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Game News Stargate: Timekeepers is Commandos with Jaffa

Discussion in 'News & Content Feedback' started by Darth Roxor, Dec 14, 2021.

  1. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Tags: CreativeForge Games; Slitherine; Stargate: Timekeepers

    In case you missed the news earlier this year, Slitherine announced they'd be publishing a game in the Stargate universe, namely Stargate: Timekeepers, to be developed by CreativeForge Games (Hard West, Phantom Doctrine).

    Everyone who's ever watched Stargate SG-1 will tell you that the show probably comes the closest to being "X-COM: The TV Series" as you can get, so a sane man would expect a "tactical computer game" to follow the formula of the beloved classic. Well... a gameplay video was released today, as seen below.



    Ein Verletzter! JAFFA KREE!​

    It's anyone's guess why the video comes with no sound had to be re-released with sound the next day after putting up, but the gameplay should definitely look familiar to you. Yep, it's a Commandos clone. Not exactly what I expected, but it makes sense when you think about it. Too bad that this footage looks so lazy and uninspired.

    At the moment, Stargate: Timekeepers is "coming soon," and promises 14 "narrative-rich missions" where "choices matter" (yeah right). You will control a team of 6 specialists and sneak behind enemy lines to break out... OF ZE TIMELOOP!
     
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  2. Jaedar Arcane Patron

    Jaedar
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    :decline:
    The only way you could see this is a stargate game is because of the jaffa uniforms. What is even the point of using the stargate license for this?
     
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  3. OSK Arcane Patron

    OSK
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    There's no fucking sound.
     
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  4. Morpheus Kitami Arbiter

    Morpheus Kitami
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    It looks...eh. I hope there's a mission editor at the least.
    I wouldn't, because the closest it could get was UFO, which so directly inspired X-COM, that one of the regional names of the original game was UFO!
     
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  5. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    Okay, if they manage to turn time travel into an actual mechanic, then I could see this being interesting. Probably wouldn't bet on it.

    I heard Forgotten City actual has good time-related stuff, I should go check that out.
     
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  6. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    don't like commando type games anyway, they are just elaborate puzzles, and I don't really enjoy that type of game play for whatever reason.
     
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  7. lukaszek the determinator Patron

    lukaszek
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    you prefer to have hit chances and reload when computer cheats you?
     
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  8. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    prefer to have character advancement, detailed combat, equipment, exploration, etc..these games don't really have that
     
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  9. Absinthe Arcane

    Absinthe
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    Because they haven't finished sound effects yet, and they know it would ruin the impression to include the alpha placeholder sounds.

    Eh, being a Commandos clone means I'm tentatively keeping an eye out for this game being any good.

    If it includes a quality mission editor, especially one that comes on release (as opposed to 6-12 months later when the community is already dead and no one is left to make custom levels), it will almost certainly be a buy.
     
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  10. jasaro96 Educated

    jasaro96
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    Actually they published another video with sound.
     
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  11. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    i'm sure it's deep commentary on the game's time travel mechanics where you go back to fix your mistakes
     
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  12. 0wca Learned

    0wca
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    The only company worthy of making 'commandos-like games' is Mimimi. This just looks like a watered down version of that. And the whole SG-1 universe doesn't really jive with this kind of gameplay. Jives more with either an FPS or an action genre.
     
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  13. Lady Error █▓▒░ ░▒▓█ Patron

    Lady Error
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    Strap Yourselves In
    An RPG where you explore different worlds as an SG team is absolutely possible - no idea why they decided to do the Jaffa instead. Meh.
     
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  14. DarkUnderlord Professional Throne Sitter

    DarkUnderlord
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    Really enjoyed the Commandos series, but I always wanted the Stargate game to be an X-Com clone. Hire your troops, assemble SG teams, and send them off world for random missions. Along the way you build off-world bases, research alien tech, and tech-up into spacecraft that allow more mission options. And you need missions beyond just turn-based combat.
     
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  15. Tarkleigh Learned Patron

    Tarkleigh
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    Strap Yourselves In
    Why would anyone even create a Stargate game in the year 2021? SGU ended 10 years ago, Atlantis and SG1 even earlier, the license is completely dead at this point. And while Stargate was cool for its time, I don't think it has aged well.
     
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  16. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    The visuals of the shows might have aged, but I think the concept and the lore of the sci-fi world is pretty good, one can make some interesting games with them.
     
