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Starfield - "space epic" from Bethesda Game Studios

Caim

Arcane
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Location
Dutchland

Boleskine

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Perkel

Arcane
Joined
Mar 28, 2014
Messages
14,037
>guns 300 years in the future include a P90 with a hotwheels skin, and your great, great, great, great grandfather's double barreled shotgun
Some designs just don't need to change. The AK should be one of those, I'm pretty sure we'll still be using those in 300 years.
The Heavy Stubber in Warhammer 40k is just the M2 Browning with some minor alteration.

Daily reminder that Browning M2 is still widely used in US army despite it being...

...100 years old.

Yes widely used HMG in modern army is 100 years old. 101 to be exact.
 

Not.AI

Learned
Joined
Dec 21, 2019
Messages
157
Are you a fan of sci-fi?

I like the sci fi.

I like their space-suits. They have detail at least, and are very rounded, round is good, like apple products in general.

All you crybabies - your opinion dont matter. This game is going to be a hit no matter I hate it or love it.

True :_ (

But the thing about competition is there isn't any. If two guys are running away from a bear, it doesn't matter that neither is much of an athlete. One just has to outrun the other.

marvel-tier dialogue

Probably.

However, I applaud that which I cannot change. And since it is inevitable, eagerly awaiting.

As you can see from my face : <
 

Häyhä

Savant
Joined
Apr 9, 2020
Messages
198
Location
Hyperborea



Can't believe dumbfucks are still falling for the same shit after 15+ years. :lol:

"Over 200 handcrafted dungeons!"

"Over 1000 handcrafted planets!"

Retards, retards never change.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
14,037
Technically he wasn't wrong. Skyrim had infinite quests, actually i found that pretty impressive at the time, even if they were just rudimentary go kill, fetch stuff from X.

Radiant AI is a joke but from time to time they have some moments like when you drop by random some cabbage and NPC will pick it up and then second NPC will accuse first NPC of stealing and they will start to fight each other. I just wish they would focus more on that instead of their shitty stories. Also if your murder shopkeeper his kin can take over shop which is not something you can see in any other RPG. There is some daggerfall DNA still there in things like that.

Betsheda could be respected dev if they would focus entirely on game systems. I said it in Fallout 4 thread. Fallout 4 might be garbage Fallout game but with different name and removal of almost all quests and npcs + some extra sprinkle of survival good light survival game.
 

spockthewok

Literate
Joined
Mar 31, 2022
Messages
18



Can't believe dumbfucks are still falling for the same shit after 15+ years. :lol:

"Over 200 handcrafted dungeons!"

"Over 1000 handcrafted planets!"

Retards, retards never change.

When I heard Todd mention the game had "over 1000 planets!!!" it instantly reminded me of his claims that Fallout 3 had about 200 endings. In reality we got 2 and both were shit.

:negative:
 
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gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
2,623
Some designs just don't need to change. The AK should be one of those, I'm pretty sure we'll still be using those in 300 years.
Gun Jesus of Forgotten Weapons actually commented on this. He said that gunpowder-based firearms have reached the apex of their evolution in terms of mechanics - all possible concepts have been explored and all that's left now is mixing and matching the various features, and unless some revolutionary new invention comes along that's pretty much it.

However, what he did also say is that ergonomics is where the focus is now: optics on every rifle, advanced scopes that calculate a firing solution for the user, red dot sights on every pistol, captive pins, springs and much less complex disassembly to make maintenance easier etc.

Also, new trends with ammo, as has recently been popularized by the US military's adoption of a new cartridge specifically designed to combat modern body armor.
 

HarveyBirdman

Savant
Joined
Jan 5, 2019
Messages
987
>guns 300 years in the future include a P90 with a hotwheels skin, and your great, great, great, great grandfather's double barreled shotgun
Some designs just don't need to change. The AK should be one of those, I'm pretty sure we'll still be using those in 300 years.
If the AK is still being used in 300 years, then it will be by the hybrid tarantula people who emerge following nuclear war and learn to use the remains of our technology.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
7,360
Russia has been trying to replace AK with something different since the 80s, it still remains in use not because it's an immortal design, but rather because russians are poor cheapskates.
 

