Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Tihskael

Learned
Joined
Jun 22, 2020
Messages
315
So, nobody is going to talk about how one city is known for serving psychotropic fish. Todd has his creative juices flowing once again and he is going to make the proper successor to Morrowind and Redguard.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,185
Location
SERPGIA
Everyone who isn't Jew should hate Jews. Let us all come together, all races, colours and creeds and hate jews.
So, nobody is going to talk about how one city is known for serving psychotropic fish. Todd has his creative juices flowing once again and he is going to make the proper successor to Morrowind and Redguard.
Bruh...SPACE SKOOMA

Add prefix -space, in front of anything from Elder Scrolls lore, and that's your Starfield lore
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
I'm very interested if there'll be some kind of force powers? Some classes could welcome it others oppose it. It would diversify charater creation and gameplay a lot.
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,738
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
A bunch of dev videos where they talk about major locations and worldbuilding.



also, another leaked screenshot from 2018.
8YbOHZY.png


This game apparently began life as a Star Wars game that fell through.

The locations seem to confirm that.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
I'm very interested if there'll be some kind of force powers? Some classes could welcome it others oppose it. It would diversify charater creation and gameplay a lot.
I got an original idea! They should add sword fighting, neon-colored swords! Oh and 4 leged giant walking robots!
Not sure I Posted it here but screen cap it and print it:
This game will be crap and people who pre-ordered it are going to feel stupid YET AGAIN.
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,440
Location
Land of Danes
Codex 2013 Codex 2014
Infinitron, what the fuck does pride flag have to do with gaming? Why is EVERY FUCKING game publisher wearing pride flag for months on their faces? What the fuck is going on?

P.S. jews will lose
They are all cyclists and want to become World champs you imbecile!

https://en.wikipedia.org/wiki/Rainbow_jersey

Go and start searching for another bullshit non-problem. Like flat-earth or something. Or combination of red black and white. Or RGB. Or CMYK.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
That voiceover has one of the most stereotypical gay lisps I've heard in gaming.
That's not a gay lisp, that's a speech impediment lisp.

Trust me I'm gay.
Why have someone with a speech impediment do a voiceover? Is this incloooosion?

Because he's the design director you big baby
Why hire somebody with an impediment to design your smash hit though? This is just asking for impediments to good gameplay. It just doesn't make any sense. When will these people have enough? I've had enough.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,817
https://boards.4channel.org/v/thread/571316828

Lots of you jokers out there, go larp somewhere else or actually try hard and dont post fake shit.

general stuff:
-Game starts with you "choosing" your location. aka you do not start at the same planet or station everytime you start a new game. it dependz on various things
-flyable space ships with space combat (missiles, lazers, gatling guns)
-ship cuztomization
-choose from a base model of a ship and from there on out you can swap things like engines, weapons, cargo, whatever. you can also make cosmetic changes, pretty much change the whole ship. Think of it like power armour in Fallout 4
-Nova Galactic is one of the manufacturer. They offer 3 different base models (exploration, cargo, gunboat). Axion Energy offers 2 (mining, cargo), Argos has 1 (science and exploration).
-Full weapon and armour customization like in Fallout 4
-armour is layered again like in Fallout
-gravitiy changes depending on where you are (Planet, Moon, Space, Station). Wildlife looks more bulkier on planets/moons with higher gravity and sleeker on planets/moons with lower gravity. It is very science based so that all of it "makes sense". Still some wacky stuff but thats to be expected.
-Gravity is a new "mechanic" in Starfield, since havok is now gone and has been replaced in-house. For example you can turn off gravity in a ship or a station and everything that isnt attached to a surface starts floating around (Prey?).
-Anti-gravity exists and no its not by centrifugal force. bitch we in the 2320's
-intelligent life exists alltough it will be part of the main story's mystery. consider every sort of "alien" to be 99% primitive lifeforms (like Ashta or non-violent species)
-planets, yes there will be multiple, dozens even. Planets, moons, asteroids and other stations.
-each planet is bigger than skyrim's map with negative space inbetween every handcrafted location. would be fuckn stupid to let the player fly around in your ship when theres no actual distance between each place.
-procedual tech used between locations, now works and looks much better than in any of the previous games. you sometimes wont even notice it. theres radiant AI stuff now built into this aswell as other stuff. its no longer just a "brush tool" to paint areas, it can do much more. Sadly wont be part of CK
-settlement building returns. this time much improved. early on in the game you'll get a quest to build a colony on a planet, you can decide to head there straight from the beginning of the game or just leave it on the side and do it later (like usual its completely optional stuff). The quest basically acts as a tutorial to explain the player how settlement building works. its its own questline with multiple tutorials showing you different things...and some lore attached to it so it actually makes sense why you're building a colony there. The dude giving you this quest is named Branson Garvey...
-throughout the systems you can offer refugees and other people to start a new life in your colony. once they're there they will start setting up shops and if you build a landing pad traders aswell as new colonists will come visit your colony. Theres much more to talk about that stuff since itll be one of the biggest marketing selling points for this game. If you have more questions feel free to ask. Once you completed the first tutorial quest you can start building a colony pretty much on every planet/moon.


