Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Stygian: Reign of the Old Ones - a Lovecraftian Computer RPG

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,658
Location
Bulgaria
So... have all the first-wave apologists moved on to defend some other game? Can we discuss this game's serious shortcomings or should we keep on pretending this is the second coming of Christ for a while longer?
Yea it's a buggy piece of shit and would probably be better in true 3d, but there is a lot to like
Don't mind the perspective myself, but yeah the game is a broken mess. I have no idea how people say they are not affected by the bugs. Do you not use spells in combat?
Other than that, this game has some serious mechanical oversights, the biggest offender for me is the lack of visual/written representation of game mechanics. For example stealth. What does Stealth +1 mean compared to spell +2? How does detection work? Why is there no save/load menu? I can't believe the devs didn't get any feedback regarding this stuff during development, which makes me believe the implementations are deliberate... it's bothersome to say the least. Next, the combat is just generic TB slogfest which i despise. I mean I just hate fighting... but luckily it looks like the game does allow avoiding them. I hope it keeps up until the end without a single mandatory fight. Lastly, I know that the story is meant to be a cliffhanger sort of situation. So far, the story and atmosphere (as well as frequent RPG moments) are this game's strong points. If the story is left with an unsatisfying feel by at end... well, this game will lose a lot of its standing with me.

sorry to say there are mandatory fights
Yeah deep down i expected as much. Terrible.
Yeah,the fights are really bad,also all the bugs don't help. For example i fought all the cultist infront of the theatre,after i won everything was exactly the same,very disappointing. Also i noticed that the hardest part of the battles is the enemy some time just focus fire one companion and ignore everyone else.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
So... have all the first-wave apologists moved on to defend some other game? Can we discuss this game's serious shortcomings or should we keep on pretending this is the second coming of Christ for a while longer?

Got to the cultist place and seems like I can't rest anymore. Hitting the rest button and nothing happens. Went back to the town, same thing :( Oh well, guess I'll try to complete it fatigued
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,885
Pillars of Eternity 2: Deadfire
The issue isn't the game's bugginess really. Bugs I can forgive because bugs can be fixed, but the laggy, slow way you walk around in this game seems like a core feature disappointingly
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,677
Really don't care about your obsession with this boradgame knock off. I am saying that this game is not very Lovecraftian,as it is not close to the original stories. I really don't care about all that trash that came after Lovecraft,all of them are just a poor imitations of the genius.
I agree with you. Granted, this game's story, atmosphere and presentation is very nice, but calling something "Lovecraftian" nowadays only means they use the creatures and the iconography, and not actually the deliberate subtly and themes of Lovecraft's actual writing. Comparing this game to a book like Shadow over Innsmouth is like comparing a very gaudy drag pageant-queen to a A-list lingerie model.
Yeah,the fights are really bad,also all the bugs don't help. For example i fought all the cultist infront of the theatre,after i won everything was exactly the same,very disappointing. Also i noticed that the hardest part of the battles is the enemy some time just focus fire one companion and ignore everyone else.
If i don't see an indie-made TB slogfest combat system again, i'll die a happy Cthulhu.
Got to the cultist place and seems like I can't rest anymore. Hitting the rest button and nothing happens. Went back to the town, same thing :( Oh well, guess I'll try to complete it fatigued
Don't know who to believe here. Fluent says he has not encountered a single bug :hahano:. Jokes aside, i do get that people will have different experiences, but man is this game buggy on my end.
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
313
current power level ( i'm lvl 6 )

From weakest to strongest : MC gunslinger with a pistol - MC gunslinger with a shotgun - Outsider Claws- MC gunslinger with a flintlock gun - melee butler with a sledgehammer- melee butler with his fists

I'm not trolling, the perk '' bodyguard '' that the noble butler companion has + 2 AP fist hit is borderline retarded broken. I guess the bad side is that i can t dismiss him and as such i lose one companion quest plot
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I'm especially not going to go in depth w/ someone who spams BUY THIS GAME on twitter.
Yeah, fuck supporting the devs of something you enjoy, KOOL KIDS just pirate it, play 20hs on day 1 and then keep shittalking the game online trying to look cool.

Why so passive aggressive about everything?

- Game is buggy!
- No it isn't, I didn't find any bugs therefore it's not buggy!

- Game is short!
- Well, what do you want it to be 100 hours long????

- Don't act like a shill!
- If you don't act like a shill it means you're a pirate!