HarveyBirdman

Savant
Joined
Jan 5, 2019
Messages
987
They literally bankrupted their guns industry trying to redesign it into something that could hit a barn 400 yards out. The end result: an AK with a gimped pickatinny rail.
 

ropetight

Novice
Joined
Dec 9, 2018
Messages
38
Location
Zagreb, Croatia
Some designs just don't need to change. The AK should be one of those, I'm pretty sure we'll still be using those in 300 years.
Gun Jesus of Forgotten Weapons actually commented on this. He said that gunpowder-based firearms have reached the apex of their evolution in terms of mechanics - all possible concepts have been explored and all that's left now is mixing and matching the various features, and unless some revolutionary new invention comes along that's pretty much it.

However, what he did also say is that ergonomics is where the focus is now: optics on every rifle, advanced scopes that calculate a firing solution for the user, red dot sights on every pistol, captive pins, springs and much less complex disassembly to make maintenance easier etc.

Also, new trends with ammo, as has recently been popularized by the US military's adoption of a new cartridge specifically designed to combat modern body armor.
Polymer casing ammo for True Velocity & General Dynamics rifle that lost US Army Next Generation Squad Weapon contest to Sig Sauer surprised me in every way.
Complete game changer.
Special polymer is much lighter and heat isolator, so all energy is focused to front, which results in increased velocity of the bullet.
It is so effective that spent casings and chamber of the gun remained cold after firing.

 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
6,387
Location
On the internet, writing shit posts.
>guns 300 years in the future include a P90 with a hotwheels skin, and your great, great, great, great grandfather's double barreled shotgun
Some designs just don't need to change. The AK should be one of those, I'm pretty sure we'll still be using those in 300 years.
Yeah, but why would you use a double barrelled shotgun in the far future when semi-automatic shotguns exist? Shouldn't those become the standard and double barrelled shotties more of a niche pick?
Aren't doubled barrelled shotguns already a niche anyway?
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,252
Location
Lair of Despair
You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
 
Joined
Jan 14, 2018
Messages
42,719
You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
Holtzmann shields were a (very good) literary device to make fights more interesting, and remain so.
The issue is with sci-fi stories that offer no such device but for some reason ballistic weapons are completely absent without explanation, somehow inferior to magical laser devices yet not explained how or why.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
6,387
Location
On the internet, writing shit posts.
You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
I think ballistic weapons aren't going away. Like, ever. There might be a move to coil guns, but projectile weapons would still be in use.
Punching big holes in your enemy will always be a viable deterrent.
 

ropetight

Novice
Joined
Dec 9, 2018
Messages
38
Location
Zagreb, Croatia
You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
I think ballistic weapons aren't going away. Like, ever. There might be a move to coil guns, but projectile weapons would still be in use.
Punching big holes in your enemy will always be a viable deterrent.
Only negative thing of ballistic weapons/mass drivers in sci-fi is that they have reaction pushing shooter in opposite direction.
So without mag boots or something similar, they shouldn't be used in low or zero gravity.

Since we have seen in Starfield trailers that people are firing in zero g without recoil, Starfield instead of being hard-SF(which is the look they give at first glance) is more free with physics than Star Wars (where all ships have mysterious source of artificial gravity).
It is a shame, cause recoil force in zero g could be interesting game mechanic.

 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
6,387
Location
On the internet, writing shit posts.
Yeah, Newton's third law is a bitch. Apparently firing a handgun in space won't yeet you off into the void at least due to the firer's mass (you'll move, but it won't be that much), but could result in a funny situation where the bullet enters a planet's gravity well and loops around until it hits something. Like the shooter.
 
Joined
Jan 14, 2018
Messages
42,719
You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
I think ballistic weapons aren't going away. Like, ever. There might be a move to coil guns, but projectile weapons would still be in use.
Punching big holes in your enemy will always be a viable deterrent.
Only negative thing of ballistic weapons/mass drivers in sci-fi is that they have reaction pushing shooter in opposite direction.
So without mag boots or something similar, they shouldn't be used in low or zero gravity.

Since we have seen in Starfield trailers that people are firing in zero g without recoil, Starfield instead of being hard-SF(which is the look they give at first glance) is more free with physics than Star Wars (where all ships have mysterious source of artificial gravity).
It is a shame, cause recoil force in zero g could be interesting game mechanic.


actually looks like he starts going backwards when he shoots to me
not sure if it's the player doing it or a reaction to the gun
 

Stavrophore

Kalin was right all along.
Patron
Vatnik
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Aug 17, 2016
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6,649
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don't identify with EU-NPC land
Strap Yourselves In
Should've done something different, like you could identify a resource with your scanner and just queue it up for a little pocket drone to fly out and collect while you carry on. You know, something cool and unobtrusive. But no, let's shoot rocks.

