GarfunkeL
Racism Expert
Man, I love you Yeesh, NO HOMO.
It's awful when they can't suck cock at all.
It's awful when they can't suck cock at all.
+ Level 1 Fighting
- Level 3 Axes
- Level 2 Throwing
- Level 1 Armour
- Level 2 Dodging
+ Level 2 Stealth
+ Level 2 Spellcasting
+ Level 4 Translocations
Skills:
+ Level 2 Fighting
- Level 3 Axes
- Level 3 Maces & Flails
- Level 3 Throwing
- Level 1 Armour
- Level 2 Dodging
+ Level 3 Stealth
+ Level 2 Spellcasting
- Level 5 Translocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Apportation Tloc ####...... Excellent 1 Strawberry
b - Blink Tloc N/A Excellent 2 Choko
c - Teleport Other Tloc ####..... Excellent 3 Honeycomb
Ashery said:Re:Wasp zombie: Undead take damage to their max health so it will never look like you hurt them. However, due to how they take damage, they will never heal so feel free to retreat, rest up, and come back for round two.
Last couple naga's I took through Lair skipped over any hydra's, death yaks, and some of the other harder hitting creatures early on and only returned afterl I had cleared out the rest of Lair.
7hm said:Last couple naga's I took through Lair skipped over any hydra's, death yaks, and some of the other harder hitting creatures early on and only returned afterl I had cleared out the rest of Lair.
This right here is the key to crawl.
You run so that you can come back later and kill them at your leisure.
A key to crawl is just fucking luck. I just had an amazing game with DrFE, but then fell through shaft to meet death. After lair had mines and hive to clear and just identified a ring of RP. On the level with hive I fell two levels down and even though I was struggling long and killed some strong uniques I had simply no chance and nowhere to run from centaur warriors.7hm said:This right here is the key to crawl.
Black Bart Charley said:Its strange, I must have been drunk. Cause other zombie wasps go down easily in 2-3 hits.
1027 Nancy the Grasshopper (level 7, -6/56 (57) HPs)
Began as a Naga Warper on Mar 11, 2011.
Mangled by an orc
... wielding a -1,+0 orcish flail
(7 damage)
... on Level 8 of the Dungeon on Mar 13, 2011.
The game lasted 01:47:02 (6575 turns).
Dungeon Crawl Stone Soup version 0.7.1-1-g7ce9b19 character file.
24498 SLouch XLII the Necromancer (level 12, -1/89 HPs)
Began as a Deep Dwarf Necromancer on Mar 12, 2011.
Was the Champion of Cheibriados.
Slain by Agnes
... wielding a +1,+0 lajatang of speed
(16 damage)
... on Level 12 of the Dungeon on Mar 13, 2011.
Vladan's game lasted 02:50:41 (27473 turns).
SLouch XLII the Necromancer (DDNe) Turns: 27473, Time: 02:50:41
HP -1/89 AC 9 Str 25 (26) Exp: 12/33339 (5020), need: 4360
MP 13/27 EV 16 Int 43 God: Cheibriados [******]
Gold 1161 SH 0 Dex 27 (28) Spells: 8 memorised, 3 levels left
Res.Fire : + . . See Invis. : + A - +6,+1 hand axe of the Fifty Demons {pain,
Res.Cold : + . . Warding : . j - +3 robe by the Sea Horse {MR, Slow}
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . k - +0 helmet from the Turtle {Slow}
Res.Elec. : . Clarity : + G - +0 cloak of the Caterpillar {Slow}
Spirit.Shd: . Stasis : . N - +0 pair of gloves of the Sea Horses {Slow}
Sust.Abil.: . . Rnd.Telep. : . z - +0 pair of boots of Cheibriados {Slow}
Res.Mut. : . Ctrl.Telep.: . s - amulet of clarity
Res.Rott. : . Levitation : . t - ring of see invisible
Saprovore : . . . Ctrl.Flight: . d - +6 ring of intelligence
Hand weapons
A - the +6,+1 hand axe of the Fifty Demons (weapon) {pain, MR}
(You found it in the sewers)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It increases your resistance to enchantments.
Books
g - a book of Dreams
Spells Type Level
Ensorcelled Hibernation Enchantment/Ice 2
Alistair's Intoxication Transmutation/Poison 4
Flight Enchantment/Air 4
Phase Shift Translocation 5
Shadow Creatures Summoning 5
B - the Almanac of the Rocks and Moulding
(You found it in the sewers)
Spells Type Level
*Sandblast Transmutation/Earth 1
Maxwell's Silver Hammer Transmutation/Earth 2
Stoneskin Transmutation/Earth 2
*Dig Transmutation/Earth 4
Bolt of Magma Conjuration/Fire/Earth 5
Lee's Rapid Deconstruction Transmutation/Earth 5
M - a book of Unlife
Spells Type Level
*Sublimation of Blood Necromancy 2
*Animate Dead Necromancy 4
*Twisted Resurrection Necromancy 5
Borgnjor's Revivification Necromancy 5
Excruciating Wounds Enchantment/Necromancy 5
Simulacrum Ice/Necromancy 6
Yeesh said:Help me out.
My condolences. Coincidentally, the one time I ran into Agnes was with a DDNe too. I tried to fight her but jesus christ, so I blinked for the stairs and left her behind. But yeah, frustration got the character killed anyway. Must... control... rage...dextermorgan said:I've come to believe that the key to this game is simply knowing when to stop playing, and that time, for me at least, seems to be when I feel tempted to autoexplore-rush levels. Simply turn the game off and go play something else because you will get your character killed that way. Like I killed my very, very promising DDNe last night
Black Bart Charley said:I am at level 12 now and my Naga Earth Elementalist has to lure anything serious to a thin wall or stairs to take em out.
Fun fact: dont use Lee's Rapid Deconstruction in thin corridors. The whole fucking level will hear it and come after you and some of them will come from behind.
Zomg said:I honestly just play warpers like melee characters that can blink and come with an awesome escape scroll and darts. And the benefit of blink and darts is getting out of melee early with shit like ogres and orc warriors, useless for a naga since they will be back into melee in a couple of steps. You also need good aptitudes to have the points to both do heavy translocations and to have killing power. Nagas thus make especially bad warpers. With a naga warper I would be trying to rely on short blades early since you have a pretty good chance of getting something of venom or electrocution or at least a short sword/sabre with good damage bonuses, and getting a fuck strong low piety offense god, meaning Trog (even with the casting loss), Makhleb, Kiku, Fedhas.
It's true I didn't let loose with the flame because I haven't quite been thinking of it as ready for prime time. But here it might have done some good. In any even, with a little dance of victory this latest batch of XP might push her spellcasting prowess to where it needs to be for me to take it a little more seriously.dextermorgan said:This is probably a silly question but did you hit it with fire spells? I don't know about trunk but in 0.7 phantoms, unlike imp, are vulnerable (not susceptible) to fire. Normally with DDNe I've been playing as of late I just lead both to the nearest up stairs, let them follow me up then swing at them until they blink away so I can dive back down. Easier with DD I guess due to their damage reduction...