dungeoncrawler
Novice
Many good things on the Paradox's future update list (of which several should had been on the vanilla already, though).
Still missing espionage/sabotage factor; the subtle ways. That would really make things more interesting. Send a spy to cause uproar by infiltrating rival empire, such as: mess up alliance, assassinate general, scientist, governor etc. (if you have enough of points x (something) to do it + time + success rate %x), cause slaves/workers to revolt, steal tech, steal creds/minerals, poison planet sector, cause hazard on planet sector x, sabotage starport/wormhole generator etc. whatever, bribe pirates to attack the rival empire, steal a portion of enemy fleet, destroy a random/target research. There would be just several cool things to do. Maybe it could require influence + time + success rate to accomplish, or a new resource created alongside influence. The bigger the scale of the deed, more time, lesser success rate, and higher price it should have - as well as the bigger consequences if getting caught (perhaps universal, even, not just between you and the infiltrated empire relations). Maybe with options for sabotage of failure+getting caught / failure+not getting caught / success+getting caught / success+not getting caught. Of course empires who would pick traits, or build buildings to increase espionage/sabotage success rate, would then be worse on some other areas of the game.
I'd really would love to see that happen.
Also (on the update list, sadly one of the longer term goals):
"Sector and Faction Politics
Federation and Alliance Politics"
So, no mention to expand political options and events "as whole"? I hope they aim largely to expand politics between non-allied races, as well. Not just the allied side of things.
How about something corresponding "artifacts" on many strategy games? Rewards that would be permanent for the holder of the item, and could be acquired by other empires by defeating the artifact's holder. These could be found when surveying or colonizing planets, defeating pirates etc. An ancient ship/weapon/robot militia to fight on your side (would be destroyed upon defeat, of course), a medal of some sort that would boost charisma, an item that could be added to power plant, mine, etc. to grant more output (could be stolen by conqueror). These would be game-unique items, and there could be something like 20 of them for example in the biggest galaxy type game. Paradox should just create them so that they aren't overpowered, but powerful enough to be rewarding to be found; and to be wanted by rival empires (if a sort which can be acquired by conquering a planet which holds it).
Still missing espionage/sabotage factor; the subtle ways. That would really make things more interesting. Send a spy to cause uproar by infiltrating rival empire, such as: mess up alliance, assassinate general, scientist, governor etc. (if you have enough of points x (something) to do it + time + success rate %x), cause slaves/workers to revolt, steal tech, steal creds/minerals, poison planet sector, cause hazard on planet sector x, sabotage starport/wormhole generator etc. whatever, bribe pirates to attack the rival empire, steal a portion of enemy fleet, destroy a random/target research. There would be just several cool things to do. Maybe it could require influence + time + success rate to accomplish, or a new resource created alongside influence. The bigger the scale of the deed, more time, lesser success rate, and higher price it should have - as well as the bigger consequences if getting caught (perhaps universal, even, not just between you and the infiltrated empire relations). Maybe with options for sabotage of failure+getting caught / failure+not getting caught / success+getting caught / success+not getting caught. Of course empires who would pick traits, or build buildings to increase espionage/sabotage success rate, would then be worse on some other areas of the game.
I'd really would love to see that happen.
Also (on the update list, sadly one of the longer term goals):
"Sector and Faction Politics
Federation and Alliance Politics"
So, no mention to expand political options and events "as whole"? I hope they aim largely to expand politics between non-allied races, as well. Not just the allied side of things.
How about something corresponding "artifacts" on many strategy games? Rewards that would be permanent for the holder of the item, and could be acquired by other empires by defeating the artifact's holder. These could be found when surveying or colonizing planets, defeating pirates etc. An ancient ship/weapon/robot militia to fight on your side (would be destroyed upon defeat, of course), a medal of some sort that would boost charisma, an item that could be added to power plant, mine, etc. to grant more output (could be stolen by conqueror). These would be game-unique items, and there could be something like 20 of them for example in the biggest galaxy type game. Paradox should just create them so that they aren't overpowered, but powerful enough to be rewarding to be found; and to be wanted by rival empires (if a sort which can be acquired by conquering a planet which holds it).
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