lore/story stuff:
-ships use warp tech to go from one place to another and helium 3 fuel for regular combustion engines when you want to manually fly your ship
-graviton field loop array is the warp drive, yeah...thats the name, sounds like shit imo
-Earth is a shithole (even more so than now), you cannot land there but you can go to all the other places in our star system.
-Theres a City on Mars called Cydonia. One of the bigger urban locations in the game since it was the first place in Starfields universe that got colonized. All other colonies/cities are pretty young still.
-2 major pirate organizations: Black Fleet and Crimson Fleet. They are in war with each other, you can join either of them or destroy both by joining Vanguard, a security force within the United Colonies, kinda like FBI/CIA who deal only with the heavy shiet. There's also a few other pirate groups but mostly non-organized pirates without a special name or something
-In Kryx System there's an asteroid belt around a brown dwarf with a pirate city built into one of the asteroids. It is a neutral place for all the pirate organizations and groups where the player can go and join one of the 2. There's also another ship manufacturer which you can unlock later on should you choose to become a real pirate.
-There is a cult faction who believe that Jesus/God came from the stars and are looking for his real birthplace. You can join them.
-main story revolves around that alien structure thing you saw in the trailer. You are on a mission to find clues which are hidden across various star systems and planets in order to understand how to activate it. Each clue leads to a bigger clue which then gives you a piece of the "puzzle". Until you have all and can activate the machine. (spoiler: its a wormhole to another galaxy where "The Builders" come from.)
-cue in Starfield2.jpeg

creationengine2 stuff:
-new rendering technology
-new animation system
-ray tracing, (thats...not really a ce2 thing perse but i just put it under engine stuff)
-havok gone, new physics engine developed in-house
-new AI (radiant AI boogalo 2)
-new pathing
-new lighting (not RTX)
-overhaul of the cell system
-shit i totally forgot something who cares

game is looking good but no clue if 11.11.22 will be a realistic release date. Prepare for delay just in case.

sounds kinda fake, but at least he posted screenshots.

foCjjHx.jpg


XiA0URZ.png
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,700
Location
Small but great planet of Potatohole
A bunch of dev videos where they talk about major locations and worldbuilding.


New Atlantis needs to be nuked.

Emil said:
The city is a true melting pot and it's residents come from every race, creed and ethnicity and in a lot of ways New Atlantis is a true reflection of the future of our world.

e: Look they even have the globo-homo flag on the thumbnail for the video.

There is one thing i don't get. If there is a melting pot and it is in the future that "reflects the future of our world" then already all races should have already "melted" together. Either this or the melting must have started very recently but then it wouldn't be "future of our world". If it is indeed the future, it should look like Earth in Niven's Ringworld series. In those books on Earth everyone is sort of brown(-ish), such great diversification.

Guys, am I overthinking it?
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Why have someone with a speech impediment do a voiceover? Is this incloooosion?
Why hire somebody with an impediment to design your smash hit though? This is just asking for impediments to good gameplay. It just doesn't make any sense. When will these people have enough? I've had enough.
Emil is a Looking Glass veteran, show some respect.
Considering he gave us the wonders of Fallout 3 that respect was destroyed 13 years ago.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
There are aliens, but the non intelligent kind.

Aliens could come into play until our humanity reaches civilization beyond type III according to Kardashev. Our tech so insignificant aliens don't even bother.

So basically, the gameworld will be like a collection of somewhat selfcontained islands, or like Witcher 3 if you will? Unless you actually have something to do when you travel between them in space.

1222269.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom