Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Stoneshard gets updated prologue demo, releasing on Early Access on February 6th

Discussion in 'News & Content Feedback' started by Infinitron, Dec 27, 2019.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    84,911
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Ink Stains Games; Stoneshard

    Remember Stoneshard, the ambitious open world roguelike with great pixel art that was successfully Kickstarted last May? The game was already impressive back then, but it's changed a lot over the past year and a half. Now, as they prepare for a belated Early Access release on February 6th, the developers at Ink Stains Games have released an updated version of Stoneshard's well-received free prologue build which implements most of the game's new features. The latest Kickstarter update has a list of the most important changes. There's no trailer for this release, so here's the one they made back in June when they thought the Early Access would be out this year.



    Ink Stains Games here! We’d like to wish all of you Happy Holidays and to present you the long awaited update for the Prologue as a Christmas gift.

    The original Prologue was published in May 2018. At the time it was more of a proof of concept, designed to demonstrate you, our Kickstarter backers, our vision of the future game. A lot of time has passed since then, most systems of the game have changed beyond recognition. And at some point the Prologue grew so outdated that updating it became a priority.

    Now the Prologue is mechanically equal to the main game and we hope it will make it easier to wait for the February release, especially for those of you who didn't take part in the closed alpha and beta tests. It's available for download on Steam: https://store.steampowered.com/app/869760/Stoneshard_Prologue/

    The list of changes is too expansive to be presented in detail – after all, this update includes a year and a half of hard work. The Prologue’s structure remains the same, but if we are to list the most important changes, here is what you should expect from this update:
    • An improved tutorial with detailed advice on main game mechanics.
    • Vampires were swapped with Proselytes – a new group of enemies with their own set of abilities.
    • A reworked boss fight, which now consists of two consecutive phases instead of two parallel outcomes.
    • A reworked health, injury and needs system. The old Prologue had it functioning based on RNG. Now it’s a transparent, deterministic process which you can assess at any time.
    • More weapons, equipment and all kinds of items.
    • Abilities from the closed beta are now available in the Prologue.
    • Destructible environment. Press CTRL to attack environmental objects!
    • Reworked Dual Wielding system.
    • Lots of QoL improvements: better controls, more hotkeys, item comparison, inventory auto-sorting, pop-up hints and more. Though keep in mind that the game is designed primarily for mouse controls.
    • Most of the game art was reworked.
    • Dialogues and lore notes were rewritten to better clarify the opening events of the story. New voice-overs for the characters.
    • Lots of changed and added mechanics (reworked Attributes, for instance).
    • A reworked UI.
    • Fullscreen support for 1366х768, 1440х900, 1600х900, 1680х1050, 1920х1080 and 1920х1200 resolutions.
    • Added an event log.
    • Last Hope” and “At What Cost?” achievements were replaced by “The Bitter Beginning” and “Eternal Hunger” achievements. The rest of the achievements were updated to fit with the content changes.
    • Enemies learned how to open doors.
    It’s worth to remember that many of the planned mechanics are still missing. On February 6 the game is just being released for Early Access, during which we plan to continue developing it for another couple of years, gradually implementing our vision.
    This is indeed a nice Christmas gift. Grab it on Steam and tell us what you think.
     
    • incline x 4
    • Brofist x 2
    • decline x 2
    • Excited! x 2
    • nice x 1
    • Yes x 1
    • Informative x 1
    • Friendly x 1
    ^ Top  
  2. Jack_Deth Augur Patron

    Jack_Deth
    Joined:
    Dec 13, 2002
    Messages:
    262
    HARD STONES
     
    • Friendly Friendly x 1
    ^ Top  
  3. Elhoim Iron Tower Studio Developer

    Elhoim
    Joined:
    Oct 27, 2006
    Messages:
    2,722
    Location:
    San Isidro, Argentina
    I can't help but read STONE'S HARD. It sure is pal, it sure is.

    Looks cool, the art style feels like Battle Brothers with legs.
     
    • Brofist Brofist x 2
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Friendly Friendly x 1
    ^ Top  
  4. PorkyThePaladin Arcane

    PorkyThePaladin
    Joined:
    Dec 17, 2013
    Messages:
    2,468
    For some reason, I am strangely excited by this game.
     
    • Agree Agree x 2
    • Yes Yes x 2
    • Friendly Friendly x 1
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  5. LibertyRansom Augur

    LibertyRansom
    Joined:
    May 3, 2011
    Messages:
    224
    Location:
    USA, NY
    Played the demo and the older demo. It's pretty good. Stealth is not available in the demo anymore, which is a shame. They also changed the voice actor for the main character, now he sounds less foreign, which I think is kind a shame because the accent gave it some charm. Also, you need to read all these tomes whenever you reload the game to open up skills, which seems unnecessary for a demo.

    Also, they got rid of your character getting his leg hurt by blowing up a mandatory box. Instead, he just goes "I forgot my leg hurt" after a few minutes...which seems kinda silly. The old way made more sense and taught you how to blow things up and heal injuries.

    Some other minor changes I could gripe about.

    Overall, demo is decent. Nice to have more skills. Feel easier than the unupdated version. Gives lot of weapons before you go into dungeon.
     
    • Thanks! Thanks! x 1
    • Friendly Friendly x 1
    ^ Top  
  6. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
    Joined:
    Jan 9, 2011
    Messages:
    2,257
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Looks beautiful! Plays quite nicely, seems quite hard, though I do suck at games like this. Looking forward to the whole thing!
     
