Ravielsk
Magister
- Joined
- Feb 20, 2021
- Messages
- 1,534
There is no need to go the EU IV to see it. Stellaris is already at a point where it has a bunch of DLC mechanics that can never go beyond pretending they have some sort of depth. Just from the top of my head: Necroids, megacorps, espionage, archeology, L-gates are all DLC mechanics that only pretend to have depth but are usually just collections of nothing that went through 0 changes since the moment they were added and will continue to be that way because PDX has no reason to change anything thanks to its sla... I mean "costumers".Won't stop them from sucking people dry with all their DLCs.The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
It feels like they're making games for themselves and not anyone else.
And speaking of DLCs, another retarded design choice by Paradox is to keep a lot of mechanics self-contained by DLC. And in EU IV in particular you can see how this leads to a disjointed mess of half-assed mechanics since they can't be bothered to significantly improve them down the line.
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