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  17. baud Arcane Patron

    baud
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    because it still got some brand recognition and since it's kinda dead, I guess it wasn't too expensive
     
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  18. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    Yeah, that would be the expected move. Not sure why they chose this instead.

    It's one of those shows that you have to appreciate in the context of its period. It lacks modern audience appeal (very little sex, comparatively low budget, dated action scenes) but it has a charm and wit all of its own.

    Still better than 90% of modern scifi that isn't The Expanse. At least SG1 is, the other two are meh.
     
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  19. 0wca Learned

    0wca
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    That could also work but an RPG means they would fuck it up too many ways for it to be proper.
     
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  20. Norfleet Moderator

    Norfleet
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    The usual reason for making such a thing is specifically to keep the license alive. Licenses are often on a use-it-or-lose-it basis. Someone has the license, and approaching the end of this use-it-or-lose-it period, they shit out some half-assed shovelware to say "See, we used it!" and thus keep it going so it doesn't lapse into the hands of somebody who might actually do something good with it.

    I always wondered about that. Groups like X-Com and the like would allegedly be staffed with some of the top men that the various participating countries have. After all, the fate of the Earth is at stake here. So you'd think you'd be receiving some collection of veteran operatives. But no, instead you get a bunch of rookies barely out of basic who can't shoot, can't run, can't do anything right. You may as well literally be hiring random people off the streets. Or the Codex. All this so you can have "character advancement".
     
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  21. Tarkleigh Learned Patron

    Tarkleigh
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    Strap Yourselves In
    I am not saying the shows were bad - I watched all three and enjoyed them at the time - I just think too much time has passed for the license to make a difference when trying to sell a game. And while the license probably was not expensive, it probably also was not free and limits the creativity of the game designers a bit. Overall, this is quite a surprising decision to me.

    Thanks for the explanation, this makes a lot of sense
     
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  22. Elwro Arcane

    Elwro
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    Weird.

    Well, I was bummed when they stopped releasing Stargate novels, the ones by Sally Malcolm were quite good. This is... unexpected.
     
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  23. negator2vc Educated

    negator2vc
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    Why use Commando style instead of X-COM style? Why?
    Especially since I think the developers are the same ones that did Hard West!
     
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  24. lukaszek the determinator Patron

    lukaszek
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    from wikipedia its daaaamn complicated


    Show Spoiler
    CreativeForge Games was founded in Warsaw on 21 November 2011 by Jakub Rozenek and Łukasz Żarnowiecki under an investment agreement with the publisher PlayWay.[1][2] The studio's debut game was Ancient Space, a real-time strategy game published by Paradox Interactive in September 2014.[1][3] PlayWay bought out Rozenek's shares in CreativeForge in December 2014.[2] A second game, the Western-themed turn-based tactics game Hard West, was crowdfunded through the website Kickstarter; the campaign ended in September 2014 with CA$94,000 out of CA$70,000 raised.[4] The game was released by Gambitious Digital Entertainment in November 2015.[5][6]

    CreativeForge continued working with Gambitious (later renamed Good Shepherd Entertainment) on its Phantom Doctrine, a turn-based tactics game set in an alternate history 1983 Cold War setting that was released in August 2018.[7][8] Within three months, the game had sold 100,000 copies.[9] However, the game was met with a poor critical reception and had a low sales performance, as a result of which Żarnowiecki resigned as chief executive officer (CEO) of the company and was interim-replaced by former lead designer Kacper Szymczak in October 2018.[10][11] Szymczak subsequently resigned himself and left the company in January 2019 because he felt as though the role of CEO was more of a puppet for the company's shareholders.[3][11] Additionally, 29 of CreativeForge's previously 40 staff left the company.[3][11] In light of the announcement of these resignations, CreativeForge's share value on the NewConnect stock exchange fell by roughly 12%.[3] At the time, PlayWay owned 47.81% of these shares.[3] Piotr Karbowski assumed the role of CEO in February.[10] Some former CreativeForge employees established the studio Artificer, which was majority-acquired by Good Shepherd in April 2019.[12]

    As of February 2019, CreativeForge is working on two games: Hard West 2 is in development by an external team, with CreativeForge issuing the licence and publishing the game in exchange for 50% of its sales revenue, while Aircraft Carrier Survival is being developed internally, having finished pre-production.[13]


    https://www.artificer.com/
    doesnt seem to list stargate. Kacper Szymczak logged in recently but didnt share anything since PA...
     
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  25. Haba Harbinger of Decline Patron

    Haba
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    Why take the worst parts of an already bad thing? It is like they don't even want anyone to play this.
     
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