In a starship battle:
1.How often should internal components break?
2.Should some components (or all) be repairable during battle?
3.Should starships be able to shoot a determined component?
4.How often should they hit their desired target when locking on a component?
5.Misfired shoots when locking on a component would hit the ship instead?
6.Should we add chance to shooting the ship(not a component)? Or could I assume that on that technological level hitting the ship is not a problem, hitting a component from a ship is what's hard.
7.Shoots that hit the spaceship without locking on a component could have a chance to hit a component?
8.Should the damage made to the spaceship be equally divided among the components in case it didn't hit a particular component?
I'm planning on:
1. Should be hard to hit but would break easily.
2. Some could be repairable, critical components probably won't
3. Yes
4. Not very often
5. Yes
6. I vote for always hitting the ship, but not always a component
7. Yes, but small
8. Yes, but most would go to a component that's made for defense, like armor or ship structure. But if you get hit too much your internals will bleed
1.How often should internal components break?
2.Should some components (or all) be repairable during battle?
3.Should starships be able to shoot a determined component?
4.How often should they hit their desired target when locking on a component?
5.Misfired shoots when locking on a component would hit the ship instead?
6.Should we add chance to shooting the ship(not a component)? Or could I assume that on that technological level hitting the ship is not a problem, hitting a component from a ship is what's hard.
7.Shoots that hit the spaceship without locking on a component could have a chance to hit a component?
8.Should the damage made to the spaceship be equally divided among the components in case it didn't hit a particular component?
I'm planning on:
1. Should be hard to hit but would break easily.
2. Some could be repairable, critical components probably won't
3. Yes
4. Not very often
5. Yes
6. I vote for always hitting the ship, but not always a component
7. Yes, but small
8. Yes, but most would go to a component that's made for defense, like armor or ship structure. But if you get hit too much your internals will bleed