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Starfield - "space epic" from Bethesda Game Studios

Frozen

Arcane
Joined
Jan 1, 2014
Messages
7,435
Todd on if you can fly your spaceship from outer space to a planet

As expected this is just Fallout in space with generic same planets and a space portion in between that is probably just another mini game.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
8,372
As expected this is just Fallout in space with generic same planets and a space portion in between that is probably just another mini game.
0mloon.png
 

ropetight

Novice
Joined
Dec 9, 2018
Messages
38
Location
Zagreb, Croatia
It looks like No Man Sky with Bethesda potato NPCs and a main quest.

Yep - the more you look at it, it is more No Man's Skyrim.
It has survival mechanics, of course.
And crafting.
And settlement building.
And all other Bethesda checkboxes.
i think I even saw space Cazadors in one moment.

But, still... Space!

 

ropetight

Novice
Joined
Dec 9, 2018
Messages
38
Location
Zagreb, Croatia
That kind of space suit really looks goofy. I wonder if it's only the "starting" gear.
Someone mentioned that you will probably need better suits for different environments and biomes.
Seems logical, Bethesda likes locking content in open world behind dangerous environments - remember all RadSuits?

Whole game looks bit goofy, ships look like they have been made from scrap.
It doesn't fit into story of government exploring the space for alien artefacts, more into space scavenger.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,304
I've yet to read anything that would make me think this game will actually be "good". In the "it's better than the usual Bethesda game" sense.
The audacity of selling "1,000 planets" only to later imply that 99% of them will be of no interest, saying "you will know in advance if they are shit!" as if it was a brilliant marketing point, is astounding.

Four "big" cities, "bigger than anything we have ever done before" (as if that meant anything), is depressing. Twice as big is already bigger, but we all know that Skyrim's cities were so pathetically small that twice as big wouldn't be close enough to what we could expect a 2023 open world RPG's cities to look like.

Of course the Bethesda fanboys are eating this shit up with joy.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,195
Codex USB, 2014
I expect cities bigger than those in Arena and Daggerfall then. Todd wouldn't lie to me.
 

whydoibother

Arcane
Joined
May 2, 2018
Messages
4,877
Location
bulgaristan
I've yet to read anything that would make me think this game will actually be "good". In the "it's better than the usual Bethesda game" sense.
The audacity of selling "1,000 planets" only to later imply that 99% of them will be of no interest, saying "you will know in advance if they are shit!" as if it was a brilliant marketing point, is astounding.

Four "big" cities, "bigger than anything we have ever done before" (as if that meant anything), is depressing. Twice as big is already bigger, but we all know that Skyrim's cities were so pathetically small that twice as big wouldn't be close enough to what we could expect a 2023 open world RPG's cities to look like.

Of course the Bethesda fanboys are eating this shit up with joy.
Sounds to me like 4 big zones, and each has missions to fly to 996 small zones, where you do a mission.
So like a World of Warcraft thing, with a few big open zones and a big city in each as a hub, and then you go to instances through portals (fly with the ship) where you have a few concentrated quests.
The Witcher 3 was sort of structured that way.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
17,271
People spend too much time thinking about the Space RPG they wanted Starfield to be that they don't consider what Todd wanted Starfield to be. In early interviews he said Wing Commander and Star Control 2 were some of his favorite games. Goddamn if Starfield isn't a Bethesda game with Wing Commander space combat and Star Control 2 space exploration.
I'm sure that's just as true as his chess club stories.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
10,439
The only thing epic here is the microstutters in a prefilmed video. Bethesda truly always finds a way.
 

whydoibother

Arcane
Joined
May 2, 2018
Messages
4,877
Location
bulgaristan
The only thing epic here is the microstutters in a prefilmed video. Bethesda truly always finds a way.
IIRC I spotted one NPC running with its face turned 180 degrees backwards. It was either in this game, or another Bethesda presentation.
And of course the NPC going calmly from crouching animation, slowly standing up, slowly turning, and then exploding into dying animation, not reacting to the 20 bullets it ate in the meantime.
The jank is obvious, and its obviously a modified version of the same old engine.
 

