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Starfield - "space epic" from Bethesda Game Studios

ERYFKRAD

Barbarian
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Messages
25,891
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Most of the spells would seem like exploits if they were done by an AI because most of the trouble with spells is navigating the shitty interface to find the spell you want and then select it and then use it. All that time could be instant for an AI, so the moment you start shooting at the enemy it could instantly use a spell shield or spell reflect to counter you. And then the second you stop attacking, the AI could attack you with pinpoint accuracy. So it would ruin everything.
I'm not sure I follow. You're right that selecting the spell is a pain, but then the whole thing is done through a pause menu so where's the time delay as far as in game is concerned? Also hotkeys.
 

anvi

Prophet
Village Idiot
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Kelethin
I'm thinking of the slight delays between each step, that's the only time you really need to take damage. So the player usually gets hit in the face with a stream of fire before they think, "oh shit I'm being flamed, lets do something". For a good player that might only be 0.5s for a bad player that might be 3s. Then it pauses and you select spell-shield and heal or whatever, but then it goes back into real time and there's another 0.5s to 3s while you get your hands out and click the spell. For an AI that would all be split second accurate so they wouldn't need to take a single second of damage, they could react to whatever spell you have prepared in your hand before you even use it. So you select fire from the menu and before you even hit left mouse to shoot it, the AI has picked fire shield and clicks it 0.1s after you click your fire.

And their attacks would be the same. The second you drop your shield or run out of mana or something they would hit you with everything. Every ice shard would be right through your head, etc. And the second your shield comes up they would stop so they don't waste any mana. They would be like Terminators. Players could never outplay something with 0s reflexes.
 

luj1

You're all shills
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Starfield info summary from Todd Howard interview.

Original video: https://www.youtube.com/watch?v=H9AAnV59ddE
  • Says in Starfield the star systems will have levels attached to them.
  • Says you won't be stranded out in space with no fuel. It's a "fun-killer". Maybe for a hardcore survival mode in the future.
  • Different space suits will have buffs to gases/toxicity/temperature. Will be useful depending on what planet you travel to
  • Robot enemies are confirmed.
  • Not putting Starfield on PS5 helps with focus. Says they've always primarily focused on Xbox when it came to consoles.
  • They went into development focused on Xbox so the exclusivity isn't abnormal for them. Xbox brought Bethesda to consoles with Elder Scrolls: Morrowind
  • Xbox top engineers are helping with Starfield development on Series X/S
  • Delaying Starfield was tough but the right thing to do. They wanted to say they could get it done (given the amount of work left and the amount of time remaining) but it was too much risk involved to the team, the game, the fans and Xbox
  • Says there's added pressure to deliver for everybody with Starfield since they are a platform seller now. Making "THE GAME"
  • Says he prefers console to PC cause hes in front of a PC all day at work
  • The world is generated in tiles, like usual Bethesda games. They made these tiles look like realistic landscapes, put them together, and then wrap them around a planet.
  • Todd says they could do way more than 1000 planets but decided to set a limit due to the detail of naming them and having a distinct feeling about each one.
    Todd specifically mentions a "Level 40 System" so different systems will be of varying difficulty.
  • The tone is that space travel should feel dangerous and that they have dialed this back and forth during development. Can possibly mine planets for fuel?
  • "They get into environmental things" on planets. Space suits, buffs, gasses, toxicity, temperature.
  • There are robots. Robots are mostly utility robots.
  • Starfield is a deeply human world.
  • Other ships DO come and go from the starports.
  • You can jump into a system and see a freighter, other ships can contact you.
  • Orbits are done in real time.
  • Planets are fully realized.
  • Says he likes the player to feel alone, far from anyone on a planet.
  • "I can get my ship blast off and land there and build myself a home"
  • Says he loves companions and romance systems in games and Starfield will have 4 romance options that are more complex than Fallout 4.
 

Drakortha

Arbiter
Joined
Jan 23, 2016
Messages
851
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Australia
I passed on 76 and it's looking like Starfield will be another pass for me. The entire premise just looks so cookie cutter, generic, and played out already. It doesn't help that the animations and even some of the models look like they came straight out of Fallout 4 from 2015, which will be 8 years old by the time this comes out. I paid attention to the skill trees shown in the previews and it was all stuff like "Guns do 10% extra damage now / 20% extra damage / 30% extra damage, etc.

Is this really all they have to show for? All this work on a new IP and they can't even bother to improve on the core mechanics? what's even the point of Starfield if they aren't even going to try to shoot for the stars? Todd is a terrible salesperson, I don't buy a thing he says anymore. He comes off incredibly smug and his fake confidence does not encourage any confidence in the live service product he is trying to sell.

I'm all for dev's taking a risk and trying something different but imo they should have stuck with the TES > Fallout > TES pipeline. Skyrim hasn't aged well and I'd rather forget TESO exists.

This is coming from someone who finished Morrowind back in the day, was hyped for Oblivion, Fallout 3, Skyrim, and even Fallout 4. Enjoyed all of them (to varying degrees) but 76 was an unmitigated disaster in so many ways. The best thing they could have done right now would be to develop a new TES game and stop with the half-assed PR bullshit and stop going down the live service route. But after the Microsoft acquisition I think it's over folks.
 

