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Stellaris - Paradox new sci-fi grand strategy game

GarfunkeL

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Nov 7, 2008
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Insert clever insult here
Johan is the CEO of Paradox Development Studio. Fredrik is the CEO of Paradox Interactive, the publisher side. That change was made years ago because Johan wanted to focus on developing games, so Fredrik took over the publishing side and running GamersGate, at which point the separation between Paradox Development and Paradox Interactive was created. I don't even understand why you think this is worth fighting over.
 

Lone Wolf

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Stellaris is definitely a response to fan feedback - there's been baying for a 'EU in space' for a decade. No way is it a flagship project... yet.

Probably on the same level as Vic 2/CK2, which were produced to see if the clamoring of the fan base would correlate with better sales. It did (whether that's due to the growth of said fan base, the rise of Steam or something else, who can really say), so we get Stellaris.
 

Beastro

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where east is west
Only good thing I see from this is modders making a badly overdue successor to Birth of the Federation. I'd gladly take Paradox 1 dimensional combat for the rest, though I would miss a modernized BoTF combat system.

From Explorminate, a decent 4X gaming blog:

Stellaris Q&A

On colonization:

When you build a Colony Ship, you are given the choice of what type of colonists it should carry. That is, which locally available “Pop” (population unit) they should draw from (but the whole Pop does not travel on the ship). When the Colony Ship has landed on the new world, it takes quite a while for the colonists to set up and grow into a full “Pop.” During this time, the colony will be a significant drain on your economy, so it is not always wise to settle as many worlds as you can as quickly as possible. It is worth noting that, in Stellaris, you cannot easily inhabit all types of worlds – not even with late-game technologies. You will be forced to rely on alien Pops or robots to colonize planets your starting race cannot inhabit (you can only terraform a few planets since doing so uses up a strategic resource).

this is extremely unrealistic.
in a grand strategy set in the future, being the almighty ruler of everything, i expect to be able to amass debts on debts on debts on debts not giving a fuck and not meaning to ever pay them. ever. "crime doesn't pay". i'm the government, i don't pay.

Yeah! It's for that reason the Spanish Empire never went und- oh, wait...
 

Raghar

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Joined
Jul 16, 2009
Messages
24,099
Strategy games normally shows economy as if whole economy ran flawlessly on gold standard. Thus even in economies where goverment can go to non gold standard debts, it recalculates them as they really are.

Of course computer games are simulating real competent countries, not an insanity where currency itself is trading merchandise.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
Vicky 2 was probably the only one to realistically tackle it with late game financial techs making debt less and less of a worry with increasingly lighter interest fees on government loans if you chose to pursue it (however tariffs essentially being free money meant finance was very rarely ever an issue unless you got a fanatically lassiez faire party).
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
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Australia
Only good thing I see from this is modders making a badly overdue successor to Birth of the Federation. I'd gladly take Paradox 1 dimensional combat for the rest, though I would miss a modernized BoTF combat system.

From Explorminate, a decent 4X gaming blog:

Stellaris Q&A

On colonization:

When you build a Colony Ship, you are given the choice of what type of colonists it should carry. That is, which locally available “Pop” (population unit) they should draw from (but the whole Pop does not travel on the ship). When the Colony Ship has landed on the new world, it takes quite a while for the colonists to set up and grow into a full “Pop.” During this time, the colony will be a significant drain on your economy, so it is not always wise to settle as many worlds as you can as quickly as possible. It is worth noting that, in Stellaris, you cannot easily inhabit all types of worlds – not even with late-game technologies. You will be forced to rely on alien Pops or robots to colonize planets your starting race cannot inhabit (you can only terraform a few planets since doing so uses up a strategic resource).

this is extremely unrealistic.
in a grand strategy set in the future, being the almighty ruler of everything, i expect to be able to amass debts on debts on debts on debts not giving a fuck and not meaning to ever pay them. ever. "crime doesn't pay". i'm the government, i don't pay.

Yeah! It's for that reason the Spanish Empire never went und- oh, wait...

Was BoTF that much in the grand strategy end of things? My recollection places it as a relatively conventional 4x.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,475
Location
where east is west
Only good thing I see from this is modders making a badly overdue successor to Birth of the Federation. I'd gladly take Paradox 1 dimensional combat for the rest, though I would miss a modernized BoTF combat system.

