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KickStarter STRAFE® - fast-paced, gib-fest FPS with procedural generation, 1996©

Discussion in 'General Gaming' started by LESS T_T, Jan 21, 2015.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    I approve this trailer (might slightly NSFW). :thumbsup:





    It's on Kickstarter now: https://www.kickstarter.com/projects/strafegame/strafe

    The goal is pretty high, but the trailer going viral now so I guess there's a good chance they'll make it.

    http://www.strafe1996.com/
    http://strafedevblog.com/
     
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  2. deuxhero Arcane

    deuxhero
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    Looks interes...


    So much for that.
     
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  3. Melan Prestigious Gentleman Arcane Patron

    Melan
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex
    They spent their budget on an ironic video that spoofs "eXXXtreme gaming" ads, but doesn't show us anything about the game except that it is gory. Then they released a tech video where they also don't show us anything about the game except that it is gory. They also made a 1996 Geocities-style page where they also don't show us anything about the game except that it is gory, and procedurally generated. Then they launched a Kickstarter campaign where they also don't show us anything about the game except that it is gory, ironic and it is not a cover shooter with recharging health.

    I am fully convinced their priorities are in the right place, and this will be a gameplay experience on par with the original Quake. After all, Quake was all about hilarious amounts of gore.
     
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  4. bert Arcane

    bert
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    [​IMG]

     
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  5. Astral Rag Arcane

    Astral Rag
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    -randomly generated levels
    -boring weapon design
    -boring enemy design
    -"lulzy" and hilariously Brütal

    Just like all those 90s FPS they namedrop.

    :hmmm:


    On the plus side, the very few environments they show do look pretty nice, they remind me a little of Fade to Black.

    [​IMG]
     
    Last edited: May 10, 2017
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  6. Kingston Arcane

    Kingston
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    I lack the wit to put something hilarious here
    Game will probably suck but that is some bitchin' marketing.
     
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  7. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    I hate this goddamn trend of random levels. Trailer is one of the best I've seen for any game though.
     
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  8. warpig Incel Resistance Leader Manlet

    warpig
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    There's a possibility of this ending up as a cool game, depends on the shooty combat mechanics and whether their random level generator can produce interesting maps. I would prefer a "classic fps" level design and exploration instead of this randomly generated stuff though. The enemies look like shit and I don't like the graphic style. If they want to make $$$ on 1990's nostalgia they're doing it wrong. This looks like too much like a hipster game, should be more grimdark sf or some "occult" stuff.
    Cool marketing, I liked it more when games were advertised as entertainment for edgelords than something for everyone and their dog.
     
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  9. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Yeah, no random level generator can make levels like real designers can.
     
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  10. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    1996 my ass. It has at least early 1998 graphics.
     
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  11. warpig Incel Resistance Leader Manlet

    warpig
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    Another thing, what's with the shitty music in the ad? This is 1990s music:
     
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  12. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Why do I get the feeling that the owners to the rights for the Strife game (1996) will sue them?
     
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  13. Renegen Arcane

    Renegen
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    Because you're dyslexic.
     
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  14. Boleskine Arcane

    Boleskine
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    What experience do these devs have? Their presentation is good, but I don't see any indication from them that they actually know how to make a 90s styled FPS.
     
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  15. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    There's only one vowel seperating their names, they're (retroactively) associated with the same year, they're both videogames, both FPS titles and both on the same platform.

    I've seen lawsuits take off based on less than that.
     
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  16. Kingston Arcane

    Kingston
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    Procedurally generated levels just seem like a bad idea to me. 90's FPS games were all about level design, so I don't see how random levels will compete. Unless they only randomize smaller details or use different "chunks" that they switch between to put the map together.
     
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  17. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
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    They should focus on making game commercials and stop with all this procedural shit.
     
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  18. evdk comrade troglodyte :M Patron

    evdk
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    Coming next: Procedurally Generated Commercials!
     
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  19. Destroid Arcane

    Destroid
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    There have been several recent indie entries in the genre (Tower of Guns, Paranautical Activity, Ziggurat), seems to be pretty new.
     
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  20. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Apparently there was a relevant update from last July: http://strafedevblog.com/post/93056717598/how-we-are-handling-level-generation-in-strafe

     
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  21. Darth Slaughter Arcane Patron

    Darth Slaughter
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    Divinity: Original Sin
    [​IMG]

    The logo kind of give me the same feeling, though looking at it now one can see they're not that similar.
     
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  22. Excommunicator Arcane

    Excommunicator
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    The name is really good.

    The design principles are really good.

    The graphics are not impressive - looks retro, but without the art direction of those older games.

    The concept art looks so much better than the in-game product it isn't funny. That's bound to work against them.



    The randomly generated levels though IMO are probably the biggest problem they have. Create a hand-crafted campaign then either scatter the randomly generated levels between those levels or have it as a secondary play mode. You'll never capture that oldschool feel without huge, hand crafted levels
     
    Last edited: Jan 26, 2015
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  23. AlexOfSpades Prophet

    AlexOfSpades
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    The concept looks great, the execution looks like a texture pack for Minecraft.

    No thanks.
     
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  24. Going with randomly generated levels is the stupidest thing ever, those screens have no soul in them. Doom, Quake and of its ilk are all famous for their level design, not some pre generated shit. :argh:
     
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