__scribbles__
Educated
lol wtf u talking about.
Dude.swastika shaped nazi base on dark side of moon were recently liquified by aliens after they done enough repair to pre adamite tech there.
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lol wtf u talking about.
Dude.swastika shaped nazi base on dark side of moon were recently liquified by aliens after they done enough repair to pre adamite tech there.
yes they are not orgyinal. its not like its part of decades long planned programming by deep state to prepare controlled alien disclousure to the cattle, i mean general human population, and present hostile ets as angel like saviours of humanity.
oh wait it actually is.
btw most if not all residents of swastika shaped nazi base on dark side of moon were recently liquified by aliens after they done enough repair to pre adamite tech there. nazi scum so weak and gullible.
I hope the main character is a blank slate.
That part where there are nazis on the dark side of the moon is unclear. How can you claim this when the moon is a hologram?i thought i was as blunt and direct as a brick to the head, but let me know what part is unclear.I read your post 5 times in a row, and I still don't know what you're saying.yes they are not orgyinal. its not like its part of decades long planned programming by deep state to prepare controlled alien disclousure to the cattle, i mean general human population, and present hostile ets as angel like saviours of humanity.
oh wait it actually is.
btw most if not all residents of swastika shaped nazi base on dark side of moon were recently liquified by aliens after they done enough repair to pre adamite tech there. nazi scum so weak and gullible.
HolonazisThat part where there are nazis on the dark side of the moon is unclear. How can you claim this when the moon is a hologram?i thought i was as blunt and direct as a brick to the head, but let me know what part is unclear.I read your post 5 times in a row, and I still don't know what you're saying.yes they are not orgyinal. its not like its part of decades long planned programming by deep state to prepare controlled alien disclousure to the cattle, i mean general human population, and present hostile ets as angel like saviours of humanity.
oh wait it actually is.
btw most if not all residents of swastika shaped nazi base on dark side of moon were recently liquified by aliens after they done enough repair to pre adamite tech there. nazi scum so weak and gullible.
u dont want todds made titties anyway. leave that to jap modders.I hope the main character is a blank slate. Also fuck Todd for being juvenile and personally responsible for blocking tiddies in BS games.
Because they generally aren't this... colorfuli love 2022posters, idk why people keep complaining about them
They always say this but in the end, you are going to play Todd's game and enjoy it secretly.The best thing about this game will be Crowbcat's compilation of bugs/Todd's lies.
It's actually a pretty accurate estimation. Bugthesdards will consume every last drop of Todd's diarrhea as if it were ambrosia. Then, proceed to apply chocolate sprinkles (aka mods) into it for the next decade, drink a few gallons of copium, and in the spirit of their God the Todd, attempt to sell their abomination as the best thing ever at every opportunity. It's a vicious cycle that's been perpetrated for over 20 years now, and judging by the already hopeful comments not only here but in other places that usually bash anything from bugthesda, it will continue for at least another decade.But to think that it will work again after all the bullshit they pulled with F4 and F76 is somewhat insulting and disheartening.
The protagonist of Sundog: Frozen Legacy by FTL was their inspiration for the character Zed Duke of Banville in FTL's next game, Dungeon Master:Todd just said that the chess-club-membery StrangerThingy geeky persona, that he likes to wear in public like Buffalo Bill wears women skin jackets, really liked two games - Sundog: Frozen Legacy from Apple II and Traveller tabletop.
I can already see Bethesda's trademark writing skills at work:The main quest will focus on the search for progenitors, an ancient alien civilization that created life on Earth. So you'll be searching for mankind's dad.
It did? I didn't care about her at all. Story-wise there is no difference between "looking for Ciri" (while doing everything but that) and delaying "urgent" mission in any other game. Including Bethesda ones.Twitcher 3 felt already weird with Ciri's disappearance.
Bullshit. You can do whatever you want and go wherever you want (although there are some exceptions). Burning out because you explored too much side stuff is on you. I should know, because that's exactly what I did.But TW3 was never meant as a true open world, where you explore at your leisure. In fact, many players thought it sucks, after getting burned out from boring exploration before even reaching Novigrad. Because you weren't supposed to explore on your own, just follow the mainquest and do some sides on the way, or a monster hunt if you need money.
He certainly has good taste in gaming, but he's also a business man who knows what is really wanted today.The protagonist of Sundog: Frozen Legacy by FTL was their inspiration for the character Zed Duke of Banville in FTL's next game, Dungeon Master:Todd just said that the chess-club-membery StrangerThingy geeky persona, that he likes to wear in public like Buffalo Bill wears women skin jackets, really liked two games - Sundog: Frozen Legacy from Apple II and Traveller tabletop.
Best sense of urgency to the MQ was done no better than in Fallout 1 imo. It had the perfect balance of fucking about just enough to get around, but staying focused on the main quest.
A good RPG should bob and weave MQ and sidequests, so u get to experience alot of the game and have variety, but keep the sense of urgency and engangement to the MQ throughout
If you want to limit the number of side quests you can do in a normal play through, you either have to make more content than you expect any given player to see, which is kind of a waste of dev time, or you gotta make the game attractive to replay, which doesn't jive that well with AAA cinematic on rails stories. Or you make the side quests procgen garbage, but then you might as well just not have them for the most part...Best sense of urgency to the MQ was done no better than in Fallout 1 imo. It had the perfect balance of fucking about just enough to get around, but staying focused on the main quest.
A good RPG should bob and weave MQ and sidequests, so u get to experience alot of the game and have variety, but keep the sense of urgency and engangement to the MQ throughout
Dead Rising does it better by putting everything on a timer. In that game the timer is so integral to your actions that time itself becomes a currency, and until you reach a high level you aren't even really expected to be able to do everything in a single play through. I could easily see what that game did being applied to quest in a RPG. Or at least I could see that working in a RPG, I however have a hard time imagining most modern RPG developers designing quest that may be missed simply because of lack of time.
The Persona games do it really way too by overlaying a whole time management game on top of the JRPG.