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Strike Suit Zero - arcade space "sim" on Kickstarter

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm downloading it right now from Steam.

Remember to post your impressions. ;)

On an unrelated but semi-relevant Eurogamer journalism note:

"...server logs show that the Eurogamer reviewer played the game for under three hours, a claim denied by the writer..."

lollerskates

Well, if it's Steam we are talking about he could have gone into offline mode...
But we all know he didn't.

First impressions: would be fun, if I could finish the 2nd mission. But there is a bug, or something didn't trigger and I'm just flying aroung aimlessly.
 

Mrowak

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I'm downloading it right now from Steam.

Remember to post your impressions. ;)

On an unrelated but semi-relevant Eurogamer journalism note:

"...server logs show that the Eurogamer reviewer played the game for under three hours, a claim denied by the writer..."

lollerskates

Well, if it's Steam we are talking about he could have gone into offline mode...
But we all know he didn't.

But how do you know it? In the light of what you say here:

First impressions: would be fun, if I could finish the 2nd mission. But there is a bug, or something didn't trigger and I'm just flying aroung aimlessly.

...it seems what the reviewer wrote wasn't a complete asspull. That does not inspire confidence.
 

J_C

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I'm just guessing. Noone puts his Steam offline if he has internet connection. I think that 3 hours playtime if pretty accurate.
 

Mrowak

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I'm just guessing. Noone puts his Steam offline if he has internet connection. I think that 3 hours playtime if pretty accurate.

I do that actually. Once it is offline you can access your games without validating... Which means when your connection fails you can still play your single-player games.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Ok, good point.

Anyway, I passed the 2nd mission (it is technially the 1st mission, but it has two parts). It seems that when I failed the mission, there were no Game Over or Mission failed triggers, the game just let me fly ailmlessly. This time I passed the mission and I could advance to the next one. The game is very arcadey in control, and you don't have to manage the shields and the power (except the weapon power), you have no subsystems (at least at the beginning). The background graphics are impressive, but your ship doesn't look good IMO. Voiceovers are shit. The combat is enjoyable, if you are a space sim fan.

That's all I can tell you about the game after the first mission.
 

Mrowak

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Ok, good point.

Anyway, I passed the 2nd mission (it is technially the 1st mission, but it has two parts). It seems that when I failed the mission, there were no Game Over or Mission failed triggers, the game just let me fly ailmlessly. This time I passed the mission and I could advance to the next one. The game is very arcadey in control, and you don't have to manage the shields and the power (except the weapon power), you have no subsystems (at least at the beginning). The background graphics are impressive, but your ship doesn't look good IMO. Voiceovers are shit. The combat is enjoyable, if you are a space sim fan.

That's all I can tell you about the game after the first mission.

Sounds good enough :thumbsup:

You could hardly expect Freespace 2, I guess.
 

DraQ

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So, when a spaceship transforms into a robot in space, what difference does it actually make?

:hmmm:
Requesting animu tag for this thread.
Noone puts his Steam offline if he has internet connection.
U insane, bro?

I only resurface for updates/downloads/activation on steam.
Otherwise, I keep it offline. It has no business connecting to the internet unless I want it to specifically do something with that connection.
 

RK47

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Dead State Divinity: Original Sin
hm almost want. but not sure if want.
 
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i liked the look of the game, but i saw an interview earlier where they admited parts of the game were cut out to be sold off later on as a paid DLC. that annoys me no end, so i wont buy it unless it's on a %75 off sale. I don't mind DLC, but i hate it when dev's cut out part of the game to be sold later as DLC

ah, fucknuggets. Then again, this could mean the content that wasn't finished on time was relegated to DLC - I don't think they would flat out admit to cutting content.
 

MetalCraze

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i liked the look of the game, but i saw an interview earlier where they admited parts of the game were cut out to be sold off later on as a paid DLC. that annoys me no end, so i wont buy it unless it's on a %75 off sale. I don't mind DLC, but i hate it when dev's cut out part of the game to be sold later as DLC

KICKSTARTER SAVES GAMING

THERE WILL BE NO EVIL PUBLISHER TELLING THEM TO BUTCHER THEIR GAMES INTO DLC FEST
 

RK47

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:hmmm: Not gonna buy. Wait for steam sale. Stupid devs.
 

J_C

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i liked the look of the game, but i saw an interview earlier where they admited parts of the game were cut out to be sold off later on as a paid DLC. that annoys me no end, so i wont buy it unless it's on a %75 off sale. I don't mind DLC, but i hate it when dev's cut out part of the game to be sold later as DLC

ah, fucknuggets. Then again, this could mean the content that wasn't finished on time was relegated to DLC - I don't think they would flat out admit to cutting content.
You can't seriously believe that there was an interview where they admitted this. Probably somebody just made this up or distorted the dev's words.
 

Mangoose

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Link the source or stop jumping to conclusion. Fucknuggets.

