Well obviously I won't buy it or play it. I'm just here for the butthurt.If any of you buy this I hate you - you are Decline Enablers and should be lined up in the street and shot. This has been a post.
Well obviously I won't buy it or play it. I'm just here for the butthurt.If any of you buy this I hate you - you are Decline Enablers and should be lined up in the street and shot. This has been a post.
I will buy it and I will play it. And after I spend two hundred man-hours modding it, I might even like it.Well obviously I won't buy it or play it. I'm just here for the butthurt.If any of you buy this I hate you - you are Decline Enablers and should be lined up in the street and shot. This has been a post.
And you will tell us how shitty it is on the codex .I will buy it and I will play it. And after I spend two hundred man-hours modding it, I might even like it.Well obviously I won't buy it or play it. I'm just here for the butthurt.If any of you buy this I hate you - you are Decline Enablers and should be lined up in the street and shot. This has been a post.
People are thinking about this the wrong way. In every open world game, the majority of the world is filler. You're not supposed to play Elder Scrolls or Fallout by aimlessly waltzing around the overworld, you're supposed to visit towns, do quests, and get distracted by dungeons and enemy encampments. The open world is just organizing everything in a comprehensible way that feels more real as well as giving the player the freedom to bounce around between objectives in whatever order they choose.Oh, they are empty, randomly generated worlds. So what's the point? Gather space scrap and space epoxy?
If some bugs and annoyances put you off from playing a game, you were never that into the game to begin with. You would think that would be obvious to a forum that praises games like V:TMB but I guess not.To those who are interested in this, you might as well just wait and get it on sale after most of the game breaking bugs are fixed in 2-3 years time, and the modding community has some quality stuff out, like complete mechanical revamps and expansions of certain mechanics. You'd have to be a dumb cuck to preorder this shit and play it at launch.
The Birth of a Nation would probably be a more fitting analogy.Starfield is gonna be the schindler's list of our generation?DEEP: https://wccftech.com/starfield-comp...-you-another-perspective-on-your-whole-being/
Starfield Composer Says the Game Is Huge and Will Give You Another Perspective on Your Whole Being
OK, but with 1000 worlds, they're randomly generated. Skyrim and Fallout 3's dungeons were all hand-made and they frequently had something unique in them because of that. Most of Oblivion's dungeons were randomly generated and they were shit.People are thinking about this the wrong way. In every open world game, the majority of the world is filler. You're not supposed to play Elder Scrolls or Fallout by aimlessly waltzing around the overworld, you're supposed to visit towns, do quests, and get distracted by dungeons and enemy encampments. The open world is just organizing everything in a comprehensible way that feels more real as well as giving the player the freedom to bounce around between objectives in whatever order they choose.Oh, they are empty, randomly generated worlds. So what's the point? Gather space scrap and space epoxy?
The starfield of planets is analogous to the overworld map of any open world game. You're not supposed to spend dozens of hours exploring each planet anymore than you're intended to spend dozens of hours in one dungeon (even though several games like Castlevania do that). The "point" is a quest will send you to an objective on some far flung desolate planet, you scout it out for their base, and then do a dungeon run, then return to the quest giver just like you would in any Bethesda game. And if you need to repair your ship or work towards an upgrade, you can gather space epoxy.
It's not like they can just make a handful of cool Star Wars planets. If they want the player to engage with their space ship systems, there needs to be a reason the player is using their spaceship so much.
Bethesda games are shit but it's hard not to play them in the vain hope that some day they'll accidentally release a good one
Imagine buying a Bethesda game...
If some bugs and annoyances put you off from playing a game, you were never that into the game to begin with. You would think that would be obvious to a forum that praises games like V:TMB but I guess not.To those who are interested in this, you might as well just wait and get it on sale after most of the game breaking bugs are fixed in 2-3 years time, and the modding community has some quality stuff out, like complete mechanical revamps and expansions of certain mechanics. You'd have to be a dumb cuck to preorder this shit and play it at launch.
Mod support is the Creation Engine's greatest asset, but it actually has some other selling points in the technical department. I keep coming back to goof around in Cyberpunk and I constantly find myself wishing X or Y were more like Bethesda Game™, like object physicality or cell handling, with how consistently the CE writes temporary deltas to the savegame. The engine's got its downsides, most notably the expensive AI and the design limitations that incurs, and a ton of patented Bethesda "it'll do" implementations, but at its core it really is a technical solution catered to a better breed of open world design.Oh, and the creation engine is vastly superior to most other engines on the market solely on the basis that it's founded upon moddability. I don't give a shit about most of the so-called "features" engines tout nowadays, Bethesda has been shipping an engine with extensive modding support and their games come with an SDK for two decades now. Unreal has gone backwards in terms of moddability, with UE4/5 being one of the most modder unfriendly engines on the market and therefore one of the worst recent developments in video games.
While all of this is true, it does not make Bethesda games any less terrible. 100% reliance on mods to make the game somewhat decent, although still mostly unplayable garbage, is not something to be counted as a positive when the game itself is still a steaming pile of shit.people shit on bethesda when nobody else even tries to do what bethesda does
I hate skyrim, but its world is still significantly better than most other "open world" games, especially ones that came after skyrim and just copied the ubisoft formula e.g., twitcher 3. Skyrim's NPCs may all have some kind of mental retardation, but at least they try to some degree provoke a sense of realism compared to the static, lifeless text dumps in nearly the entire rest of the genre. So on and so forth.
If Bethesda games are "shit", then nearly every other game in the genre -- and by this, I do not mean the greater RPG genre -- are even worse. Just look at how awful Outerworlds is to the point where it makes Fallout 4 look good. KCD has some great parts, but in many areas it feels like a pale imitation of a bethesda game that falls apart when you play with it, like your parents buying you some cheap megabrïcks instead of legos.
If I had to pick a game that was the closest to a modern descendant of Ultima 7 and Ultima Underworld, the choice becomes obvious. Does that mean it's good? No, but it does mean they get an A when I'm grading on a curve.
Oh, and the creation engine is vastly superior to most other engines on the market solely on the basis that it's founded upon moddability. I don't give a shit about most of the so-called "features" engines tout nowadays, Bethesda has been shipping an engine with extensive modding support and their games come with an SDK for two decades now. Unreal has gone backwards in terms of moddability, with UE4/5 being one of the most modder unfriendly engines on the market and therefore one of the worst recent developments in video games.
All things considered, Bethesda is shit. But nearly every other developer is vastly worse. The rest of the industry needs to get their shit together.
enderal is one of the better games released in the past decadeThe paste decade worth of mods was not enough to transform Skyrim into a worthwhile game.
Eh, something similar could be said about all Bethesda games, including Morrowind (sans world building).While all of this is true, it does not make Bethesda games any less terrible. 100% reliance on mods to make the game somewhat decent, although still mostly unplayable garbage, is not something to be counted as a positive when the game itself is still a steaming pile of shit.
The past decade worth of mods was not enough to transform Skyrim into a worthwhile game. It's still dull, lacking reactivity, devoid of world building, and with everything taking place in the player's imagination. All player interaction boils down to killing things, and it does that much worse than nearly, if not all those open world games we know, even the ones following the Ubisoft formula. Fallout 4 follows the same path and is as bad today as it was back in 2015.
That's because the fundamental reasons I've found to be somewhere else in a world:Todd's main problem is that while he's pretty good at coming up with large, open worlds to explore, to this date, other than his work on Morrowind, he hasn't put in any reason to want to explore his worlds.
& that's why this stuff is going to be remotely hostedFrom a technical point of view there are no better openworlds than Bethesda's.