Yosharian

Magister
Joined
May 28, 2018
Messages
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Location
Hammerfell
I passed on 76 and it's looking like Starfield will be another pass for me. The entire premise just looks so cookie cutter, generic, and played out already. It doesn't help that the animations and even some of the models look like they came straight out of Fallout 4 from 2015, which will be 8 years old by the time this comes out. I paid attention to the skill trees shown in the previews and it was all stuff like "Guns do 10% extra damage now / 20% extra damage / 30% extra damage, etc.

Is this really all they have to show for? All this work on a new IP and they can't even bother to improve on the core mechanics? what's even the point of Starfield if they aren't even going to try to shoot for the stars? Todd is a terrible salesperson, I don't buy a thing he says anymore. He comes off incredibly smug and his fake confidence does not encourage any confidence in the live service product he is trying to sell.

I'm all for dev's taking a risk and trying something different but imo they should have stuck with the TES > Fallout > TES pipeline. Skyrim hasn't aged well and I'd rather forget TESO exists.

This is coming from someone who finished Morrowind back in the day, was hyped for Oblivion, Fallout 3, Skyrim, and even Fallout 4. Enjoyed all of them (to varying degrees) but 76 was an unmitigated disaster in so many ways. The best thing they could have done right now would be to develop a new TES game and stop with the half-assed PR bullshit and stop going down the live service route. But after the Microsoft acquisition I think it's over folks.
Yes whenever I watch a video of the gameplay my hype dries up as significantly
 

Yosharian

Magister
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Hammerfell

Latelistener

Arcane
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May 25, 2016
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Honestly just wtf are you talking about? They're literally using the same old Gamebryo engine again. "Shoot for the stars" my ass. It's not just how it looks, the engine is a pain to work with and they don't do anything about it despite how much money they've made with Skyrim. Compared to some other open world games all of this is just pathetic.

Also, Microsoft acquisition might be the only thing that kept this trainwreck from coming out on 11.11.22. I bet they overrode the decision once they saw in what state the game was.
 

Drakortha

Arbiter
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Messages
851
Location
Australia
Honestly just wtf are you talking about? They're literally using the same old Gamebryo engine again. "Shoot for the stars" my ass. It's not just how it looks, the engine is a pain to work with and they don't do anything about it despite how much money they've made with Skyrim. Compared to some other open world games all of this is just pathetic.

That was my point. You'd think anything would be possible with enough money and influence but in this medium it just seems to squander any and all potential.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,369
Honestly just wtf are you talking about? They're literally using the same old Gamebryo engine again. "Shoot for the stars" my ass. It's not just how it looks, the engine is a pain to work with and they don't do anything about it despite how much money they've made with Skyrim. Compared to some other open world games all of this is just pathetic.
That was my point. You'd think anything would be possible with enough money and influence but in this medium it just seems to squander any and all potential.
It depends. It may have worked with Skyrim, but now we had games like RDR2. I've just recently played it a bit and I have no opinion regarding the game as a whole, but I can see that it's a technological marvel with a shit ton of details. Unlike 10 years ago, the selection of open world games is much bigger.

TL;DR it won't "just work" this time. I also don't feel any hype from the crowd for this game, but that's another topic. Maybe this time they'll receive a much needed slap in the face. Nothing will change otherwise.
 

Silverfish

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Dec 4, 2019
Messages
1,636
The selection of open world games is larger, but few offer the same level of interactivity as Bethesda games, which I've always maintained is their secret sauce. RDR2 handily wins in terms of graphics, but in that game you can't pick up and manipulate every random item, pickpocket NPCs clothing or drop a valuable item on the ground and watch a brawl ensue as everyone tries to grab it first.
 

Child of Malkav

Liturgist
Joined
Feb 11, 2018
Messages
1,647
Location
Romania
I think their secret is the modding community. Without mods I wouldn't touch their games. Interactivity adds something to their games as well but it's very basic. I don't know, no one knows the key to success, you just luck into it.
 
Joined
Dec 5, 2010
Messages
1,550
I think their secret is the modding community. Without mods I wouldn't touch their games. Interactivity adds something to their games as well but it's very basic. I don't know, no one knows the key to success, you just luck into it.
People who mod their games are a small niche. If mods are of any benefit to bethesda game sales it's in how they create long-term publicity or mindshare by giving the gaming "media" something to talk about on a slow day long after the game's release.
 

luj1

You're all shills
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The selection of open world games is larger, but few offer the same level of interactivity as Bethesda games, which I've always maintained is their secret sauce.

Their secret sauce is shipping a good toolset with a trainwreck so you can fix the game yourself
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,770
factions will once again not have any conflicts. this shit is dead on arrival.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,369
The selection of open world games is larger, but few offer the same level of interactivity as Bethesda games, which I've always maintained is their secret sauce. RDR2 handily wins in terms of graphics, but in that game you can't pick up and manipulate every random item, pickpocket NPCs clothing or drop a valuable item on the ground and watch a brawl ensue as everyone tries to grab it first.
Trust me, you're not going to impress anyone with that nowadays. In RDR2 there is an actual wind that moves your scent that could spook nearby prey. When I said technological, I didn't mean just visuals.

Yes, you can pick any items in the game world, but NPCs rarely recognize those actions, otherwise they would've noticed buckets on their heads. That's why the world feels dead. You could theoretically build something amazing based on this, but it's Bethesda we're talking about. The gameplay of Starfield with its visuals that hardly differentiate from Fallout 4 and constant fps drops feels plain pathetic. They even put some epic music in the gameplay like something amazing is happening that's suppose to impress you, but it never does.
 

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