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Stellaris - Paradox new sci-fi grand strategy game

Beastro

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May 11, 2015
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Location
where east is west
It doesn't seem like the "aliens" in Stellaris will be particularly alien, just humans with funny portraits that act the same way as EU4 countries.

Yeah, there needs to be room for different play mechanics. What comes to mind are like for Borg like factions that expand by assimilating others, "animal" factions that have no conventional military and no diplomacy that are permanently such on CK2 raiding mode and ravage around attacking anything they come across, or a model for Mankind, where we're not bullshit unified like in every game, but instead where you play something like Republics in CK2 in that you pic one of several human nations that vie for the position of hegemon and normally war amongst one another unless aliens are fought, where you ally in an attempt to crush the Other.

The last example would have interest strategies involved where you have to dominate and beat the other human nations, but not crush them because one nation by itself is weak and a unified humanity gets severe malus' until it eventually shatters back into smaller, now very weak sub factions, so you work on defeating, but not obliterating your rivals, since you'll need them by your side when it comes to fighting wars against aliens. It would be a lot like the Medieval 2 TW mod Das Heilige Romische Reich where different factions of the HRE fight, but if any part of the HRE is declared war upon, all join and steam roll the enemy.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
It doesn't seem like the "aliens" in Stellaris will be particularly alien, just humans with funny portraits that act the same way as EU4 countries.

The last example would have interest strategies involved where you have to dominate and beat the other human nations, but not crush them because one nation by itself is weak and a unified humanity gets severe malus' until it eventually shatters back into smaller, now very weak sub factions, so you work on defeating, but not obliterating your rivals, since you'll need them by your side when it comes to fighting wars against aliens. It would be a lot like the Medieval 2 TW mod Das Heilige Romische Reich where different factions of the HRE fight, but if any part of the HRE is declared war upon, all join and steam roll the enemy.
No. Humans are smart enough to unify when facing annihilation by others. This could only work as a post game status where if you win with humans you are told humans after defeating all opposition went back to their old ways of infighting. There is no way humans would fight each other while there are known threats or suggestion of threats in the galaxy. And once you know hostile aliens exist, you never know when new ones are going to appear. There would need to pass a long long time of zero alien contact before humans would feel safe enough to continue infighting.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
That assumes that humans face an existential threat from these others. If they don't encounter any genocidal aliens, then the pressure to do so won't erupt. With that in mind, the tendency to unify would be directly related to how many humans are slaughtered. Humans are quick to utilize non-aggressive outsiders in their own internal games.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
Hello everyone!

For today’s dev diary, I thought I’d talk about a crucial part of Stellaris; waging wars and making peace, because as you know, not all ETs are nice... The system is different from most strategy games out there, but should be familiar to anyone who has played a Paradox Development Studio title. In fact, it is probably most reminiscent of how these things work in the Europa Universalis games.

Let’s start at the beginning. When you declare war in Stellaris, you have to state what your aims are; what the war is actually about. You simply choose from a list of possible goals, where each one is listed with a certain cost. The total cost of your picked goals cannot exceed 100. If you have a good reason to take something, the cost will be reduced. This might be the case if, for example, members of your founding species happen to live on a planet, or if it has previously been a part of your empire.

If you are a member of an alliance, the other members will need approve your list of selected goals before you can actually start the war. This is of course more likely if you are not too greedy and want to take everything yourself. That is, you will probably want to assign some goals to other alliance members to get them to approve the war.
index.php

When a war has been declared, the defending side is allowed to add war goals in the same manner, but they have an important advantage; they have a one-year grace period, and can thus choose targets depending on how the war is already progressing.

You need to gain “war score” in order to win, just like in our other games (-100 to 100.) At any time, you can negotiate for peace by selecting specific goals from your own list or that of the other side, very much like in Europa Universalis (except that you are limited to the stated war goals.)

Of course, wars are not always waged simply to seize territory: Other valid goals could be vassalization, for example, or securing a treaty of some kind. Sometimes, you might not really care about your stated goals at all, but just going in there and destroying the enemy’s space ports and stations...
index.php

Like in most of our games, occupying a planet with your armies does not mean it immediately becomes yours, of course; you need to demand it in the peace talks. There is a notable exception to this rule though; so called “first contact wars”. Before you have established communications with another civilization, it is possible to simply attack them and even take one of their planets (but once you take a planet, communications are immediately established.) Of course, such early hostility will never be forgotten, and will sour your relations for the rest of the game… There are other exceptions to how wars are waged, in the form of special types of civilizations, but that will have to wait for another dev diary.

That’s all for this week folks, stay tuned next week for “Administrative Sectors”!
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,891
Location
Lulea, Sweden
Hello everyone!

For today’s dev diary, I thought I’d talk about a crucial part of Stellaris; waging wars and making peace, because as you know, not all ETs are nice... The system is different from most strategy games out there, but should be familiar to anyone who has played a Paradox Development Studio title. In fact, it is probably most reminiscent of how these things work in the Europa Universalis games.

Let’s start at the beginning. When you declare war in Stellaris, you have to state what your aims are; what the war is actually about. You simply choose from a list of possible goals, where each one is listed with a certain cost. The total cost of your picked goals cannot exceed 100. If you have a good reason to take something, the cost will be reduced. This might be the case if, for example, members of your founding species happen to live on a planet, or if it has previously been a part of your empire.

If you are a member of an alliance, the other members will need approve your list of selected goals before you can actually start the war. This is of course more likely if you are not too greedy and want to take everything yourself. That is, you will probably want to assign some goals to other alliance members to get them to approve the war.
index.php

When a war has been declared, the defending side is allowed to add war goals in the same manner, but they have an important advantage; they have a one-year grace period, and can thus choose targets depending on how the war is already progressing.

You need to gain “war score” in order to win, just like in our other games (-100 to 100.) At any time, you can negotiate for peace by selecting specific goals from your own list or that of the other side, very much like in Europa Universalis (except that you are limited to the stated war goals.)

Of course, wars are not always waged simply to seize territory: Other valid goals could be vassalization, for example, or securing a treaty of some kind. Sometimes, you might not really care about your stated goals at all, but just going in there and destroying the enemy’s space ports and stations...
index.php

Like in most of our games, occupying a planet with your armies does not mean it immediately becomes yours, of course; you need to demand it in the peace talks. There is a notable exception to this rule though; so called “first contact wars”. Before you have established communications with another civilization, it is possible to simply attack them and even take one of their planets (but once you take a planet, communications are immediately established.) Of course, such early hostility will never be forgotten, and will sour your relations for the rest of the game… There are other exceptions to how wars are waged, in the form of special types of civilizations, but that will have to wait for another dev diary.

That’s all for this week folks, stay tuned next week for “Administrative Sectors”!

Just what I was worried about.

Dethak population have accepted our culture species.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,103
There are other exceptions to how wars are waged, in the form of special types of civilizations, but that will have to wait for another dev diary.

I have a good feeling about this. Probably species which are all about annihilation :3
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
Goddamn i hope there is an option to genocide planets so you can go full human supremacy, also alliances stop you from warring properly???? What the fuck?

Hopefully there i an option to just outright conquer a civilization and genocide them for 100 war score.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
It's hard to believe anyone could make a science fiction strategy game so fucking bland yet somehow Paradox managed to do that.

This game reminds me of Civilization: Beyond Earth in too many ways.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
I feel like "Communications Are Immediately Established" cheapens the entire thing. HOW, exactly, are communications instantly established, if you have never bothered to, say, research the technology that would enable you to communicate with the Xenos? In SotS, for instance, you couldn't establish any kind of diplomacy beyond "shoot/don't shoot" until somebody researched the language of the other side. You would think you'd need to have some kind of common language before you could talk to them.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
Hello everyone!

For today’s dev diary, I thought I’d talk about a crucial part of Stellaris; waging wars and making peace, because as you know, not all ETs are nice... The system is different from most strategy games out there, but should be familiar to anyone who has played a Paradox Development Studio title. In fact, it is probably most reminiscent of how these things work in the Europa Universalis games.

Let’s start at the beginning. When you declare war in Stellaris, you have to state what your aims are; what the war is actually about. You simply choose from a list of possible goals, where each one is listed with a certain cost. The total cost of your picked goals cannot exceed 100. If you have a good reason to take something, the cost will be reduced. This might be the case if, for example, members of your founding species happen to live on a planet, or if it has previously been a part of your empire.

If you are a member of an alliance, the other members will need approve your list of selected goals before you can actually start the war. This is of course more likely if you are not too greedy and want to take everything yourself. That is, you will probably want to assign some goals to other alliance members to get them to approve the war.
index.php

When a war has been declared, the defending side is allowed to add war goals in the same manner, but they have an important advantage; they have a one-year grace period, and can thus choose targets depending on how the war is already progressing.

You need to gain “war score” in order to win, just like in our other games (-100 to 100.) At any time, you can negotiate for peace by selecting specific goals from your own list or that of the other side, very much like in Europa Universalis (except that you are limited to the stated war goals.)

Of course, wars are not always waged simply to seize territory: Other valid goals could be vassalization, for example, or securing a treaty of some kind. Sometimes, you might not really care about your stated goals at all, but just going in there and destroying the enemy’s space ports and stations...
index.php

Like in most of our games, occupying a planet with your armies does not mean it immediately becomes yours, of course; you need to demand it in the peace talks. There is a notable exception to this rule though; so called “first contact wars”. Before you have established communications with another civilization, it is possible to simply attack them and even take one of their planets (but once you take a planet, communications are immediately established.) Of course, such early hostility will never be forgotten, and will sour your relations for the rest of the game… There are other exceptions to how wars are waged, in the form of special types of civilizations, but that will have to wait for another dev diary.

That’s all for this week folks, stay tuned next week for “Administrative Sectors”!


and if you annihilate all of the planet population with bio/chem arsenal does it still needs claiming?
 

Space Satan

Arcane
Vatnik
Joined
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Messages
6,421
Location
Space Hell
and if you annihilate all of the planet population with bio/chem arsenal does it still needs claiming?
Q: Do all the CBs regarding planets revolve around seizing them for ourselves or our allies? What if I do not want the world for myself but just wish to deprive it from my enemies? Can a planet become entirely depopulated during a war or as a result of the following peace treaty?
A: If your policies allow full orbital bombardment, it is possible to severely damage planets, but not to completely depopulate them.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
There's always a Cleve waiting in his bunker for the day to emerge and destroy all the invading untermensch
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
You would think that it'd be rather easy to depopulate a planet. Just trash it sufficiently that it can no longer support life unassisted, then fail to provide the assistance to anything that managed to live. You'd think that even a Cleve wouldn't survive if I smash an asteroid into the planet, boiling the oceans and turning the crust into magma. For a civilization capable of travelling between stars, smashing rocks into planets is trivial if you're prepared to be patient about it. I mean, it doesn't really matter if the rock gets here now or a few years later, does it? Details...
 

Malakal

Arcane
Glory to Ukraine
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Messages
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Poland
Whats the point of conquering a planet thats uninhabitable?

Also with sufficiently advanced technology its also trivial to create countermeasures to such a bombardment. Like mobile rebel base, easy to hide with all the explosions and boiling going on. Resistance could be really motivated and last ages then.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
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Dragodol
Whats the point of conquering a planet thats uninhabitable?

Also with sufficiently advanced technology its also trivial to create countermeasures to such a bombardment. Like mobile rebel base, easy to hide with all the explosions and boiling going on. Resistance could be really motivated and last ages then.

the point is that you dont need any permission to claim a damn land and mine a shit out of it
 

Trash

Pointing and laughing.
Joined
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Messages
29,683
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About 8 meters beneath sea level.
Disappointing. There goes my hope of playing as a race of locusts that scour planet after planet barren and lifeless for its resources. Or my dream to play as the Evil K'nettergek Empire which genocides all those filhty aliens it encounters. And wargoals? Perhaps the wargoal of the Drang Collective is to wipe out your puny empire. No wiping out planetary populations? Viral bombs, orbital strikes and dropping big rocks down the gravity well should do that. Again, what a shame and how utterly boring not to include stuff like this.