    • Agree Agree x 1
    • Friendly Friendly x 1
    ^ Top  
  7. Swampy_Merkin Learned Possibly Retarded

    Swampy_Merkin
    Joined:
    Mar 7, 2018
    Messages:
    478
    Location:
    Up Yours!
    I refuse to play any more games that look like they were made for the super nintendo.
     
    • retadred x 9
    • Agree x 8
    • hopw roewur ne x 2
    • Brofist x 1
    • Rage x 1
    • How DARE you!?? x 1
    • Okily Dokily! x 1
    • cuck x 1
    • /facepalm/ x 1
    • WTF am I reading x 1
    • Shit x 1
    • Doggy x 1
    • popamole x 1
    ^ Top  
  8. KeighnMcDeath Arbiter

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    1,812
    Guess i'll wait til march after more review judgment is had after the release.
     
    ^ Top  
  9. Elhoim Iron Tower Studio Developer

    Elhoim
    Joined:
    Oct 27, 2006
    Messages:
    2,722
    Location:
    San Isidro, Argentina
    Played it, it's very fun. Lost at the boss.
     
    • Friendly Friendly x 2
    • Brofist Brofist x 1
    ^ Top  
  10. Sacibengala Savant

    Sacibengala
    Joined:
    Aug 16, 2014
    Messages:
    559
    Looking foward to this since the first demo. I hope that the early access don't get my wallet crippled.
     
    ^ Top  
  11. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    27,181
    Your loss. It's actually an extremely well done game from what I experienced in the prologue.
     
    • Agree Agree x 7
    • Disagree Disagree x 1
    ^ Top  
  12. Archtango Barely Literate

    Archtango
    Joined:
    Dec 30, 2019
    Messages:
    1
    Played the prologue. Game looks great, love the atmosphere. Can't wait for EA.
     
    • incline incline x 3
    • Brofist Brofist x 2
    • Friendly Friendly x 1
    ^ Top  
  13. Tom Baker's Arse Learned

    Tom Baker's Arse
    Joined:
    Nov 3, 2016
    Messages:
    394
    Location:
    Georgie's shitter
    Will wait until this boyo matures a bit in EA ... hell, I've waited this long for it, whats another year ?
     
    • Okily Dokily! Okily Dokily! x 1
    ^ Top  
  14. flabbyjack Arcane

    flabbyjack
    Joined:
    Jul 15, 2004
    Messages:
    2,350
    Location:
    the area around my keyboard
    What features were cut?

    Prologue/demo is so legit. Will definitely get this.
     
    • Cheers!! Cheers!! x 1
    • Bro, do you even lift? Bro, do you even lift? x 1
    ^ Top  
  15. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Messages:
    1,868,352
    Seems like such a great engine and graphics to make a party based, turn based RPG. Heck they could make it a strategy-rpg game with you using an overland map (like FFT or Realms of Arkania Star Trail) for travel and have NPC encounters/skill based checks and then when you reach certain locations you immediately enter combat.

    Using a great turn based engine on a single character game is such a fucking waste.
     
    • Agree Agree x 1
    ^ Top  
  16. sser Arcane Cuck Developer

    sser
    Joined:
    Mar 10, 2011
    Messages:
    1,866,070
    It's a roguelike. There are already a gazillion games like what you described, but you rarely see a roguelike with this sort of production value.
     
    • gimme dem dolla bills gimme dem dolla bills x 1
    • Agree Agree x 1
    ^ Top  
  17. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Messages:
    1,868,352
    Played through the demo, its pretty sweet. Love the flavor of the monastery and the vampires, and reading their notes on how they ended up this way. Creepy fun. Game play is gud too.

    Not too happy about th einjury mechanics and how you are forced to fill your inventory with shit like splints and salves. I like verisimilitude (the original Realms of Arkania are my fav orite games of all time) but this seems like it will get in the way of fun.

    Anyhow, will buy on day 1, but I doubt the main game will be able to maintain this flavor. Lets see; at least it will be fun to try out different builds. Planning on greatsword wielding warrior-mage focusing on greatsword, pyromancy and electromancy along with a couple of other magic skills on first play-through; then a sword & shield paladin with magic on second. Then a ranger and finally a pure mage build with quarterstaff.
     
    ^ Top  
  18. Murk Arcane

    Murk
    Joined:
    Jan 17, 2008
    Messages:
    12,883
    Did a few magic runs last night and really enjoyed it; would love to see even more spells and toys to play with ofc but for now it is shaping up to be really good.
     
    ^ Top  
  19. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Messages:
    1,868,352
    This game is great. A good mix between a rogulike and a proper rpg, albeit single PC only.

    Unfortunately the Feb 2020 release is not a full release but early access, and the game will remain in EA for another year and a half! WTF!! EA is basically code for public beta testing and getting the same schmucks to pay for it as well; does anyone know if this will basically be a barebones game with minimal features, game breaking bugs and crashes to desktops?

    My biggest fear regarding this is the dreaded save wipe on dev updates...
     
    • Bro, do you even lift? Bro, do you even lift? x 1
    ^ Top  
  20. Fenix Prophet Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Messages:
    4,931
    Location:
    Russia atchoum!
    As someone who spent a lot of time on Stonehard channel I can say that this is a roguelike from a people who have no idea about difference between roguelikes and roguelites or roguelikes-like, as such their channel was full of mainstream kids who even at gunpoint can't tell the difference between Binding of Issac and Angband.
    I'm not telling the game will be bad, since you liked the demo, just bear that in mind.
     
    • Old Old x 1
    ^ Top  
  21. Deadman Arcane Patron

    Deadman
    Joined:
    Nov 15, 2010
    Messages:
    4,100
    Pathfinder: Kingmaker
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.