Azalin
Arcane
- Joined
- Mar 16, 2011
- Messages
- 7,566
- hope, that they won't go overboard with DLC milking
- hope, that they won't go overboard with DLC milking
"WE REQUIRE MORE MINERALS!" is pretty much an ironclad rule of every game of everything, ever.- MINERALS MINERALS MINERALS holy crap I cannot get enough of this
"WE REQUIRE MORE MINERALS!" is pretty much an ironclad rule of every game of everything, ever.- MINERALS MINERALS MINERALS holy crap I cannot get enough of this
Yeah I know about minerals or shiny rocks or money being the backbone of every strategy game ever but why can't I shunt all those extra and damn near worthless energy creds into minerals? Say 50 EC nets you 10 minerals or something. Otherwise, I just have all these energy credits laying around not doing anything. Just a thought though.
Yeah I know about minerals or shiny rocks or money being the backbone of every strategy game ever but why can't I shunt all those extra and damn near worthless energy creds into minerals?
I'm pretty sure there's an option for monthly income in the diplo screenYeah I know about minerals or shiny rocks or money being the backbone of every strategy game ever but why can't I shunt all those extra and damn near worthless energy creds into minerals?
Yeah if just Hitler could've convert those worthless Deutsche Marks into iron/steel he would've win the war
But I agree that there should some trade agreements in the game where you can actually get minerals from other people for giving them a couple of tech points a month, or the fore mentioned credits. Not just one time trades.
Or diversify resources by splitting minerals into gas based resource (Hel-3 or something from gas giants etc) and metal based resources (from rocky planets and asteroids). Then trading with it would make more sense.
Well I have learned more lessons. Having more than one planet really does suck as I thought.
- MINERALS MINERALS MINERALS holy crap I cannot get enough of this, meanwhile Energy Credits are damned near worthless and I manage to accrue enough to reach my empire's limit for them
- pirates happen for no reason at all and they almost always happen right at the beginning of every game session
- the galaxy map is structured in such a way that if you happen to be between two empires you are locked in between them unless you manage to schmooze civilian access for your ships to go through
Yea what are those?
Pretty good so far, though I've got a feeling it's not going to have enough variety to keep it lasting as long as other games.
Still, I just wasted an evening, so I guess it did its job,
Yeah there doesn't seem to be much replay value involved. The tech tree is mostly always the same, you perform the same rote actions of mining all mineral locations and so forth. Meh.
are there barbarians in this game? or what are those early 200 military power motherfuckers chasing away my scientists..?
IIRC if you select a fleet/ship from the outliner then you stay in galactic view.game is decent. barebone but decent.
it seriously lacks in the diplomacy department and oh god everything useful from the interface have been axed. no map filters and no autopause settings are the worst offenders.
also it's retarded that clicking on a fleet/ship/whatever, even in galactic view, zooms to planetary view: moving fleets and ships is an endless zooming in and out. irritating and tiresome.
Been playing for 3 hours, impressed so far. It actually feels you are a part of the empire you created. I like that you can't colonize like crazy, it takes time and resources, so every planet you get to colonize feels more memorable. The combat is so-so. Only had a couple of space battles against pirates and aliens. You can't do much than just watch, but then again in Sins of the solar empire, even if you can maneuver your ships, the one with the most ships wins 95% of the time. The only thing that feels kinda artificially restrictive is the limit on "officers" or what you wanna call them. I can only support 10... in a empire probably having more than 40 billion people. Why is there a restriction on those? I can't afford to have a governor on one of my recently acquired planet because... limit.
So far I like it. Now I'm in the middle of trying to play nice with a small pre-space flight race. I want their planet but it seems a rebellion is brewing.
So I broke down and bought the game based on some of the positive things I heard. I just had to scratch that 4X/grand strategy itch.
My impressions of the game so far:
- once you put planets into a sector say goodbye to tweaking them on a planetary level ever again
- MINERALS MINERALS MINERALS holy crap I cannot get enough of this, meanwhile Energy Credits are damned near worthless and I manage to accrue enough to reach my empire's limit for them
- Influence is annoying but I can see somewhat the reason behind it
- no espionage/subterfuge/skulduggery as of right now so no spying on the other guys or making their worlds rebel
- pirates happen for no reason at all and they almost always happen right at the beginning of every game session
- the galaxy map is structured in such a way that if you happen to be between two empires you are locked in between them unless you manage to schmooze civilian access for your ships to go through
- the AI seems to just declare me a rival, sets up an embassy...and that's it. I've never been offered any trade deals or anything else besides that so far
- there's no generic "hey, let's open up some economic trade routes between us" option, you always have to trade something for something else
Don't get optimistic about trading for minerals either at this point me trading 2.5k energy credits to another nation and the trade window sits on a big fat 0.
They don't even want my shitty credits for free.
Well I have learned more lessons. Having more than one planet really does suck as I thought. However I also learned that battleships are utterly worthless. Massive swarms of corvettes and destroyers are OP.
Defense stations can't do shit because they have a proximity limit and for some reason also even when an enemy fleet is in the field of fire of 2 of them only one still attacks so multiple ones are a waste.
But seriously Battleships can't do shit to corvettes which is both not how space combat works and also super annoying considering they cost 10x-15x as much. Destroyers cost about 1/5 of a battleship.
Battleships can handle cruisers easily and somewhat fight destroyers but a mass of cheap vettes will stop your glorious battleships.
I am now going to run a test game where I pursue a slightly different strategy.
IGN review http://www.ign.com/articles/2016/05/09/stellaris-review
Verdict: 6.3/10
Some serious butthurt over at the Paradox forum right now, all the frothing fanboys hanging around waiting for the release are getting themselves worked up.
I read the IGN review, it seems they gave it to 4x player to review. As a 4x player myself I found it good and all the things that bothered him would probably bother me as well.By IGN standards this should be a 9.9 or something. Paradox clearly didn't water IGN's hand for this game, which grants them points in my book. I'm not a crazy Paradox zealot and I thought this was absolutely bullshit, written by an unqualified retard - as usual with "professional" "gaming" "journalism". They deserve all the hate they'll get from this review.It is not a 9x, sure - but that IGN review is just utter bullshit, done by someone who didn't get the mechanics and should better review tea sets.
It amuses me deeply to know that user reviews and Youtube are killing the worst, most parasitic media any entertainment field ever had and I have multiple orgasms watching their final breaths of desperation.