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KickStarter Stirring Abyss - Lovecraftian underwater tactical RPG

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Indiegogo: https://www.indiegogo.com/projects/stirring-abyss-deep-sea-exploration-strategy#/

https://stirringabyss.com




https://af.gog.com/game/stirring_abyss?as=1649904300



Stirring Abyss is a PC game of deep ocean exploration and strategy. You take charge of a U.S. Navy expedition during the early years of the Cold War. The crew find themselves stranded among the ruins of a forgotten civilization, their submarine too badly damaged to escape the depths. Featuring gripping Lovecraftian storytelling, hauntingly beautiful underwater environments, diverse combat and characters, and a chilling original soundtrack.

They had failed crowdfunding campaign during fall 2018, but development seems to be still ongoing.

https://twitter.com/SleepySentry/status/1074305825890390017

edit.
Some alpha gameplay
 
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Taka-Haradin puolipeikko

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Taka-Haradin puolipeikko

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From discord:
Just a quick update - we are closing in on a bigger announcement, but here's a bit of a teaser of one of the many new features we've implemented:


We call it the Enigma Board, a way to spend the Clues you gather as you explore the depths to upgrade your crew and equipment
 

luj1

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Can't stomach this Stygian / Alder's Blood artstyle. I know they don't have a better artist, but they should get one. Who expected cartoons will mash up well with gothic horror...?
 

Modron

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Come on how hard is it to look the developer and see that no Stygian and Alder's Blood are not developed by the same company?
 

Taka-Haradin puolipeikko

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There's a PC Gamer article for those who care about such things.
https://www.pcgamer.com/discover-te...f-the-sea-in-the-strategy-rpg-stirring-abyss/

Discover tentacled horror at the bottom of the sea in the strategy-RPG Stirring Abyss

We said in 2018 that it'd be swell if game developers would ease up on the Cthulhu mythos and put some effort into other kinds of horror, and I think that position still stands. That doesn't seem likely to happen anytime soon, though, and once in awhile a game featuring faces with too many tentacles comes along that looks like it might be different enough to be interesting. Stirring Abyss, a strategy-RPG about a submarine that's run into a spot of trouble at the bottom of the ocean, might be one of them.

Being developed by a three-person Finnish studio calling itself Sleepy Sentry, Stirring Abyss is based on The Temple, a 1920 short story by HP Lovecraft about a German submarine that comes to grief during the First World War. In the game, it's the USS Salem that sinks to the bottom of the ocean during the early years of the Cold War, after which it falls to you to take control of the surviving crew, figure out what happened (and what's going on with these mysterious underwater ruins), and ultimately—hopefully—escape.

There's an element of XCOM to the game when you're exploring outside the sub, with turn-based movement and combat against an array of undersea weirdos determined to do you harm. Your weaponry is very basic—daggers and spearguns and the like—but as the story progresses, you may also be able to subject your crew to "powerful but grisly mutations" that will increase the odds of their survival, at the cost of their humanity.

Scavenging resources scattered across the seabed will be necessary for crafting weapons and supplies, and also for repairing and upgrading the Salem, which will serve as your undersea base. Naturally, there's also a sanity mechanic: The horrors of the deep black sea will take a toll on the crew, and while some psyches will be strengthened by the ordeal, others will break.

I took a pre-release build of Stirring Abyss for a spin recently, and while it's still rough around the edges, I really dig the way it embraces the aesthetic of the subject matter. The audio is thick and ominous, and the pulpy art style is a good fit: Publisher Slitherine said Stirring Abyss is meant to be weird rather than scary, "inspired by classic board games and traditional RPGs," and it definitely has that look.

Combat in Stirring Abyss, at least as far as I played, seems simplified compared to full-on tactical games (and could use some tweaking—it's way too easy to die at the hands of enemies you can't see) but the story is really what makes it interesting, and the need to preserve oxygen when you're outside of the sub can force some tough choices: Do you push out into the darkness in hopes of discovering secrets and supplies, or play conservatively and risk missing out on what might keep you alive?

This will be the second game to come out of Slitherine's K-Project, an initiative aimed at helping small indie projects reach larger audiences, following Tactical Troops: Anthracite Shift, which is expected to launch later this year. "Last year, we saw more than 9,000 games debuting on Steam alone. K-Project is our way to help indie strategy games to be seen; our act of love to remember where we started and help others with the same dream," marketing director Marco Minoli said.

