Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Stellaris - Paradox new sci-fi grand strategy game

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,027
So playing the borrowed version, and fuck is the combat horrible, even worse than most paradox games as there is no terrain and strategic maneuvering.

I agree, the combat is lacklustre.
The battles are instances, where yours, and your enemies fleets (and bases) are locked in. You can retreat, or reinforce. But that's about it.
I've noticed so far my ships clipping regularly through enemy space station, haven't checked if that happens with other ships as well.
It also looks like the speed of the ships changes when you enter the battle area, at least my ships regularly slow down, when just a second ago they were cruising noticeably faster.


I don't seem to have much luck with missiles. They don't do enough damage to soften the enemy before they engage me in closer combat and missiles are shot at random targets whereas lasers and drivers seem to focus fire on targets. I've not seen a single AI empire use missiles either. Mostly just lasers, which seem to be pretty superior over the other 2 starter weapon types.
I just came from a battle with the enemy AI using missiles - they concentrated fire on one of my ships, when it got destroyed, on the other, and so on. I'm not sure that point-defense weapons work against missiles - or maybe only if the ship with point-defense weapons is target, because sure as hell they didn't fire on missiles incoming on my spearhead ships (that serves me well for designing pure anti-missile corvettes to support my damage dealers).



It nails the event system and the exploration and research as well.

Overall It feels like a shell of a good game, that was tailored made to be expanded through countless dlc packages.


I got similiar vibes overall.
Good points are few for me so far, namely the modern look and complete lack of crashes (at least for me).
UI is a mixed bag, the map lacks filters, at least I couldn't find any means to show all my possible colonizable worlds for example, without selecting colony ship and issuing order to colonize.
Perhaps there are key shortcuts to highlight various stuff, that I'm somehow missing?

EDIT: Ok, by holding Alt, or toggling that little checkbox in the bottom right corner you can toggle the details of what's in the systems, that provides some overview at least, but that's no substitute for a proper list.


Some command can be issued by clicking on an appropriate order icon, and then selecting a target, like attacking or surveying systems. But somehow it didn't work when I tried that with Ground Support for a fleet, had to right-click on the target instead (very minor issue).
You can't even zoom out from system view to galaxy view using scroll wheel, you have to either click a button, or a key shortcut (perhaps it could be improved to snap to the closest system when you zoom in with scroll).
When you select an entity in the system map, like a ship, planet, or mining station, you can freely rotate camera in z-axis, under (assuming the default view is the "over" direction) the entity; but without selecting the object, and still being in system view you cannot do that, as you are blocked about 20 degrees from reaching ecliptic plane.
And perhaps one could find a hundred more barely significant nitpicks like the above.

Overall I'm slightly disappointed, as I hoped for 4x with Paradox staple diplomacy and pop management à la Vicky 2 (I know, I know, nobody said it'll be anything like that), but so far the game presents nothing new. Granted, it's not yet boring and I'm having some fun, but if things won't change in mid- to late- game for better I will perhaps wait 2-3 years for it to mature, get good mods and discounts on DLC's with more features (like espionage for example).

EDIT: Also, the already mentioned lack of auto-pause setting in the menu is slightly annoying. I presume that can be changed by editing one of the files, as the auto-pausing is turned on for some pop-ups, but the default settings are not ideally thought-through (for example the game doesn't pause when someone declares war on the player). It requires ditching habits from other paradox games and pressing space on every other pop-up, until you learn which one are important, and which are not.
 
Last edited:

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,996
Disappointing overall, I think. Gonna give it some more time, but it seems to just end up too light on content and too simple in structure. It's not a good 4x and it's not a good grand strategy. The combination doesn't manage to make up for what it's lacking in either genre. Would have preferred a more EU-style gameplay, and they could just have dropped system view completely since all it adds is micromanagement. Reminds me more of GalCiv than anything else, and that's the worst of the well known 4x games.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
This is the best launch title of Paradox games ever.

No Crash
No Slowdown
Few bugs

All of this in my weak laptops, good job PDS i'm impressed.
 
Last edited:

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,027
Ok, I've noticed the point-defence weapons working (i.e. firing, not really stopping the missiles) in smaller engagement. I don't know why it didn't work before - either I had too big of a fleet, or some kind of a bug. It doesn't help that you cannot rearrange ship order in your fleet, except for splitting and merging to get desired order.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,695
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.eurogamer.net/articles/2016-05-10-stellaris-breaks-paradoxs-record-for-day-one-revenue

Stellaris breaks Paradox's record for day one revenue

Stellaris, the latest massive strategy game from Paradox Interactive, has broken the publisher's record for day one revenue.

Selling over 200,000 copies within its first 24 hours, Stellaris almost matched the sales record currently held by Paradox's surprise city building hit, Cities: Skylines, which cleared an impressive 250,000. But at £35 a pop (more if you opt for the special edition), Stellaris brought in more revenue for the Swedish publisher.

"It is a type of game we have never attempted to do before, and we are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players," said Henrik Fåhraeus, Game Director of Stellaris. "We are listening very keenly to all the feedback we are getting and look forward to many years of continued expansions and improvements to the game."