From Explorminate, a decent 4X gaming blog:

Stellaris Q&A

On colonization:

When you build a Colony Ship, you are given the choice of what type of colonists it should carry. That is, which locally available “Pop” (population unit) they should draw from (but the whole Pop does not travel on the ship). When the Colony Ship has landed on the new world, it takes quite a while for the colonists to set up and grow into a full “Pop.” During this time, the colony will be a significant drain on your economy, so it is not always wise to settle as many worlds as you can as quickly as possible. It is worth noting that, in Stellaris, you cannot easily inhabit all types of worlds – not even with late-game technologies. You will be forced to rely on alien Pops or robots to colonize planets your starting race cannot inhabit (you can only terraform a few planets since doing so uses up a strategic resource).

this is extremely unrealistic.
in a grand strategy set in the future, being the almighty ruler of everything, i expect to be able to amass debts on debts on debts on debts not giving a fuck and not meaning to ever pay them. ever. "crime doesn't pay". i'm the government, i don't pay.

Yeah! It's for that reason the Spanish Empire never went und- oh, wait...

Was BoTF that much in the grand strategy end of things? My recollection places it as a relatively conventional 4x.

It was but the setting has so much potential to much more than a conventional 4x. What mad it stand out was being Trek, as well as the simple, quick, yet fun combat. The rest of the game was pretty minimal and needed a great deal more depth to it that this could pull off when modded.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,013
Johan is the CEO of Paradox Development Studio. Fredrik is the CEO of Paradox Interactive, the publisher side. That change was made years ago because Johan wanted to focus on developing games, so Fredrik took over the publishing side and running GamersGate, at which point the separation between Paradox Development and Paradox Interactive was created. I don't even understand why you think this is worth fighting over.

Claiming HOI4 is the A team is pretty hilarious as it's been riddled with unforeseen delays and should have already been released. And many of the devs worked on both games anyways not to mention Henrik has pretty much full autonomy from Johan otherwise Stellaris and CK2 for that matter wouldn't have ever even happened. Not to mention PI being the Parent company of PDS. But it's obvious which has the better reputation as lead design.
 
Last edited:

Lone Wolf

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Messages
3,703
I wonder if it's significant that Stellaris is sandwiched in the Feb 10-20 'Upcoming Releases' bracket on Steam with a 'Coming Soon!' tag.

HoI IV, I've just noticed, is a fair bit later, hovering in the mid-late March/Q1/1st half 2016 zone.

Johan apparently confirmed that Stellaris is coming first:

Looks like Stellaris is going to be out pretty soon.HOI4 is just not ready any time soon.

Someguy on the HOI4 forum posted "Well Johan mentioned a couple of weeks ago in twitter that HOI was going to be released before Stellaris, lets hope that stays the same"

He replied

Originally posted by "Johan, post: 20576108, member: 2":
That was some months ago.

From Explorminate

EDIT:

Lots of mixed messages on the Stellaris boards over at Paradox. Some guys are claiming a release as late as September (unlikely). Others are poo-pooing the possibility of a February release (reasonable). The key issue, I suppose, is whether or not Stellaris is - in fact - in a 'close to release' level beta. If it's a very limited beta with a small number of testers, we're looking at multiple months.

EDIT 2:

CK2 had 21 Developer Diaries.

EU4 had 44.

Vic 2 had 29.

HoI3 had 35.

Stellaris is currently on 18.

I believe the lead for CK2 was the same lead as for Stellaris, so... I don't know. Could go either way. But, historically speaking, I'd say we're looking at between four and twelve weeks until release.
 
Last edited:

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
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Location
Insert clever insult here
Johan is the CEO of Paradox Development Studio. Fredrik is the CEO of Paradox Interactive, the publisher side. That change was made years ago because Johan wanted to focus on developing games, so Fredrik took over the publishing side and running GamersGate, at which point the separation between Paradox Development and Paradox Interactive was created. I don't even understand why you think this is worth fighting over.

Claiming HOI4 is the A team is pretty hilarious as it's been riddled with unforeseen delays and should have already been released. And many of the devs worked on both games anyways not to mention Henrik has pretty much full autonomy from Johan otherwise Stellaris and CK2 for that matter wouldn't have ever even happened. Not to mention PI being the Parent company of PDS. But it's obvious which has the better reputation as lead design.
That's exactly why HoI4 has been pushed back - twice. Because it being successful is far more important to Paradox than Stellaris. They want and must get it "right" at launch.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Only good thing I see from this is modders making a badly overdue successor to Birth of the Federation. I'd gladly take Paradox 1 dimensional combat for the rest, though I would miss a modernized BoTF combat system.

From Explorminate, a decent 4X gaming blog:

Stellaris Q&A

On colonization:

When you build a Colony Ship, you are given the choice of what type of colonists it should carry. That is, which locally available “Pop” (population unit) they should draw from (but the whole Pop does not travel on the ship). When the Colony Ship has landed on the new world, it takes quite a while for the colonists to set up and grow into a full “Pop.” During this time, the colony will be a significant drain on your economy, so it is not always wise to settle as many worlds as you can as quickly as possible. It is worth noting that, in Stellaris, you cannot easily inhabit all types of worlds – not even with late-game technologies. You will be forced to rely on alien Pops or robots to colonize planets your starting race cannot inhabit (you can only terraform a few planets since doing so uses up a strategic resource).

this is extremely unrealistic.
in a grand strategy set in the future, being the almighty ruler of everything, i expect to be able to amass debts on debts on debts on debts not giving a fuck and not meaning to ever pay them. ever. "crime doesn't pay". i'm the government, i don't pay.

Yeah! It's for that reason the Spanish Empire never went und- oh, wait...

Was BoTF that much in the grand strategy end of things? My recollection places it as a relatively conventional 4x.

It was but the setting has so much potential to much more than a conventional 4x. What mad it stand out was being Trek, as well as the simple, quick, yet fun combat. The rest of the game was pretty minimal and needed a great deal more depth to it that this could pull off when modded.
I played BotF in MP and it had plenty of strategy. You could rush, collect minor races or focus on Intel if playing Romulans or Cardassians (or got good intel minor race early). We used to play 2v2 and the Romulan/Cardassian player would demolish whoever ignored Intel. Intel would steal your money, destroy buildings, kill population and take your ships.
 

Lone Wolf

Arcane
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Joined
Apr 17, 2014
Messages
3,703
Some Germans made an unofficial sequel to BotF, called Birth of the Empires.

See here.

I think the idea was that due to copyright issues they couldn't use ST assets, but that there were mods for that sort of thing (haven't touched BotE in years). I speak/read very limited German, so you can do the rest.
 

Lone Wolf

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Messages
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Supremacy looked really interesting, which makes its early demise all the sadder. BotE got to Alpha 0.7, I think, which was fully playable.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,475
Location
where east is west
Only good thing I see from this is modders making a badly overdue successor to Birth of the Federation. I'd gladly take Paradox 1 dimensional combat for the rest, though I would miss a modernized BoTF combat system.

From Explorminate, a decent 4X gaming blog:

Stellaris Q&A

On colonization:

When you build a Colony Ship, you are given the choice of what type of colonists it should carry. That is, which locally available “Pop” (population unit) they should draw from (but the whole Pop does not travel on the ship). When the Colony Ship has landed on the new world, it takes quite a while for the colonists to set up and grow into a full “Pop.” During this time, the colony will be a significant drain on your economy, so it is not always wise to settle as many worlds as you can as quickly as possible. It is worth noting that, in Stellaris, you cannot easily inhabit all types of worlds – not even with late-game technologies. You will be forced to rely on alien Pops or robots to colonize planets your starting race cannot inhabit (you can only terraform a few planets since doing so uses up a strategic resource).

this is extremely unrealistic.
in a grand strategy set in the future, being the almighty ruler of everything, i expect to be able to amass debts on debts on debts on debts not giving a fuck and not meaning to ever pay them. ever. "crime doesn't pay". i'm the government, i don't pay.

Yeah! It's for that reason the Spanish Empire never went und- oh, wait...

Was BoTF that much in the grand strategy end of things? My recollection places it as a relatively conventional 4x.

It was but the setting has so much potential to much more than a conventional 4x. What mad it stand out was being Trek, as well as the simple, quick, yet fun combat. The rest of the game was pretty minimal and needed a great deal more depth to it that this could pull off when modded.
I played BotF in MP and it had plenty of strategy. You could rush, collect minor races or focus on Intel if playing Romulans or Cardassians (or got good intel minor race early). We used to play 2v2 and the Romulan/Cardassian player would demolish whoever ignored Intel. Intel would steal your money, destroy buildings, kill population and take your ships.

Intel was OP. Playing vanilla it made playing the Fed and Kingons impossible later one unless you dedicated most everything to security to counter the Roms and Cardies.

I still play it off and on with Ultimate Mod, the map editor helps too to give the AI a leg up, but the games major problem is all the fucking clicking involved in it. Can practically feel your mouse button wear out as you play it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Intel was OK vs AI because AI didn't know how to abuse it and when defending it seemed to get a bonus to it (this was on hardest AI difficulty) so you could not abuse it vs AI.
What I hated most about BotF is whatever caused the long end turn waiting in late game that could get to 1 minute per 1 turn. Even on new fast computers this shit was slow.
 

Space Satan

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May 13, 2013
Messages
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Space Hell
Greetings!

Today our humble offering covers some of the possible Diplomatic Actions and Trade Deals that can occur between Empires. As most of you may know, the basic diplomatic model used in our previous games work quite well and we will use something similar in Stellaris. All Empires will have opinions of all other known Empires, and different actions, events and internal politics will often affect that opinion. The ethics of each Empire will of course play a heavy role here, as pacifist Empires will react quite differently to aggressive wars than would a xenophobic militarist one.

In Stellaris trade between Empires is a very direct affair. Players can create two-way deals lasting a set amount of time, and our ambition is that most diplomatic actions should be available here as tradeable objects. For example, you can offer another Empire a monthly payment of Minerals in exchange for Military Access and updated Star Charts for a period of 5 years, or receive a vital supply of the rare Garanthium resource by offering a nonaggression treaty as well as a guarantee of independence should the other Empire feel threatened. If you want to simply gift or demand something you can leave one side of the trade-deal blank, and the AI will react accordingly.

index.php


However, these kinds of trade deals will only happen between equal Empires and as most rulers know, it is better to gain something without having to give up something else. This is where more static diplomatic relationships come into play.

Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.

Vassal
A Vassal is the most controlled type of subject-Empire. They will automatically join their Overlord’s wars, aggressive and defensive, and they have no autonomy when it comes to foreign policy or diplomatic relations. A vassal also run the risk of a full diplomatic integration by their Overlord.

Subject-actions
All types of subjects have a Liberty Desire expressing how content they are living under their Overlord’s rule. If a subject's Liberty Desire becomes very high they have a chance to start a war for independence, often waiting for an opportunity when they sense weakness (a taxing war, a larger uprising, a galactic crisis etc.). The Liberty Desire is a compound of a few different parameters but the main ones are the subjects opinion of the Overlord, the total military strength of all the subjects relative to the Overlord as well as if the subject can find someone who supports their cause.
As you would expect from our other games you are able to support the independence of another Empire’s vassal. Doing this will greatly increase their Liberty Desire (assuming the supporter has a fleet rivaling their Overlord) and may cause them to rebel. If they do, the Empire supporting them automatically joins their war for independence. You are also able to guarantee the independence of a smaller Empire, automatically entering the war on their side should they be attacked.

index.php


We’ve also added another vital diplomatic action to ensure that we can realistically model the complicated diplomatic interactions going on between advanced nations; the insult. Make sure to clearly express your feelings towards your enemy by insulting them, instantly lowering the opinion between your Empires greatly.

That was all for this week. Next dev diary will be written by Doomdark, expanding further upon War & Peace.
 

Moth

Learned
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Feb 1, 2016
Messages
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Location
International Space Station
Highly accessible EVE Offline that seems to place similar value on your tin can as Elite:*Dangerous that has the diplomacy of Gal:Civ 2.

I'm not hyped, but am not sad either. Paradox often is the reason that reminds me I am wasting my time, which is valuable at the least.
 

Spectacle

Arcane
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May 25, 2006
Messages
8,363
It doesn't seem like the "aliens" in Stellaris will be particularly alien, just humans with funny portraits that act the same way as EU4 countries.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,103
It doesn't seem like the "aliens" in Stellaris will be particularly alien, just humans with funny portraits that act the same way as EU4 countries.

Well, it's hard to expect anything else from the procedurally generated video game. At least I hope there will be some random personallty given to every empire, so you might see some unexpected and "alien" like traits/behaviours (eg. psionics, abductions, hive-mind, et cetera) instead of generic Alien race with different portrait and political agenda which hates you/likes you, based on your actions.
Without some random scripts given to each race it will feel terribly bland. Can't even imagine that they'll go such way. ;-x
 

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