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Grand Strategy Stellar Monarch 2: Feudal space empire builder

Discussion in 'Strategy and Simulation' started by Chris Koźmik, Dec 10, 2020.

?

Feel free to exhibit your deepest inner feelings about the subject

  1. I'm fainting from being overjoyed! It's one of the greatest days of my life.

  2. Excellent! I can't wait!

  3. Looks promissing.

  4. We will see how it goes...

  5. Meh.

  6. Boo!!!!!

  7. Argh! My eyes are buring, my brain is melting, take this ugly thing away from me!!!

Results are only viewable after voting.
  1. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
    Joined:
    Nov 26, 2012
    Messages:
    342
    Not exactly :) A custom engine which I call "Cyber Dreams Engine", the same I used in all my games. Perfectly suited for the kind of games I make.
     
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  2. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
    Joined:
    Nov 26, 2012
    Messages:
    342
    Female portraits added:
    https://twitter.com/SilverLemur/status/1341056611884953601
    (still low variation, like two hair types for now)
     
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  3. Galdred Studio Draconis Patron Developer

    Galdred
    Joined:
    May 6, 2011
    Messages:
    3,427
    Location:
    Middle Empire
    You used the same custom engine for Stellar Monarch and Legends of Amberland? Nice work :)
     
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  4. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
    Joined:
    Nov 26, 2012
    Messages:
    342
    Yup. I have a folder called "engine" and I copy paste it (except for a single config file used to customize it) between projects. It holds all low level stuff and some generic frequently used stuff. This is the only part of the game code which is allowed to contain a platform specific code, direct file access code and other tricky stuff. It also is backward compatible.

    So it's no brainer coding wise: "Is it in engine folder? If yes then it's not allowed to know anything about the game and must be compatible with older versions." or "Does it require access to Windows specific functions? It must go to engine folder then."

    The nice part of it is when a new version of Windows breaks something I need to only fix it in one game and then copy paste the code to other, older, games. Saved me a few times already :) Plus it makes mainining older games (critical fixes wise) quite effortless (since I can do it even if I no longer have the clue how that game worked :D).

    I also use modules for generic stuff (which is sort of like engine but it does not guarantee 100% compatibility and is not allowed to directly access OS stuff, so it might be shared between games but games can use different versions of those). For example Stellar Monarch had no localization, Automobile Tycoon introduced localization which was later improved in Legends of Amberland and now I start Stellar Monarch 2 with fully functional, tested and polished localization system (including tools like source parsers) which really makes things easier.
     
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  5. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
    Joined:
    Nov 26, 2012
    Messages:
    342
    The Steam page is in the review queue. I think it should be up somewhere next week or so.
     
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  6. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
    Joined:
    Nov 26, 2012
    Messages:
    342
  7. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    87,339
    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    http://www.silverlemurgames.com/2021/01/08/you-can-wishlist-stellar-monarch-2-now/

     
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  8. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
    Joined:
    Nov 26, 2012
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    342
    Looking for testers. If you want to help, pop up on our Discord https://discord.gg/Xs6x7qj and shout (in general channel) "I want to be SM2 tester".
     
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  9. Lagi Savant

    Lagi
    Joined:
    Jul 19, 2015
    Messages:
    458
    Location:
    Desert
    should I wait for second, or first one is basically the same (just without naked chicks)?
     
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  10. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    27,589
    Has my interest.
    :popcorn:
     
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  11. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
    Joined:
    Nov 26, 2012
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    342
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  12. Catacombs Cipher Patron

    Catacombs
    Joined:
    Aug 10, 2017
    Messages:
    3,854
    Make the Codex Great Again! Insert Title Here RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    A close heir has used treasury reserves to fund an illegal {trade,sex,slave} ring that's become one of the most dominant organized crime syndicates around.
     
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  13. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
    Joined:
    Mar 6, 2011
    Messages:
    18,694
    Location:
    Привислинский край
    Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Your grand son and fourth to the Throne marries a space trailer-trash ex holoporn star and then they besmirch the Monarchy name on Holovision show.

    :hero:
     
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  14. Demo.Graph Learned

    Demo.Graph
    Joined:
    Jun 17, 2018
    Messages:
    230
    My liege! It seems that [you] are not your father's son after all, but a heir of [our noble house]!
    It also means that [your uncle] is the true emperor.

    1. Kill [the uncle]. <legitimacy hit, diplomacy hit>
    2. Launch a propaganda campaign against [the noble house]. <roll something then get legitimacy hit, big one if fail>
    3. Purge [the noble house]. <legitimacy hit, diplomacy hit, noble relations hit, but you can nationalize something or get resources>
    4. Kill [the uncle]. And your mother. Then purge [the noble house]. And everyone who believes these lies! <trigger rebellion, increase legitimacy>
    5. Abdicate. <game over>
     
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  15. coldcrow Prophet Patron

    coldcrow
    Joined:
    Mar 6, 2009
    Messages:
    1,405
    On a potentially rebellious coreworld a signifact technological breakthrough in beam weapons was made. If the game allows for different stages of detection of plots:
    a) in the early stages possibilty of dealing with it through covert means
    b) tech just left prototype status, ultimatum and show of force
    c) tech is adopted widely on planet, open war fighting a smaller but powerful force
     
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  16. Nutria Arbiter

    Nutria
    Joined:
    Mar 12, 2017
    Messages:
    1,094
    [​IMG]
     
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  17. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
    Joined:
    Nov 26, 2012
    Messages:
    342
  18. Chris Koźmik Silver Lemur Games Developer

    Chris Koźmik
    Joined:
    Nov 26, 2012
    Messages:
    342
    ABOUT SHIPS

    There are 3 light hull classes (Corvette, Frigate, Destroyer) and 2 heavy hull classes (Cruiser, Battleship). Lighter ships provide recon and screening from fighters & missiles while heavier ships provide bulk of the firepower and command bonuses. Both light and heavy ships can provide various abilities.

    Ship hulls are predefined but come with a decent customization. Also, there is a semi random system of unlocking those so you will end up with different ships each playthrough. The idea is you can't control it 100% and that each game will feel unique, with different assets at your disposal, but you will still have a great influence over it. Maybe you will not end up with your dream ships setup but you will be able to come quite close to it, assuming you made some correct but hard choices along the way.

    First, you need to unlock a ship hull blueprint. Which can be done via technologies. But you are not told which exact hull you will get, only how many hull blueprints and of what kind and size. For example, a typical technology looks like that "Gain 2 (Assault style design) blueprints (Corvette, Frigate, Destroyer)" which means you will get 2 blueprints of a light size hull (but you don't know the exact hull size) and that those will be good for general purpose Assault (since those come from the Assault design pack). Now those two blueprints will pop up on your list of ship types. But you can't produce them yet.

    Next, you need to make a prototype, you can do so by technologies. All hull technologies not only unlock hull blueprints but also increase prototypes cap, like this: "Promote 1 blueprint to a Prototype". The tricky part is that, on average, you get 2 blueprints but only 1 prototype each time you research a new hull technology. Which means, that you won't be able to use all your blueprints, but like half of them and you will need to choose. There are other ways to increase number of prototypes and events that outright grant you a specific blueprint but on average you will be forced to choose which ship hulls would enter the production.

    Once you decided which ship hull blueprint is worthy of promoting to a prototype you will be faced with a choice of three variants of that hull type. For example you could go for one with a bit more firepower, better thrusters, additional electronics, etc. Which variants are available to you depends on the imperial ship designers, so you again have some choice but you can't adjust it 100% to your desires.

    When you accept the prototype and its variant the ship type is ready for production. But before you do, you might want to make upgrades (install Data Link, better armor, etc), which again can be unlocked via technologies, but this time you have a full control which upgrade will be installed on each ship.
     
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