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Stellaris - Paradox new sci-fi grand strategy game

Discussion in 'Strategy and Simulation' started by Perkel, Aug 6, 2015.

  1. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Holy shit, now that might help me get back into this. So it actually erases entire star systems?
     
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  2. Matalarata Arcane Patron

    Matalarata
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    Stop posting kewl stuff. Do you want me to buy this shit before it's time?
     
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  3. MadMaxHellfire Arcane

    MadMaxHellfire
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    i've been playing with this mod since ever, but the game slows down to a crawl before i can reach these technologies.
     
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  4. Gepeu Savant Patron

    Gepeu
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    Is there anything that could help me avoid the LAG during bigger galaxies sessions?
     
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  5. Effectiely, though not actually. What it does is it turn all of the worlds barren and changes the star type to a pulsar-looking thing, I guess. Kind of a hack, but those worlds are dead and not coming back. Looks like it also kills all the ships in the system, though I haven't actually used it yet.
    That's the one problem with them. They are so high-tier as to make it very late-game only. Just to have the funds to build some of them you'd need to control half the galaxy, and for the fleet-killer ship, you need to have it "eat" 40 enemy planets before it's at full power. Plus, they are all rare techs.

    I would recommend using the full version of the mod because at that late a stage in vanilla Stellaris, you just don't need any ships with that kind of firepower.
     
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  6. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    I think lots of small empires makes worse lag than a few big ones, so starting with fewer would help. Also helps the AI, since it doesn't aggressively expand well.

    But lag IS guaranteed eventually at 400 or higher star galaxies.
     
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  7. Space Satan Arcane

    Space Satan
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    Unrest (open)

    Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be about a few different features coming in the Utopia expansion and associated Banks update: Native Indoctrination, Unrest and Faction Interactions.

    Native Indoctrination (Paid Feature)
    Anyone who's ever accidentally enlightened Fanatic Purifiers should be well familiar with the perils of not checking the ethics of a primitive civilization before deciding to enlighten or infiltrate them. In Utopia, we've added a new tool for players to interfere with primitive civilizations: Indoctrination. Indoctrination is a new observation station mission that allows you to 'educate' primitives in your clearly superior way of thinking. While active, it will greatly increase the attraction of your Governing Ethics for the Pops on the primitive planet, and cause them to drift towards those ethics over time. As the Pops start changing ethics, the Governing Ethics of the primitive ciivlization will change along with them, and you will be notified that your mission is making progress. Given enough time to do its job, this mission will eventually cause the primitive civilization's ethics to precisely mirror your own. The Indoctrination mission requires the Active Native Interference policy and so will be available to all ethics.
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    Unrest (Free Feature)
    Back in Dev Diary #54 we talked about the ethics and faction rework, and mentioned that details on how rebel factions work would come later. After some testing and iteration, we ended up deciding that the new faction system didn't really fit the old rebel style of faction, and consequently separated it into its own system called Unrest. Each planet has an Unrest value from 0 to 100 determined by local conditions and, sometimes, empire-wide effects. Unrest is primarily increased by unhappy Pops and decreased by happy Pops and the presence of garrisoned armies. Free Pops, happy or not, will have a higher effect on Unrest than enslaved ones, representing their ability to better organize against their 'oppressors'.

    Unrest has directly detrimental effects on the planet's ability to produce resources, and can also result in a number of different events depending on the severity on the situation. The effects of such events are primarily political, with your population turning towards a particular ethic or against a government that is unable to protect it from violence and terrorism. However, Unrest can also turn more serious when it is coupled with the presence of a particularly discontent or oppressed group, such as an enslaved underclass or a nationalist movement. When such a group begins to organize, you will get an event warning you of the situation that gives you some time to try and get the Unrest under control. If you fail to do so, the situation will escalate, resulting in events of increasing severity such as hunger strikes, riots, and possibly even a full-blown armed revolt.
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    Faction Interactions (Free Feature)
    Also mentioned in Dev Diary #54 was the ability to use Factions to shift your Governing Ethics. The new Faction Interaction system allows you to both influence which Ethics will take root in your empire, as well as change your Governing Ethics when a particular Ethic grows strong enough. Each Ethic has at least one associated faction, such as the Supremacist Faction for Xenophobes, and by promoting or suppressing that faction you can spend a monthly influence cost to increase or decrease the attraction of its associated Ethic across your empire. If a faction grows strong enough, you can also Embrace that faction, shifting your Governing Ethics to more closely align with theirs.

    In most cases, shifting your Governing Ethics will involve moving a single step towards that ethic, for example moving from Xenophobe to Fanatic Xenophobe or from Fanatic Xenophile to Xenophile if shifting towards Xenophobe. As this will typically result in having too many or too few Governing Ethics, it will also automatically adjust your other ethics to follow the 3 ethics points rule, downgrading, upgrading, removing or adding ethics as necessary. Which ethic is lost or added is determined by attraction, so if you are Spiritualist, Xenophobe and Authoritarian and make a shift towards Militarist, whichever of Spiritualist, Xenophobe and Authoritarian has the lowest attraction in your empire will be lost as a Governing Ethic.
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    [​IMG]

    That's all for today! Next week we'll be talking about the last of the major feature reworks coming in Banks: Government and Civics.

    We'll also be talking about Hive Minds.
     
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  8. MadMaxHellfire Arcane

    MadMaxHellfire
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    day 100 purchase.
     
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  9. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Too early.
     
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  10. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    I might get a top-of-the-line laptop from the USA in the future, so by the time this game becomes playable I might be just ready!
     
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  11. EnthalpyFlow Learned Patron

    EnthalpyFlow
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    Pillars of Eternity 2: Deadfire
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    The number of the beast
    :mrpresident:
     
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  12. MadMaxHellfire Arcane

    MadMaxHellfire
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    what i meant: truly interesting stuff, but we all know that for every extremely cool paid feature paradox will give us a hundred free bugs.
     
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  13. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Do I have to sign the contract with my own blood?

    Enviado de meu SM-G3502T usando Tapatalk
     
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  14. GarfunkeL Racism Expert

    GarfunkeL
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    Is the combat still a fucking mess? I haven't touched this since 1.01
     
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  15. Ventessel Literate

    Ventessel
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    10.3 GHz? Don't you know Moores Law is dead now?

    Sent from my SM-T350 using Tapatalk
     
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  16. Ranarama Learned

    Ranarama
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    Moores Law merely dictates that the transitors get smaller, it doesn't say jack shit about clock speed.
     
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  17. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    So we'll go back to room-sized PCs again? Awesome! Always wanted to live on a spaceship!
     
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  18. Old One Arcane

    Old One
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    I can see the future. Five years from now, I'll make a single post on a message board somewhere asking whether they've finished making DLC for Stellaris yet. The answer will be no, and I'll go away again.
     
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  19. Jimmious Arcane Patron

    Jimmious
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    I get all of your complaints people... but for some reason this game has provided me the most entertainment the last months than anything else. God damn Paradox :argh:
     
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  20. Anthedon Arcane Patron

    Anthedon
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    That's the problem with the Paradox Grand Strategy games. No one would care about the DLC mess if the games were total shit
     
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  21. Space Satan Arcane

    Space Satan
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    I expect Death Camp DLC in the future and will totally buy it
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  22. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Hopefully you can research improved cooking methods to make them even more delicious.
     
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  23. Space Satan Arcane

    Space Satan
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  24. Ventessel Literate

    Ventessel
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    What is this?

    Sent from my SM-T350 using Tapatalk
     
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  25. Space Satan Arcane

    Space Satan
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    Government rework in a new patch plus adde dcivics.
     
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