That's what ME:A did with a mod from nexus to mine just ONCE the deposit for all resources.
 

ropetight

Novice
Joined
Dec 9, 2018
Messages
38
Location
Zagreb, Croatia
Yeah, Newton's third law is a bitch. Apparently firing a handgun in space won't yeet you off into the void at least due to the firer's mass (you'll move, but it won't be that much), but could result in a funny situation where the bullet enters a planet's gravity well and loops around until it hits something. Like the shooter.
True, mass and force behind bullet are much less that a shooter, but firing whole cartridge from automatic weapon should affect shooter - moving him away from bullets at walking speed.
https://www.reddit.com/r/starcitize...stion_does_firing_ballistic_weapons_in_zerog/

Someone should buy the video game rights for The Expanse - it has lots of lore, interesting story, combat is very newtonian...
It would make nice full circle, since Expanse was first developed as MMO setting, and when it was cancelled - they wrote books.
 
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ropetight

Novice
Joined
Dec 9, 2018
Messages
38
Location
Zagreb, Croatia
You guys are seriously discussing whether it's rational to use ballistic weapons in the far future, meanwhile the game will have laser swords and other melee weapons. To be honest, I could see a situation a la Dune, the advancement in armoring and personal shields arriving at the point where ranged weapons are very ineffective and melee weapons come to the top again.
I think ballistic weapons aren't going away. Like, ever. There might be a move to coil guns, but projectile weapons would still be in use.
Punching big holes in your enemy will always be a viable deterrent.
Only negative thing of ballistic weapons/mass drivers in sci-fi is that they have reaction pushing shooter in opposite direction.
So without mag boots or something similar, they shouldn't be used in low or zero gravity.

Since we have seen in Starfield trailers that people are firing in zero g without recoil, Starfield instead of being hard-SF(which is the look they give at first glance) is more free with physics than Star Wars (where all ships have mysterious source of artificial gravity).
It is a shame, cause recoil force in zero g could be interesting game mechanic.


actually looks like he starts going backwards when he shoots to me
not sure if it's the player doing it or a reaction to the gun

Somethirng is happening, model is twitching, it looked like janky 3rd person weapon firing animation to me.
But maybe you are right.
 

ropetight

Novice
Joined
Dec 9, 2018
Messages
38
Location
Zagreb, Croatia
Yeah, Newton's third law is a bitch. Apparently firing a handgun in space won't yeet you off into the void at least due to the firer's mass (you'll move, but it won't be that much), but could result in a funny situation where the bullet enters a planet's gravity well and loops around until it hits something. Like the shooter.
True, mass and force behind bullet are much less that a shooter, but firing whole cartridge from automatic weapon should affect shooter - moving him away from bullets at walking speed.
https://www.reddit.com/r/starcitize...stion_does_firing_ballistic_weapons_in_zerog/

Someone should buy the video game rights for The Expanse - it has lots of lore, interesting story, combat is very newtonian...
It would make nice full circle, since Expanse was first developed as MMO setting, and when it was cancelled - they wrote books.
I missed this - The Expanse game, but unfortunately it is Telltale "adventure".
https://telltale.com/the-expanse/

 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
2,623
Should've done something different, like you could identify a resource with your scanner and just queue it up for a little pocket drone to fly out and collect while you carry on. You know, something cool and unobtrusive. But no, let's shoot rocks.

That's what ME:A did with a mod from nexus to mine just ONCE the deposit for all resources.
I wouldn't put it past Bethesda for them to ignore the obvious ways in which resource collection could be automated.

As others have said, you could feature a drone module on your ship, along with a scanning module, that would allow you to dispatch drones to the surface of a planet to mine. You could also establish a base and tell your underlings to mine things for you. You could mine in space with your ship if it has the right equipment, or even command a ship in your fleet to mine, and then another ship to act as a freighter and bring the ores to you.

But nah, they'll probably just have you waste time mining shit like a nigger using your laser drill and let the modders actually introduce depth and QoL to the mechanic.
 

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