I don't get the gripes about the difficulty in the journalists' reviews. I do have a HOTAS setup but this is pretty much the first time I've played a flight OR space game. And it seems plenty playable.
 

Mrowak

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I can say this: it's a SHMUP that tries to be Freespace 2 too hard. It's nice to blow so shit up but as far as I can tell it won't be considered a classic.

I agree that the battlesuit thing is fucking hard to control in comparison with normal fighters. I almost do not use it.
 
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not a disaster, still a crap game.
first of all, it completely sabotages its own atmosphere: fly 3 seconds, control taken away for a cutscene, cutscene, more cutscene, fly 3 seconds more, control taken away again, cutscene, 3 minutes of pew pew, control taken away, cutscene, fly 3 seconds, control taken away... also briefing and debriefing are substituted with a mission selector and a score table.
graphics are good for a 8 years old game, but trying to impress the player they manage to get into the way of the action, way too often it's hard to understand what's really going on and the bright background is blinding. the interface too does't help: from afar every small element is just a bright spot, then comes this mission where you're supposed to intercept some missiles, unfortunately there's no way to find them other than spinning around (and the ship is pretty slow) and targeting everything in sight until a missile shows up.
the lack of a 3d radar, with the messy graphics and action makes for a very confused gameplay. on top of this, people say it's a hard game (i did only the first two missions but to me they felt reasonably easy).

i've seen much worse but i wouldn't suggest this game anyway.
 

Mrowak

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Sad panda :(


Now, now. I was wrong. The strike suit thing proved to be useful in the last mission I played - when it comes to firepower it is unmatched. Wish there actually was a tutorial teaching how to use it, because shit around you moves so fast you don't get to "try" it during the missions - it becomes a gamble. You become and immobile target practice for everything enemy has in store - and failing a 30 min mission just because you did some stupid shit with your gundam is not something I particularly enjoy.

However, as regards the robot form my major complaint is thus: if they wanted to make a game about a robot battlesuit in space, WHY THE HELL THERE IS NO MELEE?!! :x

Also, what fucking drives me nuts is that you may play a perfect game and still fail because e.g. the ship you were supposed to escort felt suicidal today.

Lastly, game could be perfect if they really made it with PC in mind. There are simply too few controls. I wish I could easily switch between targeted subsystems of a starship, but all I've got is "target nearest", "target the enemy in front of you" and "target next" options. Issuing commands to other pilots could have been rad as well - at least they could provide some freaking help.

On the whole, it ain't that bad. I expected a romp and I got it. Definitely worth checking out when its price drops, to say $7.
 

Mrowak

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Can you construct your own ship? or at least put your own weapons and systems inside like in Freelancer or Starsector?

Weapons? Yes. Subsystems? Well, I am too early to tell but you get system upgrades after a mission. It appears to be completely linear, however, and it simply adds some stats. I know you can select craft later in game, but how they are different (aside from you standard fighter and your first gundam) - I have no clue.

Overall, the customisation did not impress me.
 

Mangoose

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Pretty much +1 Mrowak's impressions. No idea what MadMax is talking about. Cutscenes are skippable. Target Nearest prioritizes objective targets over random ones, so I've never had trouble finding torpedoes. Also the ship is not slow; I hope you realize that turn radius is inverse to ship speed.

Tips on using the Strike Suit:

- The auto-aim function auto-targets a new enemy. So get into the middle of a close cluster of enemies, and you can basically take them all out by holding down auto-aim + your gun. If the auto-aim targets something too far away, try to see if there's a closer target using Target Nearest.
- Or stand from ~3000 away, target your enemy, and then spam your missiles at it. I get rid of turrets this way if I have flux.
- Basically you don't want to stay in this mode... Blitz into position in Fighter mode, transform into Strike and do as much damage as you can, then quickly transform back and dart away.

But yeah it's not really a mecha, more like a stationary/slow max-firepower mode. I rarely die in the mode, though, it's pretty quick to transform out of and boost the fuck out. Sometimes I'll run into point blank range of a Corvette, spam fire the short range gun at all the turrets, and then transform and boost out once my shield hits 0.

Then again, perhaps my HOTAS setup makes it easier for me to maneuver and transform than a KB+mouse setup. Still, note that the last time I played a space or air game was in middle school, lol.
 

Mangoose

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So I think the general complaint is that it's too arcade-y. A little too simple in a broad area, from subsystems to shield facing to more high-level objectives. And it doesn't exactly do anything extraordinary on as an arcade space fighter either, I don't think.

In essence, I (we?) don't think the arcade and the sim aspects mix well. It feels simulational in terms of combat, I think, (without subsystems), but that's about it. I think what could've bettered the game was better design on the Strike Suit, so that it was more than just an immobile weapons battery. By adding in some more abilities or what-not, you'd get more "substance" on the arcadey side of the game, given the game more substance overall.

But it is quite cheap, and for $15 I think I will have had my money's worth.
 

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