Henrik Fåhraeus also happened to be the project lead for Crusader Kings 2. He's alright in my book.

Anyway, we're glad to see that Stellaris is doing well, because as mentioned in yesterday's review: we think it's excellent. This is perhaps the most approachable grand strategy game to come out of Paradox Development Studio, and also, one of its best.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
http://www.eurogamer.net/articles/2016-05-10-stellaris-breaks-paradoxs-record-for-day-one-revenue

Stellaris breaks Paradox's record for day one revenue

Stellaris, the latest massive strategy game from Paradox Interactive, has broken the publisher's record for day one revenue.

Selling over 200,000 copies within its first 24 hours, Stellaris almost matched the sales record currently held by Paradox's surprise city building hit, Cities: Skylines, which cleared an impressive 250,000. But at £35 a pop (more if you opt for the special edition), Stellaris brought in more revenue for the Swedish publisher.

"It is a type of game we have never attempted to do before, and we are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players," said Henrik Fåhraeus, Game Director of Stellaris. "We are listening very keenly to all the feedback we are getting and look forward to many years of continued expansions and milking the buyers."

Henrik Fåhraeus also happened to be the project lead for Crusader Kings 2. He's alright in my book.

Anyway, we're glad to see that Stellaris is doing well, because as mentioned in yesterday's review: we think it's excellent. This is perhaps the most approachable grand strategy game to come out of Paradox Development Studio, and also, one of its best.
Fixed.
:martini:
 

MoLAoS

Guest
I'm pretty annoyed right now. I'm now coming up on the time I spent on Endless Legend in Stellaris and for half the price I think the experience was way better. I liked the city building more, there were just as many quest events, the tech tree had more interesting stuff, and both of them were equally shitty with espionage and diplomacy and politics. Also not as many expensive and shitty DLC AND they did the small number of really abstracted resources thing better.

This will probably end up being my least played Paradox game.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Is there a way to share custom races? Feels like a missed opportunity for Steam workshop.

And yeah... it has begun:

https://forum.paradoxplaza.com/forum/index.php?threads/why-only-female-male-leaders.927282/
It has to be said that forcing every possible intelligent species into the male/female mold from earth is pretty dumb. It would have been better if the game had just ignored sex completely. Make all human characters male for realism and just assume that characters from alien species are either all one sex or that it's not possible to tell the difference.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
I dig the artwork and GUI design, but why the font so small and blurry? I'm too old for this shit.
 

varangos

Prospernaut
Dumbfuck
Joined
Mar 27, 2016
Messages
393
turns out theres a bug with amd cards,thats causing the stuttering to some folk my game is like this




paradox is working for a fix,lets hope they wont sell it as a dlc lol.
 

rvm1975

Educated
Joined
Sep 14, 2013
Messages
95
Location
Ukraine
w40k mod
http://steamcommunity.com/sharedfiles/filedetails/?id=681481647

This is the cosmetic portion of the 40K: Twilight of the Imperium mod. All major races as well as a few minor races are available to be used.

Features include:
- All Major Races Playable
- Unique Event Pictures
- 40k Themed Name Lists
- Minor Races

56362E6234AB7C8D5A079F46185F609876C157D9
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Also - I think this would be fun as hell in MP.
I agree. Who's up for MP this weekend? Codex Galaxy supreme

I might be able to make it. My timezone (pst) is pretty terrible for Codex games though. Keep me updated.

Why do I have a feeling every Codexer will play as a Human dictatorship led by a white skinhead?

w40k mod
http://steamcommunity.com/sharedfiles/filedetails/?id=681481647

This is the cosmetic portion of the 40K: Twilight of the Imperium mod. All major races as well as a few minor races are available to be used.

Features include:
- All Major Races Playable
- Unique Event Pictures
- 40k Themed Name Lists
- Minor Races

56362E6234AB7C8D5A079F46185F609876C157D9
w40k mod
http://steamcommunity.com/sharedfiles/filedetails/?id=681481647

This is the cosmetic portion of the 40K: Twilight of the Imperium mod. All major races as well as a few minor races are available to be used.

Features include:
- All Major Races Playable
- Unique Event Pictures
- 40k Themed Name Lists
- Minor Races

56362E6234AB7C8D5A079F46185F609876C157D9

I know it is only cosmetic right now, but already!? Warhammer fans are fanatics.
 

MoLAoS

Guest
I'm trying to figure out a way to make this re-playable but I can't. In EU4 there were different modifiers with different strategies coming out of that but this game doesn't have that. Stupid Ideologies aren't half as varied as national ideas.
 

varangos

Prospernaut
Dumbfuck
Joined
Mar 27, 2016
Messages
393
they were already made a mod team before release to be ready,if they dont loose interest along the way this is gonna be good.
 

Sranchammer

Arcane
Vatnik
Joined
Dec 29, 2011
Messages
20,399
Location
Former Confederate States of America
I'm trying to figure out a way to make this re-playable but I can't. In EU4 there were different modifiers with different strategies coming out of that but this game doesn't have that. Stupid Ideologies aren't half as varied as national ideas.

Any country I try to play outside ERE is banal, shit boring.

The series died with EU2 and you should be ashamed.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom