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Stellaris - Paradox new sci-fi grand strategy game

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,245
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Mid game is where is give up playing, it just turns into a routine of exploring, researching, building outposts on barren star systems, colonizing fertile ones, while sending your fleet to kill space squids or pirates.

The game has a fun start, but that's it, then it's a much worse map painting simulator than EU iv

Yeah, it needs some Game of thrones in space. My empire is so damn stable it's boring. Had a tiny incident. Started to build some robots but regretted it and started to dissemble(purge apparently) them. That started an anti-purge movement in my empire :)
 

varangos

Prospernaut
Dumbfuck
Joined
Mar 27, 2016
Messages
393
a k,im asking cause the stuttering is driving me mad,i mean every single time amd cards get the short straw.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,895
Interested to know what settings you guys are playing on. I just went for the normal -- I think it was 17 civs with 4 advanced on a 'blob' galaxy, playing on Ironman with a randomized civilization.

I've recently started pumping out Destroyer-sized ships and to that point I've only discovered three other species, one of which ended up conquering another. I'm scared to send my scientists too far out because I've already had two of them die: one got shot down, and the other crash landed on a planet while doing research or something (and he was such a promising prospect).
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,027
Anyone else having trouble with that other races are starting right next to you? Only started 2 galaxies so far... but both of them had me crowded with aliens all around me. I'm playing on the largest map, and already there are two different races right next to me that have already formed an alliance.

I got the same experience about two starting beside me and mentioned it before. but for me they were rivals one of those games.

According to what I read from various comments you always start with 2 neighbours, and one one of them is almost always with aggressive traits (like militarist wanting to purge), but I cannot really confirmed, as I'm in my first campaign still.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
Playing as a fanatic xenophobe, most races will hate you but not all as I managed to have a good relationship with moral democracy. The bad thing is - there's a fallen empire nearby, who is angry on any purgeres.
Still I am fucking happy this game have no Hitler mana or other shit that overweights any other resource in the game.

Отправлено с моего SM-G900F через Tapatalk
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Game feels half assed.

Played 1 game for about 8 hours, Xenophile, Pacifist and Materialist. Start was great, the customization was fun and the start building and setting up was kinda fun but it got too boring later. I met my first AI after 2-3 hours and was similar to me and had good opinion of me and manged an alliance later. Most AIs later were either too small or pretty far away to do anything so the only I could do was pick on small AIs or put speed on Fastest and advance tech and that was it. Kinda boring, no intrigue or advanced politics or anything Paradox is known for and combat is just auto, I did like the ship customization tho.

The only threat I saw was from an ancient or whatever, having his tech and armies at overwhelming but he didn't do anything, I don't think he even expanded or anything at all and I couldn't engage with him much aside from setting up an embassy.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,480
Location
where east is west
Are Quill18 and Arumba the only youtubers with watchable let's plays?

Got sick of Quill's rambling so switched to Shenryyr's vids. He's more laid back and casual about it, won't learn as much about the game, but he likes to actually have fun with the game and his vids while Arumba's always in autistic mode.

https://www.youtube.com/watch?v=Uaoenn-aT9Q&index=1&list=PLllkIMDdgSNGRJd_J2u90nMT3fYE-PMXp

Haven't yet watched him, but EnterElysium's 23 vids into his LP. He rambles on about as much as Quill, but not in that faux chipper way Quill does. Often says some pretty funny shit in a British way, too, like in his recent Rimworld LP when a colonist was complaining about his room and how he talked reluctantly about giving him a plant pot.

https://www.youtube.com/watch?v=jjOUM2FcPNc&list=PLR5ZBfGW6e1nxEfTk7rhwfAtodL_dfp4n

There's also Kailvin who has a rather dopey way of talking and isn't that witty, but makes up for it by often doing risque stuff (Like his ISIS LP of a Vic2 modern day mod): https://www.youtube.com/playlist?list=PLlkmw2_YJG7WKsAfBIaCVutR7LedgeuQM

Game feels half assed.

Played 1 game for about 8 hours, Xenophile, Pacifist and Materialist. Start was great, the customization was fun and the start building and setting up was kinda fun but it got too boring later. I met my first AI after 2-3 hours and was similar to me and had good opinion of me and manged an alliance later. Most AIs later were either too small or pretty far away to do anything so the only I could do was pick on small AIs or put speed on Fastest and advance tech and that was it. Kinda boring, no intrigue or advanced politics or anything Paradox is known for and combat is just auto, I did like the ship customization tho.

The only threat I saw was from an ancient or whatever, having his tech and armies at overwhelming but he didn't do anything, I don't think he even expanded or anything at all and I couldn't engage with him much aside from setting up an embassy.

Wtf did you honestly expect from a Pdox game these days? Their DLC shit means you treat their games like wine and wait for them to age a bit before you get in.

I'll be checking this out months from now once enough of the early DLCs pop up and someone's created a half decent Star Trek mod so I can fuck around with an Anti-Federation.
 
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Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,439
Game feels half assed.

Played 1 game for about 8 hours, Xenophile, Pacifist and Materialist. Start was great, the customization was fun and the start building and setting up was kinda fun but it got too boring later. I met my first AI after 2-3 hours and was similar to me and had good opinion of me and manged an alliance later. Most AIs later were either too small or pretty far away to do anything so the only I could do was pick on small AIs or put speed on Fastest and advance tech and that was it. Kinda boring, no intrigue or advanced politics or anything Paradox is known for and combat is just auto, I did like the ship customization tho.

The only threat I saw was from an ancient or whatever, having his tech and armies at overwhelming but he didn't do anything, I don't think he even expanded or anything at all and I couldn't engage with him much aside from setting up an embassy.

What size of a galaxy were you playing? What difficulty? How many civilizations were you playing with? What proximity were these other civilizations in?
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
I'm enjoying the game so far. I just wish there was more to the diplomacy. The rest of the game feels like grand strategy, but the diplomacy feels pretty much like your average 4X.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,597
Codex USB, 2014
Is there any benefit to excess food when a planet is at max population or should I just trash farms until I have 0 excess?
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Is there any benefit to excess food when a planet is at max population or should I just trash farms until I have 0 excess?
No benefit for excess food BUT you can move pops to other colonies. So you can take advantage of extra food production like that
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,027
Ok, I'm done for now. I got bored with my pacifist empire, which conquered every neighbour, and decided to play as Space Hitler, but the game bugged out on one of the event chains preventing me from progressing.
 

JudasIscariot

Arcane
Patron
Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
Anyone else having trouble with that other races are starting right next to you? Only started 2 galaxies so far... but both of them had me crowded with aliens all around me. I'm playing on the largest map, and already there are two different races right next to me that have already formed an alliance.

I had that most of the time but now I am in a game where I am trying to lock aliens in before they lock me. Also, I think I am making so many damn mistakes not allying myself with other races but I have no idea as to how to do so. Maybe this game will click for me like CK2 did if I just devote enough hours into it :D
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
I can think of no possible way for this to go badly :D

MnQbPTV.jpg
 

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
Alright...
Using Wormhole FTL and being allied/federated with other Wormhole FTL races is a fucking pain. The pathfinding seems to consider their wormhole stations as "available" but once your fleet get there, it doesn't work, making it impossible to use pathfinding anywhere. I tried putting my own stations on the "path" but everytime I put a new one, the pathfinding changes to another route...


edit: Patch 1.0.1 solved it. \o/
 
Last edited:

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,370
Alright...
Using Wormhole FTL and being allied/federeated with other Wormhole FTL races is a fucking pain. The pathfinding seems to consider their wormhole stations as "available" but once your fleet get there, it doesn't work, making it impossible to use pathfinding anywhere. I tried putting my own stations on the "path" but everytime I put a new one, the pathfinding changes to another route...

Didn't they just fix that?
Fixed fleets getting stuck trying to use wormhole stations belonging to other empires
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
The only threat I saw was from an ancient or whatever, having his tech and armies at overwhelming but he didn't do anything, I don't think he even expanded or anything at all and I couldn't engage with him much aside from setting up an embassy.

You could also set him as a rival and get these sweet influence points for no drawback.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Got a science vessel stuck on an event and I can't get it to quit. The scientist on board doesn't have the skill to do the event so it's not progressing, but the vessel won't go do something else until the event is finished. Pretty annoying because I can't get another vessel to do the event now. No idea how the game let it happen in the first place if the scientist didn't have the skill for it.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
The only threat I saw was from an ancient or whatever, having his tech and armies at overwhelming but he didn't do anything, I don't think he even expanded or anything at all and I couldn't engage with him much aside from setting up an embassy.

You could also set him as a rival and get these sweet influence points for no drawback.

You should totally do that. It won't make then declare war on you at -75 relations, honest!

Fallen empires generally don't do anything unless provoked. Depending on their type, the triggers are: slavery, researching dangerous tech, colonising worlds with the "holy" modifier or having borders close to them. Their fleets will rofflestomp you most of the game, but aren't rebuilt after they die. If you can get away with it, researching debris after a fallen empire space battle has a chance to unlock sweet new tech
 

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