Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Studio FOW's Subverse - Explore a wacky galaxy full of hot alien babes! - now on Early Access

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
Short one today, but luckily size doesn't matter, right?: https://www.kickstarter.com/projects/990500595/subverse/posts/2874379

Update #50
Dev Diary 29 - Tentacles Inbound
28b82dc0b73972828a2a6ddea5dc6044_original.PNG

Mr. KristoffCollaborator
September 14, 2020
Dev Diary 29 - Tentacles Inbound

The wait is over - the Huntress boss fight has been uploaded to the closed beta!

7ac1ca42bd142025f29959c415ebb4d9_original.png

Here to discuss some behind-the-scenes action from development is none other than our lead SHMUP programmer!

"Hello again, FOW fans – HungryJJ here.

I’m really happy with how the Huntress boss fight turned out. One thing I have learned working on games is that there comes a point where it's best to let a character's personality lead you to the gameplay.

Since this is a dogfight with an apex predator cephalopod, we implemented a vanishing system that allows the Huntress to compete with the F3N1X in terms of mobility. Her squid girl status influenced the look of the particles we created for this, making them resemble ink clouds in a space environment.

We also used spline tracks so the Huntress could effectively move relative to the player’s position. Getting this to feel natural required the use of spline movement, curves to control speed, the strategic injection of lag and finally...a lot of time obsessively staring at the screen to fine tune it all.

The goal was to make her feel evasive and deceptive while still allowing the player a chance to fight back and land damage once they figure out the patterns.

In terms of sound we wanted to achieve a bit of horror movie atmosphere with the action, which resulted in more deep, pulsing tones that shift along with the visuals throughout the course of the fight to invoke fear and intensity.

I can hear Fow-chan's stiletto's approaching, so it's time to go back to spending all day and night chained to my PC making cool shit for you all to play. Enjoy!"

Download the update now to face off with the baddest bounty hunter in Prodigium. As always, please give us your feedback about this fight. The one thing we're concerned about most is knowing how you felt about the difficulty. We intentionally toned things like boss damage and the overall length down due to previous surveys, so let us know how we did, and if this feels better or not.
Extreme MC Makeover
b3741818709f66930102409e75b9c0f4_original.png

We recently completed the final opti passes on all the rooms of the Mary Celeste, and they're looking absolutely fantastic. To us, this was a critical task. After all, the Mary Celeste is your home - this is where you'll be hanging out, planning and executing intergalactic revolution, and getting into your waifus in more ways to one. The game's central hub needed to look and feel right, and we're proud of how well it all came together.

Cooming Soon
The next dev diary on the 28th of September will feature the full release of the Kloi and Fuccbott factions in grid combat. This is a massive update! Until then, stay safe!

Sincerely,

Mr. Kristoff

- Senior Poonmancer
 
Last edited:

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
Source: https://www.kickstarter.com/projects/990500595/subverse/posts/2874380

Update #51
Dev Diary 30 - Bots and Thots 9/28
28b82dc0b73972828a2a6ddea5dc6044_original.PNG

Mr. KristoffCollaborator
September 28, 2020
Dev Diary 30 - Bots and Thots

Our biggest beta update ever is here!


New factions: The Kloi and Fuccbotts are ready to kick your ass in testing! You can now play two different scenarios (the second being more difficult) against each of these nefarious new foes.


We definitely tried to give both factions distinct play styles and tried some new things, so please provide feedback and let us know what you like about them and what changes we should consider.

On top of that, you can also take on the pirates too if you want to see some of their tweaks.


700f8792e0131a1ba6910338df19c7f5_original.png


You also now have the option to choose between two different waifus - Lily and Killi. This gives more choice about how to approach the new combat scenarios since Lily is a ranged energy character with support mechanics and Killi is a melee physical wrecking ball. Finding the right balance between damage types as well as tactics and matching them to the weaknesses of the enemy factions is one of the key concepts to understand in order to perform well in Subverse's grid combat.


d15a2e7a24952d490d4fd363f0c50a13_original.png


Since we received feedback that Lily's secondary ability was not as useful as it could be, we reworked it into a high single-target damage buff that really helps your team's ability to deal with different defence types. For example, if you have a target with high shields and it's Lily's turn, her energy rifle won't do as much damage as Chodestool's physical attack. You can now buff Chodestool's damage significantly and absolutely shred the shielded enemy. Tactics in a porn game? What the fuck!


This latest build also includes many other new improvements such as the much requested range indicator, damage previews, new health bars with armor/shield overlays and even additional context-sensitive audio. This means there are more combat lines for the waifus and their enemies which makes the module feel more fun and alive. Also, please note there have been a few suggested keybinding changes as well (such as moving ultimates to 1 and 2 respectively).
23d83aa81fbe142d1c38c4901c463332_original.png


Probably the most significant change is the reinforcement system, since enemy units no longer drop all at once after a wave and then immediately attack. They now drop throughout combat whether or not the previous enemies have been defeated, and this leads to far more gameplay variety and more interesting scenarios overall. You'll see an update to the UI on the turn order bar that indicates how many enemies are arriving and when.

e4be0b5cee726db8383c31802eca75b7_original.png


Finally - as you guys might remember, there are hundreds of planets and interactive locations to explore in Subverse - part of the experience of exploring them is fighting on different biomes. For example, if you undertake a mission on an arid planet, you'd expect to see sand right? So we're uploading the new desert map for testing in this beta, enabling you to get a taster of what is to come.


What's more, our randomized terrain generator has been activated for this beta which makes every battle unique.


TLDR

  • Two new factions to battle, 5 different units each with unique abilities
  • New hero in Killision the Red
  • New reinforcement system
  • Expanded grid combat voice library
  • Tweaks to the pirates
  • Tweaks to visual fidelity
  • New desert map biome
  • New random terrain obstacle generator online


Artbook Preview
9d4e2c3cbe202d92796fc6233724c1bb_original.PNG

Last but not least on October 14th we're going to be releasing "Prodigium's Most Wanted" - our little artbook/companion piece to the game. I can't remember the last time a freakin' porn game released an artbook, but this collaboration between Dzung, Manski and DC is bound to blow your socks off. It's chock full of great concept art, lore, and cool little tidbits that shed more light on the world of Prodigium.


It's presented from the viewpoint of a dickhead Imperium news anchor who hates everything the Mary Celeste's crew stand for and also contains some neat behind the scenes snippets from production. We hope you enjoy the hi-resolution hijinks, and yes there are some (minor) spoilers in the book so take care when reading!


Sincerely,


Mr. Kristoff

Senior Producer
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
https://www.kickstarter.com/projects/990500595/subverse/posts/2960221

Update #52
Dev Diary 31 - The Artbook Unleashed
28b82dc0b73972828a2a6ddea5dc6044_original.PNG

Mr. KristoffCollaborator
October 14, 2020
Dev Diary 31 - The Artbook Unleashed
fdf0f97c980bac39823763e0e0980dec_original.PNG


I'm absolutely thrilled to announce that our stunning artbook will be sent out to all eligible backers today (Asstronomer Tier - £50 pledges or more), so check your Kickstarter messages to download it! (Please note it may take a few days to show up!)


Everyone involved did such an amazing job on this monstrous 160-page experience, and it really helps to set the tone of Subverse and give people a good idea of what they can expect from this project. There are no major story spoilers in the book so you can read it at your leisure and enjoy it now if you wish.


The book has some interesting lore and some tongue-in-cheek references alongside the usual lineup of concept art, doodles, and other neat stuff. Obviously the book is very NSFW so I wouldn't put this on your coffee table!
1e9483737c1ebf27feed2a85cc5121ab_original.jpg

a24b20d73e7da76a11a7afd505b32a26_original.jpg


The Sounds of Subverse

And finally, I'd like to step aside and welcome our casting director Singing Samine to discuss some of the finer points of Subverse's audio with you!


"It’s time to talk about our lovely audio pipeline! I know, I know...the fun of audio is listening to it, not reading about it! But...if you have some patience, there may just be a reward for you at the end of this update!


First we have FOW-Chan bully our basement-dwelling writers incessantly until they form a half-decent script. When their paperwork is deemed good enough by her standards, it is safe to hand off to our voice cast. The various vocal talent across the world then submits their work to me, and I get the privilege of pulling selects! That’s fancy film industry talk for deciding which takes are the ones that will make it into the game.


Once we have our best selects exported into individual files, we still have to do a few things before we can import them into the engine.


1. Basic Clean Up

The easiest but most vital step: All voice files must go through some basic processing, such as normalizing the volume if it is too quiet or too loud, cleaning up ambient background noise, and EQing out any unwanted puffs or clicks.


2. Special Effects (Optional)

For some characters, be they androids like DEMI, or senus wearing a suit of armor like Azzorion, they require additional mastering and effects before being game-ready. We have our very creative sound designer specialist Shah to thank for bringing our imaginations to life. A lot of work goes into making sure each character has their own unique “sound,” while also ensuring the original performance shines through.


3. FMOD Studio

We can finally import these freshened-up voice files into FMOD Studio, an audio tool which integrates into Unreal Engine. This is where our audio engineer HungryJJ can build a timeline for conversations between multiple characters, mix and match EQ to ensure all VO sounds similar despite everyone having different recording equipment, apply scene-specific effects like reverb, and very importantly, make sure the VO is still crystal clear even when the music tracks get laid down. If things are sounding muddy and the voice is getting lost in the shuffle, then extra fine-tuning is needed, but it all happens inside FMOD’s DAW-like interface."

Edit: They embedded their soundcloud, but here's a link to it: https://soundcloud.com/studiofow

Sincerely,


Mr. Kristoff
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,188
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Update #53
Dev Diary 32 - Spooky Scary Q&A
c271f4ae38d951cd9ce2d368a97e9302_original.PNG


HAPPY HALLOWEEN! It's that spooky scary time of year where we all put on slutty costumes and beg strangers to give us something sweet and sticky to put in our mouths.


This month's entry is going to be different from our usual setup - you see, the beta testers have been asking me to do another Q&A for months now, so I cleared some time out of my schedule over the past week and hosted one on our Discord server.


They asked some excellent questions, so check out the answers below!


Lore/character questions...

"Are Demi's boobs squishy, or hard? I'd assumed they were squishy due to the comics, but I know those aren't canon so I was wondering." - Petrichorus


DEMI's boobs are similar to those you'd find on a real doll - there's a soft layer on top with a uniquely synthetic yet comfortable texture that's very squeezable and suckable. Her solid chassis/skeleton beneath gives them structural integrity. In terms of physics, they're pretty much the same as an organic pair of funbags.

2900f16ceb288bd0f93c3784131b2ea5_original.png


"Which waifu has the loudest moan?" - Peridot


I feel like talking strictly about moans doesn't quite paint the correct picture of the waifu's sexual tendencies. If I had to make a ranking of how vocal the girls are while doing the devil's dance, it would look something like this...


Ela > Killi > Taron > Sova > Lily > Fortune > Blythe > Huntress


Note that DEMI would probably be ranked between Fortune and Blythe under normal circumstances, but she can immediately adapt to provide whatever kind of auditory stimulation her partner desires.


"Why do the senu rule the galaxy? Seems like quite a few of the other races could take 'em if they wanted to. Is it a religious thing?" - Petrichorus


The clout of the senu is a lot more complex than a few major factors like military might or religious domination. The intricacies of the political situation in Prodigium will be fully explored in Subverse, especially for dedicated players that take an interest in hunting down every bit of lore.


This is something you'll come to realize early on - this isn't just a porn game. It has a real universe with rich history to uncover that goes back millions of years and every single event derives meaning from what transpired before it.


"Which character was the first to get in depth lore?" - TimothyDG


The first character to be "completed" was definitely Fortune but this is because the game went through two or three major overhauls before we landed on the concept that became Subverse. Fortune's character has always been a central component of the story, and she hasn't changed much outside of her origin story, which was altered significantly to be more comedic and endearing.


"Any new character reveals coming soon for the website?" - Fusion-X


Yes, there are several more character bio pages that we intend to put up on the website before the game launches. Honestly...we've just been so busy with making Subverse that we haven't had a single day to sit down and get them ready. I can confirm that one of them is the first antagonist you encounter in Subverse - Dread Lord Tibold.


"Do vanneran only have yellow eyes?" - willuwontu


All vanneran (Killision & Dallick's species) have glowing yellow eyes and large black horns. However, only the females have tails.

a8394585ad041949ea7700969c599c26_original.png


"What's the reason vanneran like human culture so much?" - Andy, The


We mentioned as an aside in the artbook that vanneran and solars (humans) are kindred spirits. There are several key reasons for this, one being that they have a very similar philosophy about how to live the best life possible (which of course involves copious amounts of intercourse). However, their political situation in Prodigium is also quite similar. You'll learn more about the history of the vanneran in Subverse, and fully exploring the meaning behind their tragedy is one of my favorite parts of the script.


"I’m curious if the codex will have voice over, or will we need to knuckle down and read it all?" - Havok


Prepare to read, nerd.


"How did y’all decide on the waifu’s clothing/weapon of choice?" - VincentValen


The final waifu outfits are all the work of our incredible art director Dzung. We gave him some initial references and he just went wild and came up with numerous sexy designs that also fit the waifu's personality. You can see most of these sketches in the artbook. After we selected our favorites, he spiced them up from there until they became the final outfits you see today.


The weapons were actually easy - we just made a list of various archetypes and started applying them to the waifu that made the most sense, like sniper (Lily), archer (Ela), buster sword (Blythe), etc.


Some characters, like Killi (rapier) and Sova (great hammer) have intricate backstories in the game that not only explain why they use their particular weapon and fighting style but also how those choices form a significant part of their personality.


"The Requital are a terror group yet they seem to have the best ships out of the enemy factions? Where did they get the technology from?" - CZombie


I'm pretty happy someone picked up on this because it's definitely an intentionally set up as part of the story. As always though, no spoilers.


"In a 3-way drunken bar fight between Kili, Sova, and Blythe, who's left as the dom and whose the two subs? Or will there be two doms and one sub?" - D-Scythe911 (N.T.)


Oh boy, let's break out the rankings again! In terms of dominant to submissive, it would go like this...


Blythe > Killi > Taron > Sova > Lily > Fortune > Huntress > Ela


DEMI's once again removed because she can assume whatever kind of role you wish.


In terms of those three specifically, Sova's perfectly happy to get pounded despite her rough demeanor. Killi likes to be in control but will sub if she's in the mood and respects her partner enough while Blythe does not really sub.


"Among the Waifus who has the best 'smartass' mouth?" - D-Scythe911 (N.T.)


Sova is 100% the biggest smartass on the ship. I'd say that Lily and Killi are probably the wittiest in their comebacks though. Fortune should also be in the conversation but she's more lethally intelligent in the way she systematically dismantles the opposition her approach. You know, that kind of Hannibal Lecter dissection that keeps you up at night. On that note, here's a shot of her keeping Fuckenstein up late...

f5b96f40c5bebd491757f856cd5db618_original.jpg


Concerning game content...

"Why include both SHUMP combat and turn based tactical combat? What inspired this?" - Nobudi


We always intended the combat in Subverse to be RPG-style, but it wasn't until we decided on a science fiction setting that we wanted to have a SHMUP module as well. It just made sense that when your team was traveling through the galaxy that they would encounter hostile forces in space. Narratively, including this opened the door to include some fantastic sequences that otherwise would not be possible if we only had one combat system.


There were initial concerns about including SHMUP content though as the genre itself was once incredibly popular and influential during the old-school arcade days with titles like Asteroids, Space Invaders, etc. However, the fundamental problem with these games is that they tend to be too hard.


Even when you look at a title that's a masterpiece of design like Ikaruga, the majority of gamers will never even give it a try because not only does it take a larger investment of time to learn the color-swapping mechanics and improve your base control and execution, you also need a certain amount of inherent reaction time and skill just to get through the first few levels.



It was apparent to us though that Roguelikes, the sister genre of SHMUPS, had actually been going through a renaissance of sorts over the past decade with wonderful and innovative new titles like Enter the Gungeon, the Binding of Isaac, Crypt of the Necrodancer, etc. Rather than having a simple scrolling shooter, we discussed the possibility of one that used an open map like these games and replaced the characters with a ship. It would have a low difficulty curve but solid production values and arcade-style gameplay that anyone could enjoy.


As if it were destiny, it was at that time that I managed to find the OG Subverse programmer HungryJJ. When he turned in the first build of Subverse's SHMUP, it was already far beyond anything we intended in terms of quality. Having that kind of talent on the team combined with our creativity was what laid the foundations for what Subverse would become.


In terms of the tactical combat, it was always on the table from the start. We also considered having old-school Final Fantasy-style RPG encounters, but once we hired another dev and began to do alpha testing for the grid combat we realized it was not only possible but could look fantastic. It went through several reworks, but we're at a point now where I think we've really nailed the fast-paced, casual but satisfying approach.


"Will there be more shots taken at the industry's silly things like lootboxes, crunch culture, etc?" - VincentValen


Hell yes! We definitely had a lot of fun putting together some full video game meme force quests for you guys. Though I'd be surprised if anyone figured out who this guy is supposed to be, speculate away!

a67df9e4189909c5491ad3a0bca1064e_original.png

"Will we see in endless mode in the full release that can be customized with settings (which factions to fight, damage, health drip rate)? What about progression like buying weapons in COD zombies?" - Halfpint


I can confirm that the SHMUP's endless mode will be in the game in some capacity. Custom settings that make for a full-on sandbox environment are not likely due to the development time this would require. I think the idea of a COD zombies style progression system could be fun, but once again that would take a lot of work so it would need to be something we really see the demand and need for prior to making that investment.


About the team...

"Is there any particular favorite waifu among the dev team, or is it more of an even spread?" - Justenrules


Each of our team members has their favorite waifu and some are even very vocal about their devotion - but yes, there is actually quite an even spread. In order to make sure no one's feelings get hurt, I will simply state that I love all of our daughters equally.


Pantied Bandit inquiry...

"Is there a specific reason the Captain wears panties as a mask, or is that just another layer of his perversion?" - VocalFox


If you've read the artbook you might have noticed that this design choice was the result of random collaboration in our virtual workroom. Originally the Captain had this sort of evil-looking helmet, and we were having trouble achieving the comedic hero look we wanted with him. One of our programmers (One-Eyed Jeremy) posted a Hentai Kamen chibi and we all thought it was perfect.

a720bc1c930fae1f9e2c79def250c173_original.png

The next day the Captain had panties on his face and since I was in the middle of writing the script, it fell on me to come up with a good origin for those underpants. While it is indeed another layer of his perversion, the story of how the Captain got his panties became something much more grand than was ever expected. It even led to a side project I was honored to take part in that leads to one of the funniest sequences in Subverse, and I can't wait for everyone to experience it.


Production Questions...

"How has mocap been beneficial for the team?" - Mon-sieur Bome


It's a huge benefit for SFW scenes. Hand-animating things like walk cycles, action sequences and even seemingly simple things like holding objects is far easier when you can use mocap as a solid base and clean things up from there. It also gives you a fluidity of motion that is hard to achieve otherwise.


"How is the experience of build a game this big, like Subverse" - Red Padoru


It is pure hell, and I openly welcome the flames to kiss my sack on a daily basis.


"Do the ladies have specific hand holding animations based on their sexual preferences?" - Mon-sieur Bome


Absolutely - you will see their personalities come through in many of their Pandora scenes.


"What gameplay aspect are you excited for people to play but haven't yet?" - Mon-sieur Bome


Honestly, it's not one aspect - it's how the whole experience ties together. It's the glorious feeling of "I'm actually playing a real video game with fully hardcore alien tentacle on waifu butthole action."


I imagine most of us never thought we'd see the day, but here we are! Thanks again to all of you for making this possible.


"Taron’s look changed quite the number of times from milestone tease to reveal. What was going on there?" - VincentValen


Taron was a really tough character because of the fur involved combined with her thief archetype and a tall/slender body type. She went through numerous small tweaks through the process, especially when we kept finding different color schemes that we liked much more than the others. It was important that she be able to stand out in the waifu lineup not only by virtue of her catgirl status.


"Is there some friendly competition(s) in the devs team? Can you talk about them a little?" - Red Padoru


Every single dev that works on this game is somehow an incredibly friendly and mentally stable individual that has almost zero ego about their jobs. I have no idea how this happened.


HungryJJ is a former capitalist office alpha and massive nerd whose idea of heaven is programming SHMUP combat all day.


One-Eyed Jeremy is a legit academic powerhouse that writes C++ and rap lyrics in his head simultaneously.


Professor BANG is an ultra-passionate gamer, lover of sci-fi and also a walking UE4 encyclopedia.


Mrs. Mankrik is a super talented rhythm game addict and also a saint for putting up with our filthy porn studio Slack shitposting.


"What are the top 3 things you really wanted to make it into the game but they weren't possible?" - Red Padoru


Although it's not a fetish of mine, pregnancy options were something I hoped would make it due to the sheer fan demand. Unfortunately...the more we investigated it, the more obvious it became that we couldn't do it this time around.


Going off that, I would have loved to make a full manticore breeding system where you could design your own monsters. Their physical/genetic aspects would not only determine their abilities on the battlefield but also how they held hands with the waifus in Pandora. Once again, it was just too difficult for a small team with our budget.


And on a personal note, I'm actually more passionate about writing music than anything else. I wanted to do the entire game's soundtrack so it would be 100% original, but that's the kind of job that could take upwards of a year and I was too busy managing the project and finishing the game's massive script. Maybe next time...


...and speaking of next time, we'll be back on November 14th with more! But tell me - did you like this style of dev diary with in-depth writing about the game? What else would you like to see?


Let us know!


Sincerely,


Mr. Kristoff


- Senior Producer
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
Source: https://www.kickstarter.com/projects/990500595/subverse/posts/3016977

I never thought I'd be reading a game update talking about jiggle physics on the 'physically active' dildos of Fuccbotts, but here we are. :lol:

Also, not sure if it's possible to embed the videos from the kickstarter update in this post, (some variant on the media tag?), so I've just included the links.

Update #54

28b82dc0b73972828a2a6ddea5dc6044_original.PNG

Mr. KristoffCollaborator
November 14, 2020
Dev Diary 33 - Dirty Rotten Scoundrels


Greetings once again, everyone! The year is starting to come to a close, and for my fellow Americans Thanksgiving will be here soon. This begs the question - what are we most thankful for this year?


For me, I'm most thankful to be part of this project. Subverse is shaping up to be an amazing game and I'm so proud of every single person in the studio for making it happen. And of course, I'm eternally thankful for every single of our backers that pledged to this project and made it possible.


We at the studio know you've been asking for information concerning release, and we've heard you loud and clear - that is why I am letting everyone know that the next Dev Diary on November 28th will provide not only our publishing strategy for the game and a release window, but it will also contain a ton of information and production materials that fully explain and demonstrate the total gameplay experience of Subverse.


After all the months of teasing, I expect everyone's going to be so satisfied with the massive hot load of information they receive that they're gonna need some intense waifu cuddling action, so here's some in advance!
fa98b074c1130a87731cd26e300940a5_original.jpg

So...if we're going to talk about release in the next Dev Diary, what are we talking about today?


I've invited the ever-amazing Professor BANG to give you some insight into some rather exciting grid combat content and the behind-the-scenes process that went into making it!


"Professor BANG here. You may know me as one of the devs, but I'm also an animator and modeler. I have to say my fellow coworkers are more skilled creating erotic and suggestive animations, but what I'm good at is making more traditional video game stuff like animations for the grid combat characters.


Because the characters in grid combat are so small, we always make low-poly models for them to increase performance. You might assume this makes them look more basic, but that's not necessarily true. Baking the high resolution details onto a low resolution surface is a good way to have great-looking characters that are easy to render. Animating low-res characters is both difficult and fun since I try to put personality into the character's movement by adding little quirks that make them different from the others.


Usually I make eight animations for a character - their basic attack, ultimate, counter, death, taking damage, idle, affliciton status and teleport - but the most important is always the idle animation. That is the first anim to be made since that is what is the player will see the most and serves as a foundation for everything else.


I always try to get the most out of the animation rig, so sometimes I have to rely on Unreal's extra abilities like ragdoll physics - something I really enjoy testing!

Ragdolls are especially useful for the death animations. Making a Fuccbott fall apart would take a lot more hours to animate by hand, so instead I just simulate its physics in Unreal and record it to an animation.


And you know what else helps? Jiggle physics! Now I know what you're thinking, but they're not just for breasts. Things like hats and hair and most of the dildos on the Fuccbotts are physically active, so when they get hit or move around the momentum on their appendages is calculated in real time.


My philosophy is that limitations breed creativity, and I always try to make the most out of our options.

I provided several videos below to show you my recent work, but keep in mind these characters and animations are normally seen from a distance with additional particles and effects added, so please consider them WIP!"


THE FIRST MANTIC
There are three types of mantics in Subverse - those that fight, those that fuck and those that do both. The previously teased big boy Fuckenstein that you all loved so much is one that does both. However, today I'm going to reveal one that exists exclusively in grid combat. He's also the first manticore you can unlock outside of the core team you start with (Bulgetto, Chodestool and Dromstik).


Meet the mighty Napholeon!

604b78ecfcfe07708dcd2a74c3f8cca8_original.png

Born from Lily's attempt to create a super-soldier manticore that would have the tactical intelligence of one of Earth's greatest military commanders combined with unstoppable psychic powers, Napholeon unfortunately came out of the tube a bit pre-mature.


Regardless of his hilariously under-developed self-awareness and delusional self-importance, this mantic is a ranged energy unit that can shred tanks with his Giant Slayer passive that does % HP damage. His ultimate can also do heavy damage while stunning the target, giving your team an entire turn's worth of strategic advantage to take them down.


DIRTY ROTTEN SCOUNDRELS

Hold on to your butts - it turns out Subverse has a super-secret SIXTH ENEMY FACTION that's even bigger than any of the others! How is that even possible? Well, it's quite simple - they're called the Scoundrels, and they're made up of mercenaries, monsters, mindless drones...basically all the random units that don't have a particular allegiance to anyone but themselves. Here's a rundown of some of the Scoundrels you'll meet in the game...


Vekati Artillery Drone


This cute little fella has long been the gold standard for mechanized guard bots. After all, why deal with cleaning up the messy entrails of intruders that managed to penetrate your perimeter when you can just nuke them on sight from a distance?


While they are durable and have great range, they aren't very mobile. They can be easily surrounded and neutralized with little trouble from that position.

https://v.kickstarter.com/160555393...d6fa8fe2944fc571323843fad169c82_h264_high.mp4

Lava Kappa


Known for causing all sorts of perverted mischief with anyone that gets too close to the pools of liquid hot magma they live in, Lava Kappas are not to be taken lightly. Though their bodily fluids are normally about the same temperature as a manticore's ejaculate, when they get angry their sticky liquid reaches a boiling point and becomes weaponized.


Lava Kappas can gain access to their ultimate faster than most units in the game, so make sure you target them correctly to prevent a volcanic eruption that will damage your entire team.

https://v.kickstarter.com/160555393...2e52110066ca5f4a60891cb551e30dd_h264_high.mp4

Raenos Mercenary


Raenos are a reclusive species of amphibious bipeds notorious for their tendency to teabag enemies upon defeat. Hey - it's not disrespectful, it's their culture! Due to their physical requirement to live in a moist, warm environment they are always seen wearing heavy bio-regulated armor that makes them tough to take down.


Word of advice - don't send your melee units in to attack these guys unless they're going to land the killing blow. They carry some of the most powerful shotguns in Prodigium that can shred through almost anything and anyone.

https://v.kickstarter.com/160555393...6cae5e0de9cd4e39e46a3fffc9041f4_h264_high.mp4

And that's not all - the Scoundrels also exist in space. You'll encounter all sorts of mercenary and junker vessels that will have interests involving your untimely demise, so get ready to face them soon.

c48cff079f0e7ebdb1a73b3aa27f1bdb_original.png

What's Next?
The Dev Diary on the 28th of this month is going to be HUGE. As previously mentioned we're announcing a release strategy and window, showing off gameplay AND you can look forward to seeing Subverse's incredible cover art. For those of you that have the artbook, you probably know what to expect from the previews in there.


I'm looking forward to it, and I know you are as well! See you in Subverse soon.


Sincerely,


Mr. Kristoff


- Senior Producer
 
Last edited:

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
They basically can't release this too soon for me to enjoy :D
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,188
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
SUBVERSE ANNOUNCEMENT - Release window and strategy, plus a nearly one-hour gameplay video!
28b82dc0b73972828a2a6ddea5dc6044_original.PNG

Mr. KristoffCollaborator
November 28, 2020
4ca0e2a561c24fa835be4f493be4cdcf_original.png

The time has come...BEHOLD! Our ultra, mighty-mega sexy box art!


If you'd like a higher-resolution version, make sure you join our Discord server and check under the announcements section.


As promised, today we will be revealing two important details – Subverse’s release strategy and the release window. Not only that...we have nearly an hour of video content for you that’s going to show off never-before-seen gameplay!


RELEASE INFORMATION

You were all so extremely generous with your support that by the time our Kickstarter campaign ended, we raised far more money than we ever expected. As a result, we were able to increase the scope and length of our game significantly beyond what was initially promised.


We believed Subverse would be at 30 hours for the total experience, but we’re proud to finally confirm that you’re going to be getting a lot more game than you thought!


While many backers have been supportive of us taking as long as we need in order to deliver a complete package, there are many others that want to play Subverse now. We discussed several different options for release and have come up with a clear win-win solution for everyone.


Subverse will be released in chapters. However, buying the game at any point gets you a ticket for everything. No matter when it’s purchased, you will receive all the future non-DLC content at no additional cost!


Subverse’s initial release will arrive in Quarter One, 2021 – only a few more months to go! Also, we'll be announcing the final release date in January. We're waiting to commit to an exact date right now due to COVID causing many titles to slide their release windows, and we want to make sure we don't land on a crowded occasion.


As development continues, we'll be navigating you chapter-by-chapter through the world's biggest porn game while building excitement through hyping regular content drops, all of which will bring with them new waifus with full recruitment quest lines and even more sex scenes!


The quarter one 2021 content drop will contain the game’s first several complete chapters and three waifus (DEMI, Lily & Killision), and it will feature all of Subverse’s core gameplay experiences. You’ll be able to enjoy the story as it unfolds, cruise Prodigium in the Mary Celeste, complete main and side quests, make manticores, go on grid combat and SHMUP missions and especially…hold hands!


By the way, we hope you enjoy the image below featuring Lily getting ready to explore the human body's maximum capacity for tentacle smuggling!

a773f5a430ff12b127d446fa8d13a46e_original.png

WATCH SUBVERSE IN ACTION!
We also know that many of you do not have access to the closed beta and are dying to see some real gameplay, so we teamed up with the youtuber known as Arch to create almost an hour-long look at Subverse!


What are you waiting for? Watch my live gameplay interview with him now!


Bonus drinking game - take a shot every time I say "correct!" and "absolutely!"


WHAT'S NEXT
Thank you all once again for your patience and your support. I have just a few more things I’d like to note:


- Dev diaries are going to switch to a once-a-month format since we are going to be focusing heavily on development from here forward.


- Next month we were planning to release the Imperium and Requital factions to the closed beta in grid combat. However, since the previously discussed Scoundrels appear sooner in the game we’re going to release that faction instead. We’re also going to do something we’ve never done before, which is including both their grid and SHMUP levels at the same time! That’s the same amount of total content but with extra variety.


- We’re going to have an especially spicy Pandora preview video for everyone next month, and you can expect the final game trailer in the near future as well!


See you in Subverse VERY soon!


Sincerely,


Mr. Kristoff


- Senior Producer
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
:whatho:
I am watching this video and am ahhhh this shitty porn game has more complex TB combat system than most shitty rpgs like wasteland3. ROLF!
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
Isn't this the shitty porn game where your "waifus" are fucking every disgusting alien and beast in the galaxy?

Had no idea cucks were such a large audience.
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
495
Am I the only one annoyed by the torpedo tits? Can we have one round pair that appears part of the body?

It's a strange thing I've noticed about some Japanese developers like Illusion, surprising to see from westerners here.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
Looks awesome TBH.

I have a question, though.
Is all that goofy stuff like enormous tits, dick-fingered robots, tit-ships what the audience wants? Like all erotic related games should be humorous? Or it's just the devs wanted to make this exact type of game?
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
Am I the only one annoyed by the torpedo tits? Can we have one round pair that appears part of the body?

It's a strange thing I've noticed about some Japanese developers like Illusion, surprising to see from westerners here.
Based on the character designs on the site, not all character tits are torpedos. (Although most are).
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
I too still have a question. Can we claim the queen as our waifu in the end and fuck all her brains out?
 

Malamert

Arcane
Edgy
Joined
Oct 19, 2018
Messages
2,466
But Studio FOW is rubbish. Why would anyone give them money? Why would anyone look forward to a "game" made by shady conmen?
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,810
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Isn't this the shitty porn game where your "waifus" are fucking every disgusting alien and beast in the galaxy?

Had no idea cucks were such a large audience.
Pro-tip: no one's really fucking anyone when playing a porn game, and you are not the main character.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
Pro-tip: no one's really fucking anyone when playing a porn game, and you are not the main character.
Simping for a bunch of backstabbing, sniveling hacks.

FOW really knows their audience are cucks, lol.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom