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Starpoint Gemini 2

Discussion in 'General Gaming' started by DefJam101, Sep 8, 2013.

  1. DefJam101 Arcane

    DefJam101
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  2. DefJam101 Arcane

    DefJam101
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    draq please waste 20 dollars on this shovelware game and tell us whether or not it's terrible

    thanks
     
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  3. mikaelis Prophet Patron

    mikaelis
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    Codex 2013 Codex 2014
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  4. DraQ Prestigious Gentleman Arcane

    DraQ
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    :nocountryforshitposters:
     
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  5. MadMaxHellfire Arcane

    MadMaxHellfire
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    it is.
    and i love every game with starships.
     
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  6. SerratedBiz Arcane

    SerratedBiz
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    The thread is about Starpoint Gemini 2, even if the damn editor won't let me post more than one letter on the thread title.

    Searched for it, only found information regarding the first one (which seemed to be shitty). The second game is on Early Access in Steam and I was wondering if any bros had played it that could give their impressions. Looks kinda like Freelancer but I won't shell out jewbucks for yet another subpar attempt.
     
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  7. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    :hmmm:
     
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  8. Anthony Davis Blizzard Entertainment Developer

    Anthony Davis
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    :hmmm: as well.
     
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  9. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    Starpoint Gemini/2 are not space simulators, they're misery simulators—and incredibly realistic misery simulators, at that.
     
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  10. DefJam101 Arcane

    DefJam101
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    Seems like Freelancer meets Space Rangers but it's still way too early to tell.
     
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  11. Misconnected Savant

    Misconnected
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    I haven't played the second one, but it's supposed to be a More Of The Same sequel, so no. Not very much like either of those games. If you know the Star Wolves games, it's somewhat similar to those, though mostly in terms of presentation. SG is a mission-based strategy RPG in Spaaace! Where you control a single ship and upgrade your lasers instead of, say, play a wizard & upgrade fireballs. It's sandbox'y in the same sense that a TES game is: you advance the plot by doing certain missions, but you're mostly free to roam and do a not terribly great variety of not terribly interesting things in-between plot missions.
    To call what the game has a difficulty curve is misleading. It's more of a keep-'em-guessing zig-zag of occasional inevitable doom. This is not entirely because of a parade of non-critical bugs & glitches that do things like simultaneously spawn every enemy wave in a mission on top of a mission critical target, and spawn you where one of the enemy waves were supposed to come from. But bugs like that certainly help screw with the difficulty. Worse, though, is that the game has a metric ton of mindless filler combat that won't tax you in any conceivable sense. Well, except maybe your patience.
    The setting is reasonably well realised and deeper than it had to be, which is nice. Even if it sometimes gets lost in word salad.

    Where SG is similar to Space Rangers, are the VOs and the gibberish. The quality of the dialogue (which there's tonnes of) is mostly passable, but in a few places clearly done by Babelfish. The VOs - all the VOs - are done by stars of the same calibre as the guy who VO'd SR2's intro. To some people this is deeply off-putting, and I guess I can't blame those people. Personally I find it oddly charming and often hilarious. And unlike in SR2 where the gibberish really did make a few things a guessing game, SG1 is never so bad that it doesn't get the critical stuff across.

    SG2 seems like it might be pretty decently polished, and the devs have clearly been listening to the players so far. So... Whenever I get around to it - and I will - I expect it to be a far better game.

    It should be possible to get SG1 for cheapsies these days, though, so if you're curious I'd throw 5$ at that and consider it a prototype kind of experience of what to expect from SG2.
     
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  12. anus_pounder Arcane

    anus_pounder
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    :necro:

    Nearly 6 months later....still shit?
     
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  13. MadMaxHellfire Arcane

    MadMaxHellfire
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    why should had it ever change?
     
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  14. doggfookker Educated

    doggfookker
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    I got high and bought it a few months ago. It seems to have potential. I haven't played it in a month or so.

    So far there's not really much to do in the game. There are little freelance missions to go kill someone or mine some ore or something, and they kind of reminded me of the generic missions in X3, but somehow managed to be more boring.

    Flying around and shooting shit was pretty solid. If the missions were improved and if the plot missions end up cool, it could turn out good. It certainly wasn't awful.

    It had very minimal voice acting for your crew--or maybe your computer, I don't know, it was just one woman's voice--and it was decent enough.
     
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  15. DraQ Prestigious Gentleman Arcane

    DraQ
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    So, how's your plastids lately, bro?
    Enjoying the sun?
     
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  16. DraQ Prestigious Gentleman Arcane

    DraQ
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    :afroman:
     
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  17. DarkUnderlord Professional Throne Sitter

    DarkUnderlord
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    So... the camera is in the wrong position behind the ship? My ship is at the bottom of the screen which makes it feel like I'm playing Doom and the ship is my gun. Which seems... odd.

    Graphics are nice. IMAH FIRING MAH LAZERS PEW PEW PEW

    Intro was something about war, war never changing.
     
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  18. WhiteGuts Arcane

    WhiteGuts
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    What kind of RPG ELEMENTZ does this game have though ? What about factions ?

    Missions sound like they could be repetitive and boring.
     
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  19. DraQ Prestigious Gentleman Arcane

    DraQ
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    Crappy gameplay, presumably.
     
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  20. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Big spehs to check, lots of shit to do, helluva lot of kkkustomization for muthaship, many factions + dynamically changing reputations with them, random encounters, etc

    wait for gaemzcom report articru for full enlightenment.
     
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  21. DefJam101 Arcane

    DefJam101
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    I played this back when it released on early access. Felt like a Space Rangers game with action-y combat, though very few of the high level gameplay features (missions, storyline, trade, factions) were implemented. That was almost a year ago, though.

    It certainly didn't feel like a bad platform for a game. I'll load it up later tonight and see how things have progressed.
     
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  22. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    there is just one reputation value. the difference is that each faction has different thresholds for being hostile/neutral/friendly, but it's still just one reputation. it's not possible to be all friendly with one of the good guys factions and friendly with one of the criminal factions even when they don't oppose each other.
     
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  23. PosledniKovboj Scholar

    PosledniKovboj
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    Released on Steam today. Reviews are surprisingly good. Anyone tried it yet?
     
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  24. Jiggy Boobles TESTOSTERONIC As Fuck™ Patron

    Jiggy Boobles
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    Shadorwun: Hong Kong
    I'm curious too. I'm quite sceptical of a new game at 20% off, but the reviews make it seem great. Maybe this could take my mind off the disappointment with the godawful fucking abortion that was X Stillbirth.
     
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  25. Raghar Arcane

    Raghar
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    There is a lets play on youtube. (they play beta)
     
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