that they are, in fact, adding new content in the form of paid mods. Todd's 10 year plan for Starfield probably revolves around making hundreds of bite-sized pieces of content and putting them up on the Creation Club for sale.whether people will return to the game in any significant numbers even if a slew of great new stuff does come out.
Well yeah, but that'll be what expansions do. It's not viable to do smaller paid content regular releases since it doesn't mesh well with modding. If people are forced to choose between some extra Bethesda (& co. with CC mods) content and the broader free modding scene, they'll overwhelmingly choose the latter.See that planet? There's a paid mod for it.
Those wouldn't improve the gameplay tho, that's just more content padding (which, again, you can get for free through mods outside of the CC nonsense).Ship Parts Pack #3 - £4.99
Sarah Exoskeleton Tesla Armour Mod - £4.99
Bounty Hunter Quest #42 - £4.99
Weapon Mod Pack May 2025 Edition - £9.99