Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
CAYNE
- Changes to resolution seem an obvious positive from the start, but somehow the backgrounds don't consistently look as good as STASIS in parts (higher resolution without more attention to detail), it kinda differs from room to room though (some look a lot better than others)
- 3D character and animations look even more awkward now compared to STASIS
- I don't like the changes to the Save System, inventory and the way object highlight and a lot of the UI works now, including the main menu in comparison. The PDA UI is somewhat of an improvement, but the single interact-able UI elements etc. look like "overlayed Unity text fields" instead of parts of the world like in STASIS, the large glowing rotating symbols indicating exit are also more intrusive than the simple "Exit" text.
- Combination of things make it look more amateurish than STASIS
- Pregnant lady in some metal harness can sure be rather athletic for the size of her belly, also kinda aloof at times given the situation she's found herself in
- Puzzles seem more "complex", not sure if for the best, the game starts with you having to figure out that you have to walk into the scanner in time after activating it to even get out of the first room (likely to filter a lot of potential players right there, given that only 56% have that achievement) and the second thing you have to do is use a can of protein powder as fingerprint dust on a terminal that I likely only figured out so quickly because there was a fingerprint dust puzzle in Thimbleweed Park I've played not long ago
- I got stuck at opening the PDT Printer room with a lot more rooms to backtrack through (instead of like in STASIS where sections lock off when you're done with them, new ones only ever open up all the time here) and likely wouldn't have gotten by for some time without looking it up, I tried using everything on the fuse and backtracking through the entire facility, but apparently you have to use the protein powder on the ID card (for some reason?)... and some of the Secrets where you have to exactly stand in a non-marked corner of a large room, Neva Eva
- Solved some of the puzzles by just randomly trying to combine inventory items after that point, like the stripper pole and the Blade
- Not sure about the constant dialogue cutscenes with "The Voice" where control is taken away from the player, felt annoying
- PDA stories are better interwoven with the game world and more interesting than the latter parts of STASIS, although a bit bizarre with the grotesque inbred creatures on display that look like they're out of something like House of 1000 Corpses or Head of the Family
- The protagonist is less unlikable than I thought going in, she kinda grows on you, like a fungus
- I knew I had to kill the big beastie with the force field since I first saw the button at the bottom right before I even knew it existed - the only question was how to get it there, no need for a big green glowing hologram over the body
I guess it's nice enough for a Free game, more than the sum of its parts and some improvements, but overall it doesn't hold up to STASIS. Is also a lot less subdued and ambiguous about the "Evil Corporation" part that apparently greenlit all the experiments and functions like some sort of cult instead of rogue mad scientists, also inferior to how it was handled in STASIS.
Beautiful Desolation up next.
- Changes to resolution seem an obvious positive from the start, but somehow the backgrounds don't consistently look as good as STASIS in parts (higher resolution without more attention to detail), it kinda differs from room to room though (some look a lot better than others)
- 3D character and animations look even more awkward now compared to STASIS
- I don't like the changes to the Save System, inventory and the way object highlight and a lot of the UI works now, including the main menu in comparison. The PDA UI is somewhat of an improvement, but the single interact-able UI elements etc. look like "overlayed Unity text fields" instead of parts of the world like in STASIS, the large glowing rotating symbols indicating exit are also more intrusive than the simple "Exit" text.
- Combination of things make it look more amateurish than STASIS
- Pregnant lady in some metal harness can sure be rather athletic for the size of her belly, also kinda aloof at times given the situation she's found herself in
- Puzzles seem more "complex", not sure if for the best, the game starts with you having to figure out that you have to walk into the scanner in time after activating it to even get out of the first room (likely to filter a lot of potential players right there, given that only 56% have that achievement) and the second thing you have to do is use a can of protein powder as fingerprint dust on a terminal that I likely only figured out so quickly because there was a fingerprint dust puzzle in Thimbleweed Park I've played not long ago
- I got stuck at opening the PDT Printer room with a lot more rooms to backtrack through (instead of like in STASIS where sections lock off when you're done with them, new ones only ever open up all the time here) and likely wouldn't have gotten by for some time without looking it up, I tried using everything on the fuse and backtracking through the entire facility, but apparently you have to use the protein powder on the ID card (for some reason?)... and some of the Secrets where you have to exactly stand in a non-marked corner of a large room, Neva Eva
- Solved some of the puzzles by just randomly trying to combine inventory items after that point, like the stripper pole and the Blade
- Not sure about the constant dialogue cutscenes with "The Voice" where control is taken away from the player, felt annoying
- PDA stories are better interwoven with the game world and more interesting than the latter parts of STASIS, although a bit bizarre with the grotesque inbred creatures on display that look like they're out of something like House of 1000 Corpses or Head of the Family
- The protagonist is less unlikable than I thought going in, she kinda grows on you, like a fungus
- I knew I had to kill the big beastie with the force field since I first saw the button at the bottom right before I even knew it existed - the only question was how to get it there, no need for a big green glowing hologram over the body
I guess it's nice enough for a Free game, more than the sum of its parts and some improvements, but overall it doesn't hold up to STASIS. Is also a lot less subdued and ambiguous about the "Evil Corporation" part that apparently greenlit all the experiments and functions like some sort of cult instead of rogue mad scientists, also inferior to how it was handled in STASIS.
Beautiful Desolation up next.
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