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Stellaris - Paradox new sci-fi grand strategy game

Discussion in 'Strategy and Simulation' started by Perkel, Aug 6, 2015.

  1. Beowulf Arcane

    Beowulf
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    Could you elaborate on that a little? I remember only one faction (Broken Lords) not using Food, but instead concentrating on Dust, which was available for everyone form the get go, and also using the rest of the resources just the same.
    Unless you are talking about using resources as Wine, Glasssteel and whatnot, but I can't remember that their usage was different for different races/factions.
     
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  2. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

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    They look like Godlikes from PoE.
     
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  3. Silva Arcane

    Silva
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    One word: Horatio.

    [​IMG]

    A narcissistic trillionaire who loves himself so much his idea of an galactical empire is populating the universe with clones of himself. If this isnt the most evocative idea for a transhumanist growth-based faction I dont know what it is (I would pay to see him against Chairman Yang in a what-if clash of the growth factions )

    Also: Sophons, Harmony, Amoeba, Cravers and Sowers. All pretty original and evocative in its treatment. For eg, the insect-like Cravers cannot make peace with anyone because they EAT THEMSELVES if they stop EATING OTHERS. I love this.

    I concede though, that the humans factions are the on the uninspired side. Except Horation, that is. ;)
     
    Last edited: Oct 16, 2015
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  4. Norfleet Moderator

    Norfleet
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    It didn't, really. All civs had the same resources, but one was uselessnium for one specific faction.

    What would be interesting is if you had a situation where a race was really good at extracting a particular resource for some reason, such as, say, immunity to the nasty side effects of extracting it, but didn't actually have a use for it.
     
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  5. Silva Arcane

    Silva
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    Actually, the Broken Lords in Endless Legend use energy in place of food (they "buy" pops with the game currency). I remember some faction in Endless Space having it the other way around. Was it Harmony ? Don't remember now.

    The Endless series overall has some interesting asymmetrical parts. That 1 city-only Cultists faction in Legend come to mind. As the aforementioned insect-like Cravers who cannot establish peace-treaties with anyone and end up eating their own pops if they stop eating others.

    I foresee ES2 going even further in this asymmetry.
     
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  6. Silva Arcane

    Silva
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    By the way, is asymmetry somewhat new in 4X games ? I don't remember classics like Civ, MoO and SMAC having much of this.
     
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  7. Space Satan Arcane

    Space Satan
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    New DD

    The topic of the week in this series of dev diaries for Stellaris is what sets empires and species apart from each other. Most obviously, of course, they look different! We have created a great many (ca 100) unique, animated portraits for the weird and wonderful races you will encounter as you explore the galaxy. These portraits are mostly gameplay agnostic, although we have sorted them into six broad classes (Mammalian, Arthropoid, Avian, Reptilian, Molluscoid or Fungoid) which affect the names of their ships and colonies, for example. To give additional visual variety, their clothes may sometimes vary, and when you open diplomatic communications with them the room they are standing in will appear different depending on their guiding Ethos.

    [​IMG]

    Speaking of Ethos, this is no doubt the most defining feature of a space empire; it affects the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - it provides the fuel for internal strife in large and diverse empires. When you create an empire at the start of a new game, you get to invest three points into the various ethics (you can invest two of the points into the same ethic, making you a fanatic.)

    Collectivist - Individualist
    Xenophobe - Xenophile
    Militarist - Pacifist
    Materialist - Spiritualist


    Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy. They all have their advantages and disadvantages. For example, in monarchies there are no elections, and you do not get to choose your successor when your ruler dies (except in Military Dictatorships), and if you die without an heir, all Factions in the empire will gain strength (oh, and there may be Pretender factions in monarchies...) On the other hand, each ruler may build a special "prestige object" in his or her lifetime, named after themselves. For example, military dictators can build a bigger, badder ship, and Divine Mandate monarchs can build a grand Mausoleum on a planet tile. Of course, both ethics and government types usually also have direct effects on the empire.

    [​IMG]

    Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.

    It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)

    The traits and ethics of individual Pops of course also affect their happiness in various environments and situations. Naturally, they cannot even live on planets that are totally anathema to them…

    That's all for now. Next Week: Leaders and Rulers!
    **************************
    Alien slavery tolerance:love:
     
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  8. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

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    Interesting.
     
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  9. MoLAoS Guest

    MoLAoS
    Embarrassing, pedestrian, simplistic. Look at the plebs in the thread on their forums getting hyped up about such trivial bullshit.
     
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  10. MadMaxHellfire Arcane

    MadMaxHellfire
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    it looks similar to alpha centauri actually.
    are you implying ac is embarassing, pedestrian and simplicistic?
     
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  11. MoLAoS Guest

    MoLAoS
    16 years later? Absolutely. Only makes it more embarrassing that it was so superior to Beyond Earth.
     
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  12. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

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    No one who is serious about strategic gaming acknowledges the existence of Beyond Earth unless to use it as an example of how the mighty have fallen. PS: Never read more than 10 lines about it or saw anything about it beyond 6 screenshots.
     
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  13. tyrannosaurus rex Unwanted Douchebag! Shitposter

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    yeah this one is shaping up to be interesting. Devoid of any potential pressure group garbage as well like EU4 was plagued with.
     
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  14. tyrannosaurus rex Unwanted Douchebag! Shitposter

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    So because you say the game is random it should also be bland and repetitive. What.
     
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  15. Lagole Gon Arcane Patron

    Lagole Gon
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    Insert Title Here RPG Wokedex Pathfinder: Kingmaker
    Yup.

    A picture is worth a thousand words. Well-designed, interesting illustration will say something about the visualized creature. This picture:

    Show Spoiler

    [​IMG]


    can't really be used for a race of spiritual hippie tree huggers.
     
    Last edited: Oct 22, 2015
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  16. tyrannosaurus rex Unwanted Douchebag! Shitposter

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    Yeah well that's just lazy. I thought I just read in another post they were going for 6 different categories of species, if they all share the same slider that would be dumb.
     
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  17. MadMaxHellfire Arcane

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    why?
     
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  18. Lagole Gon Arcane Patron

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    Insert Title Here RPG Wokedex Pathfinder: Kingmaker
    [​IMG]
     
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  19. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

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    :lol::lol::lol:
     
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  20. Beowulf Arcane

    Beowulf
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    You should go beyond that narrow-minded, anthropocentric point of view. Sure, the outfit may evoke in humans the sense of dread, but in reality it is just a metal exoskeleton to support a fragile, peace-loving creature. Prosthetic metal legs were designed specifically to allow this gentle giant to bypass fallen trunks and easily navigate lush forest understory in order to minimize the environmental impact.
     
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  21. CrimsonAngel Prophet

    CrimsonAngel
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    Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
    No thats a Craver and they are assholes.
     
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  22. Space Satan Arcane

    Space Satan
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    DD

    Today, we moved into our brand new offices so things have been a little hectic in Paradox land. The new building is great, but I will always miss the spectacular view of Stockholm from the 24th floor of "Skrapan"...

    No rest for the wicked though, so let's talk a bit about the role that characters play in Stellaris. First off, this game is not character based like Crusader Kings, so do not expect a complex web of rivalries and friendships to develop between rulers and leaders with dynamic portraits and genetics. In Stellaris, the real stars of the show are the Pops, with characters acting more like the advisors, generals and admirals in Europa Universalis (though they do have certain personality traits that can affect what options they get in scripted events, for example.) With that out of the way, let's examine the different types of characters:

    Scientists can be put in charge of one of the three research departments (Physics, Society or Engineering.) They can also be assigned to captain the Science Ships you use to explore the galaxy. These are all topics for upcoming dev diaries... Suffice it to say that their skill levels and personalities will have clear effects on their tasks. They are also valid ruler candidates in technocratic societies (government types).

    Governors can either lord it over a single planet or an entire sector (more on sectors later). They are a very useful way of keeping the populace happy, or increasing the efficiency of a rich and powerful planet even more. Governors are valid ruler candidates under many government types.

    Admirals, though they are not mandatory, can give a clear edge to your military fleets, which is pretty straightforward. They are valid ruler candidates in militaristic societies.

    Generals lead your armies in defense of your planets against invasion, or when invading the planets of your enemies. Like Admirals, they are valid ruler candidates in militaristic societies.

    [​IMG]

    Rulers give bonuses to entire empires, and, since other leader types can be elected ruler, they typically have a secondary skillset as well. Ruler type characters can also lead Factions; such characters are not recruited by you and cannot be ordered around. Factions and their leaders are, again, something we'll cover in detail later on.

    Most leader types are recruited using Influence (a type of diplomatic "currency" in the game) and there is a cap on the total number of leaders you can employ, so you will need to weigh your need for Admirals against that for competent Governors, etc. Although all leaders tend to gain experience and become more accomplished over time, they do not live forever. The day will come when they perish and will need to be replaced…

    [​IMG]

    Now, as you remember from last week’s diary, there are about a hundred different alien race portraits in the game. Thus, we initially felt that lesser leaders should not have actual portraits, because we could not possibly produce enough of them to provide the requisite variety. But then, the artists started to experiment with different backgrounds and clothes, which thankfully proved sufficient to allow all leaders to show a portrait.

    The different types of leaders all use different sets of clothes. This helps increases variety, but also reinforces their role, with admirals having a militaristic uniform, governors being more casually dressed, and scientist being a bit more techy. Clothes are shared between some of the more similar species, because creating five unique apparels for each species is just an enormous amount of work. (Not all species wear clothes though; it would be odd if this was every alien race’s custom.)

    I expect that humans will be by far the most popular race to play. Therefore, they are getting some special attention with different ethnicities, genders and hair styles. There is nothing stopping modders from doing the same for other races, of course! For example, the system could easily be used for other things, like an insect race where you have a multi tiered system, with one appearance for the ruler, a completely different morphology for your Pops, and a third for your leader characters...
     
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  23. Raghar Arcane

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    THE BUGFEST.
     
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  24. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

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    I want a bird/cat hybrid race.
     
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  25. MoLAoS Guest

    MoLAoS
    Their take on characters is just as lame and simplistic as I thought they would be. Anyone who follows American politics knows how important leaders are.
     
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