Stirring Abyss doesn't have a release date yet, but is now listed as "coming soon" on Steam. To learn more, take a look at some screens below and then hit up slitherine.com.
 

Infinitron

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https://www.gamasutra.com/view/pres...s_the_terrifying_depths_of_Stirring_Abyss.php

Epsom, 26th May 2020. Slitherine and Sleepy Sentry, an indie game development studio based in Turku, Finland, are proud to announce Stirring Abyss.

Stirring Abyss is the second indie title to be published under the newly launched K-Project label. A tactical squad-based game with strong RPG elements and a Lovecraftian narrative, Stirring Abyss plunges players into the deep end as they take charge of the surviving crew of the USS Salem, a submarine struck by disaster whilst on a top-secret research mission in the early years of the Cold War. They find themselves surrounded by the ruins of a forgotten civilization, their badly damaged vessel lying stranded at the bottom of the ocean.

Stirring Abyss proves how different and innovative a strategy game can be,” says Marco Minoli, Marketing Director at Slitherine. “K-Project was created for this purpose: we look at different angles for the genre and different approaches to a sometimes tired niche. Good ideas often come from small, bold studios that are willing to experiment and we are here to fully support this.

Stirring Abyss is a weird and scary beast. It stays true to the Lovecraftian tradition of merging strange creatures and situations with a fearful yet immersive atmosphere; while investigating the uncharted seabed, horror comes from the depths of the human mind as much as from the depths of the ocean.

The developers are creating an experience that, unlike other horror games, doesn’t rely on jump scares or unexpected loud sounds to give you chills. Instead, Stirring Abyss takes inspiration from classic board games and traditional RPGs, translating madness and exhaustion into game mechanics, as well as the inevitable fascination for the horrifying, forgotten creatures of the abyss, allowing the weird, disturbing atmosphere to seep into every aspect of play.

Taking inspiration from the short story The Temple by H.P. Lovecraft, in which a German submarine gets lost underwater during the First World War, in Stirring Abyss you follow the horrifying destiny of the members of the USS Salem’s crew, as they suffer from disturbing nightmares and hallucinations after the discovery of an ancient, cursed relic. In Story Mode, you slowly unravel the mysteries of the depths in a desperate quest to rescue your missing crewmembers and fix the crippled Salem. The choices you make determine the fate of your crew – and that of the entire world.

Every expedition lives or dies by the strength of its crew. You have a diverse array of character traits and skills at your disposal, each opening exciting new options for both combat and story events. As you delve ever deeper, you may also subject your crew to powerful but grisly mutations; the price of survival is high, and no one escapes the abyss unchanged.

The horrors of the void hiding in the deep waters can become too much to bear, and your crew may experience episodes of exhaustion and insanity. Will their psyche get stronger, or will it be forever damaged? Only a game of dice with Fate itself will determine the outcome.

Salvaged resources can be turned into weapons, armor, or other useful supplies – or used to repair and upgrade the Salem, giving your crew a crucial edge in the fight for survival. The more you explore the abyss during the missions, the more chance you have of finding lost treasures of the deep.

The hauntingly beautiful environment holds many secrets and mysteries to explore, but danger lurks just outside the feeble circles of light you can bring with you. Be wise, and use your skills to scout the black waters and light up the path: unseen terrors may be hiding just out of sight.

Endless Mode pits your crew in a roguelike battle against a never-ending army of enemies that will grow stronger and stronger as you progress. It is the ultimate test of strategic ability as you not only decide how to improve your own squad, but also pick your poison and choose which powers your foes will gain.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
More genre autism: https://www.slitherine.com/k-project-submission-rules

Strategy-Titlebar.jpg


Slitherine is a publisher of strategy games. We don't do anything else, so avoid sending RPGs, FPSs, Driving Games, and such. The strategy games category is broad; it includes simulations, tactical, operational, grand strategy, 4x, and more, so we're pretty open to a lot of different things.

https://www.slitherine.com/inventory

Advanced Search -> Genre -> Role Playing
thinking.png


Only games listed there are Stirring Abyss and Hired Guns: The Jagged Edge from 2008.
 

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