- Joined
- Oct 3, 2015
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Based Todd does it again!

Can't wait for the references to FTL's SunDog: Frozen Legacy.
Based Todd does it again!
Skyrim has two main quests.Skyrim: Occasional dragon fights, guards question the existence of dragons, sometimes you see Alduin necromatize a dragon. In the end, you mash attack with three friends you meet exactly one time. Afterwards, the world is physically unchanged.
Oblivion: By midgame, the wilderness is taken over by Oblivion gates, the sky is always red, and you can't go anywhere without getting attacked by a daedra. In the end, you hold off Mehrunes Dagon in single combat, which you are literally incapable of winning, until Martin Septim transforms into the avatar of an Aedra to do Kaiju battle. Afterwards, the Oblivion gates remain visible as ruins, the kaiju are forever preserved in stone, and a statue dedicated to your heroism is erected (based upon the armor you wore).
Both main quests are kind of bad, but I know which one was executed better in terms of reminding you the main quest is affecting the world.
This is one of the most blatant lore dumps I've ever seen.The player is even provided with a document detailing Dagoth Ur's long-term plans and explaining how the Sixth House has gradually expanded over decades:
it's a "lore dump" only for retards that didn't pay attention playing the game. besides akulakhan you find out about every single one of these points just reading mainquest dialogue and reading books you find in the mainquest recommended by npcs.
Planescape Torment.Imagine reading in games.
You're not only reading in that one but your character is making more for you to read by updating his journal.Planescape Torment.Imagine reading in games.
They made a sequel, you should check it out.Now I wanna replay Planescape: Torment.
yeah it's on gamepassPass.
I hate first person perspective in games because it does a horrible job at representing human vision. Close up third person, as strange as it sounds, does a significantly better job of representing our vision.Should every AAA RPG that have the budget for it, be made in first or third person? Technicalities and finances aside, what are the advantages of isometric/top down view vs first/third person? I really can't find any good arguments vs the immersion that first person brings, especially when you can see your body[skyrim can do that with a mod].
Depends on how you want your combat to work. Third person can beat first person when you want the player to have higher combat awareness, ie. in group fights, third person provides a lot more information than first person – countering a person attacking you from the back is practically impossible in first person, for example, while being bread and butter of third person. Isometric is great at managing multiple characters (something that's borderline impossible in first person), while first person excels in 1v1 duels (ie. taking into account attack directions and so on).Should every AAA RPG that have the budget for it, be made in first or third person? Technicalities and finances aside, what are the advantages of isometric/top down view vs first/third person? I really can't find any good arguments vs the immersion that first person brings, especially when you can see your body[skyrim can do that with a mod].
I find combat generally much more fun in isometric party rpgs than any first or third person rpg, but if it's a single character then third or first person is more enjoyable.Should every AAA RPG that have the budget for it, be made in first or third person? Technicalities and finances aside, what are the advantages of isometric/top down view vs first/third person? I really can't find any good arguments vs the immersion that first person brings, especially when you can see your body[skyrim can do that with a mod].
for example, while being bread and butter of third person. Isometric is great at managing multiple characters (something that's borderline impossible in first person), while first person excels in 1v1 duels (ie. taking into account attack directions and so on).
First person games feel like you're playing a manlet tbh, although I guess that's due to the limitations of the typical PC screen (whether monitor or TV) being too wide to properly account for a normal line of sight.I hate first person perspective in games because it does a horrible job at representing human vision. Close up third person, as strange as it sounds, does a significantly better job of representing our vision.Should every AAA RPG that have the budget for it, be made in first or third person? Technicalities and finances aside, what are the advantages of isometric/top down view vs first/third person? I really can't find any good arguments vs the immersion that first person brings, especially when you can see your body[skyrim can do that with a mod].
First person games feel like you're playing a manlet tbh, although I guess that's due to the limitations of the typical PC screen (whether monitor or TV) being too wide to properly account for a normal line of sight.I hate first person perspective in games because it does a horrible job at representing human vision. Close up third person, as strange as it sounds, does a significantly better job of representing our vision.Should every AAA RPG that have the budget for it, be made in first or third person? Technicalities and finances aside, what are the advantages of isometric/top down view vs first/third person? I really can't find any good arguments vs the immersion that first person brings, especially when you can see your body[skyrim can do that with a mod].
Because looking over our own ass is the way we see the world.I hate first person perspective in games because it does a horrible job at representing human vision. Close up third person, as strange as it sounds, does a significantly better job of representing our vision.Should every AAA RPG that have the budget for it, be made in first or third person? Technicalities and finances aside, what are the advantages of isometric/top down view vs first/third person? I really can't find any good arguments vs the immersion that first person brings, especially when you can see your body[skyrim can do that with a mod].
First person is decent for horror games I suppose.
The issue of perspective cannot be disconnected from other game mechanics; generally, the subgenre in which an RPG falls will determine its proper perspective. Action RPGs such as Demon's/Dark Souls or Dragon's Dogma, for example, require a second-person-from-behind perspective, for the player to be fully aware of the spatial location of the character versus enemies, since proprioception is lacking. Party-based dungeon-crawlers, whether in real-time (Dungeon Master-likes) or turn-based (Wizardry-likes), need a first-person perspective for immersive dungeon exploration, though single-character 3D dungeon crawlers (Underworld-likes) or Open World games (Morrowind-likes) can use either first-person or second-person-from-behind perspectives (the latter was not technologically possible for Underworld-likes still relying heavily on sprites). Tactical RPGs, which are focused on turn-based combat, require a third-person bird's-eye or isometric perspective, so that the player can understand the relative location of both PCs and enemies and plan accordingly.Should every AAA RPG that have the budget for it, be made in first or third person? Technicalities and finances aside, what are the advantages of isometric/top down view vs first/third person? I really can't find any good arguments vs the immersion that first person brings, especially when you can see your body[skyrim can do that with a mod].