ADL

Cipher
Joined
Oct 23, 2017
Messages
2,619
Location
Nantucket
People spend too much time thinking about the Space RPG they wanted Starfield to be that they don't consider what Todd wanted Starfield to be. In early interviews he said Wing Commander and Star Control 2 were some of his favorite games. Goddamn if Starfield isn't a Bethesda game with Wing Commander space combat and Star Control 2 space exploration.
Todd also cites Betrayal at Krondor, Ultima 7 and Darklands as his favorite RPGs when talking about Skyrim and Fallout 4 so I wouldn't put too much stock in what inspired him. He doesn't seem to appreciate depth.

A worthwhile reminder that Todd Howard has more prestigious taste in computer games than most Codexers.
Shame his games don't resemble what "inspired him" at all.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
10,439
IIRC I spotted one NPC running with its face turned 180 degrees backwards. It was either in this game, or another Bethesda presentation.
And of course the NPC going calmly from crouching animation, slowly standing up, slowly turning, and then exploding into dying animation, not reacting to the 20 bullets it ate in the meantime.
The jank is obvious, and its obviously a modified version of the same old engine.

Honestly I'm used to the non-performance jank and just find it funny. But the performance side of it is godawful. I remember having to spend actual days editing the (sometimes not working) ini files of Fallout 4 just to make it run at a basic level of performance and have proper mouse aiming, and even then it really wasn't that playable.

It's always a huge fucking red flag to me when a marketing department is spending months culling footage they can pre-select to have the best fidelity and smoothest quality, and it still comes out looking like the PC is using 10 year old hardware.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
10,979
IIRC I spotted one NPC running with its face turned 180 degrees backwards. It was either in this game, or another Bethesda presentation.
And of course the NPC going calmly from crouching animation, slowly standing up, slowly turning, and then exploding into dying animation, not reacting to the 20 bullets it ate in the meantime.
The jank is obvious, and its obviously a modified version of the same old engine.
It just works.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,215
The shooting looks weird, is it scripted bs for the trailer or will be like that at release? It looks awful, sub Fallout 4.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
9,111
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
Sneaking in a space suit...!? How the fuck do you pick pocket people in spacesuits?

You are fighting pirates on a world where you can only survive inside a pressurized, anti-radiation, heat moderating space suit.. But still everyone has regular pant pockets full of digital-only currencies and space-lint, I guess...?

:philosoraptor:

At least there'll be a plausible explanation about why there's no ladders.
 

Robotigan

Educated
Joined
Jan 18, 2022
Messages
160
Whole game looks bit goofy, ships look like they have been made from scrap.
Modular, utilitarian designs make a lot of sense for a space game. Aerodynamics doesn't make much sense in a vacuum. That it incidentally works really well with a building system is an exciting coincidence that I'm glad Bethesda has taken advantage of.
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
637
Location
Slavlandia
Yep - the more you look at it, it is more No Man's Skyrim.
It has survival mechanics, of course.
And crafting.
And settlement building.
And all other Bethesda checkboxes.
i think I even saw space Cazadors in one moment.

But, still... Space!


Todd always sounds like he just got done huffing an extra large helium balloon.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
393
you own two of the most important and historical IPs in gaming
And that's exactly why when you do the biggest update on your development tool-chain since 20 years ago, you test the water with a shitty new IP no one cares about.
 

Shog-goth

Elder Thing
Patron
Joined
Feb 23, 2018
Messages
553
Location
R'lyeh
And that's exactly why when you do the biggest update on your development tool-chain since 20 years ago, you test the water with a shitty new IP no one cares about.
In words it always seems to be the biggest update, in fact reality is instead a little different. And potentially throwing away nearly a decade of development I wouldn't call it anyway "testing the water" but rather "risk of drowning".
 

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