This game lost a lot of its potential here for me.
 

Malakal

Arcane
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EU4 had hordes that behaved differently from other nations so I wouldnt be surprised if they had this too.
 

Trash

Pointing and laughing.
Joined
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Messages
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About 8 meters beneath sea level.
They would've mentioned it if they had. Nah, if it's ever going to be added it's going to be because people react pissed or because a dlc with it will be released. No matter what, this went from day 1 purchase to a 'will see' for me.
 

Space Satan

Arcane
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Joined
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Messages
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Space Hell
Disappointing. There goes my hope of playing as a race of locusts that scour planet after planet barren and lifeless for its resources. Or my dream to play as the Evil K'nettergek Empire which genocides all those filhty aliens it encounters. And wargoals? Perhaps the wargoal of the Drang Collective is to wipe out your puny empire. No wiping out planetary populations? Viral bombs, orbital strikes and dropping big rocks down the gravity well should do that. Again, what a shame and how utterly boring not to include stuff like this.

This game lost a lot of its potential here for me.
There is an option to Purge the population or enslave the population and send them to Happy Camps, according to screenshots. Or use them as hosts if you are parasitic.
 

kris

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Messages
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Lulea, Sweden
They would've mentioned it if they had. Nah, if it's ever going to be added it's going to be because people react pissed or because a dlc with it will be released. No matter what, this went from day 1 purchase to a 'will see' for me.

They did. They did say that some species behaved differently, big question is whether you can actually play them.
 

Space Satan

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Whats the point of conquering a planet thats uninhabitable?

Also with sufficiently advanced technology its also trivial to create countermeasures to such a bombardment. Like mobile rebel base, easy to hide with all the explosions and boiling going on. Resistance could be really motivated and last ages then.
Planet could be colonized by other scpecies for whom planet's conditions would be mediocre but ideal for you.
Example - Space Jews' Khaganate settled on New Jerusalem IV, which is shitty desert planet just because it was there and they got spare ouptost ship full of colonists, who escaped Purging of Painter's Union. Allah Federation's home desert planet is surrounded by tropical swamps, full of bloodsuckers and shit and they are too dumb to terraform them. Now they see that filthy traders claimed a Promised Land and uses it as a junk yard and a local Jew redneck ghetto. Khaganate have a lot of gold but Federation can breed liek rats they are and hope to overwhelm weak traders with numbers and also capture some techs and jewgolds.
 

Malakal

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Messages
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Whats the point of conquering a planet thats uninhabitable?

Also with sufficiently advanced technology its also trivial to create countermeasures to such a bombardment. Like mobile rebel base, easy to hide with all the explosions and boiling going on. Resistance could be really motivated and last ages then.
Planet could be colonized by other scpecies for whom planet's conditions would be mediocre but ideal for you.
Example - Space Jews' Khaganate settled on New Jerusalem IV, which is shitty desert planet just because it was there and they got spare ouptost ship full of colonists, who escaped Purging of Painter's Union. Allah Federation's home desert planet is surrounded by tropical swamps, full of bloodsuckers and shit and they are too dumb to terraform them. Now they see that filthy traders claimed a Promised Land and uses it as a junk yard and a local Jew redneck ghetto. Khaganate have a lot of gold but Federation can breed liek rats they are and hope to overwhelm weak traders with numbers and also capture some techs and jewgolds.

Cool but the example provided in the directly above me was bombing planets with asteroids and boiling the oceans.
 
Joined
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Italy
daaaaaamn =_= one of the most satisfying moment in moo3 was when during a late game war you wouldn't care to conquer planets anymore, to not strain your economy, and outright killed every single living soul with a single bombardment.
it looks like something which could be modded away/modified in the future, but still... :(
 

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