No, actually, fuck you. I bought the game on release. Might be hard to understand for wannabe "influencers", but you can actually play a game without shilling about it on twatter.
I think I supported the developers enough by buying, which I did without "help" from any wannabe "influencers". I don't own them anything else besides the cost of the game.
So, fuck you.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
The issue isn't the game's bugginess really. Bugs I can forgive because bugs can be fixed, but the laggy, slow way you walk around in this game seems like a core feature disappointingly
If you click far enough on the map, they run reasonably fast (though sometimes facing backwards :lol:). I don't see any problems with the moving speed, out of combat at least, it's nowhere near UR/AoD level of crawl.
Combat needs to be sped up though, that's true. Good thing it's mostly avoidable, at least in the first half of the game.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,759
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Unfortunate consequence of the lack of avatars: felipepepe getting blamed for defenses of the game made by other people. He's said nothing about bugs or the game's length.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,331
Location
Terra da Garoa
No, actually, fuck you. I bought the game on release. Might be hard to understand for wannabe "influencers", but you can actually play a game without shilling about it on twatter.
I think I supported the developers enough by buying, which I did without "help" from any wannabe "influencers". I don't own them anything else besides the cost of the game.
So, fuck you.
Oh I'm so sorry, I didn't know that saying "buy this cool game" would trigger you. Guess if I like I game I can't recommend other people buy it on my own fucking account or I might hurt your feelings.

Grow the fuck up.

Unfortunate consequence of the lack of avatars: felipepepe getting blamed for defenses of the game made by other people. He's said nothing about bugs or the game's length.
I said it on twitter. I found no bugs, and I don't care about a game being short.

It wasn't posted here, so the retard opened twitter, went to my account, read what I wrote and then posted online about how I'm a shill for posting online. Imagine being this butthurt.
 
Last edited:

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,438
What a half-assed, sudden and poorly done ending. The game itself starts out very nicely, with a good plot hook and (seemingly) branching paths / multiple quest solutions. Unfortunately, the longer you go on, the more its glaring flaws come to light, with the game competely shitting its pants in the last 2-3 hours.

Also, as it stands now, this doesn't have nearly the same amount of replayability as Age of Decadence does, considering the fact that while multiple approaches to a quest / problem can be used, the way you solve things DOES NOT CHANGE ANYTHING!!! Which means that a new playthrough will only lead to you seeing the same exact things with just a little bit of different flavour text.

It's definetely a good start, but I can't reccommend buying it as things stand. Feels like I'm playing an Alpha / Test version.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,677
What a half-assed, sudden and poorly done ending. The game itself starts out very nicely, with a good plot hook and (seemingly) branching paths / multiple quest solutions. Unfortunately, the longer you go on, the more its glaring flaws come to light, with the game competely shitting its pants in the last 2-3 hours.
Haven't beaten the game, but this would really kill the whole thing.

Came here to say I encountered a game-breaking bug: You know how when you click on an environmental object you get a description bubble, and how it disables all other interaction points for a few seconds? Well this happened in the screen with the Essex hotel for me, only the bubble would not go away no matter what i'd do, which meant i could no longer do anything. Thankfully i had a save to reload.

It saddens me to say this, but the bagginess coupled with the potentially abrupt ending means i cannot recommend this game in good faith right now, fanbois be damned.
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
313
Because it's not like half of the Codex top 10 of all times are buggy messes that suffer a decline in quality in the last third... oh, wait.

this game never gets as good as those games, not even close. so it s a problem when it '' declines ''.

that said, finished the game.

what i liked :

setting, the idea and execution
most sub quests writting
most npcs writting
the original idea of each companion
flavor of the itens, like the relics
main quest until near the end
some bugs but it s never game breaking like pathfinder was at release

what i disliked :

combat is really, really bad
combat is really, really imbalanced builds wise.
spells
the fact that sanity is trivial in this setting
the random conditions you get, some that make you randomly lose turns making your mc even worse than companions ( he already always is since they get retarded strong combat perks )
flavor of the perks
development of the companions
ending

in the end i can t recommend it, but don t regret buying it. a different experience for sure, even if it was not a particularly great one
 

Deleted Member 22431

Guest
This is another evidence the whole Kickstarter thing is a joke, those who really need funds dont get what they need. This leave me with a really unsatisfied feeling. A re they working on delivering second half at least ?
But Obsidian and InXile deserved their money, right?

:negative:
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,171
Location
Romania
Also, for those who finished the game, how high are stat requirements for various stat checks? 8, 9, 10 or it stays at maybe 6? Because if max level is 10, then you can only max out 2 skills, since you get 2 skill points per level up.
Also a thing about those artifacts/relics that Isidore sells, those that give you various bonuses, they have penalties as well, yeah, such as losing cigarette every few minutes if you bought the hand of that thief, so beware.
 

Yavuz

Novice
Joined
Dec 11, 2017
Messages
3
Consumable items that come in bottles disappear from your inventory when you use them, which seems like an oversight considering crafting requires empty bottles. They should leave behind an empty bottle when you use them.

They do? Most of the consumables do. Laudanum Shot also gives empty syringes.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,064
Consumable items that come in bottles disappear from your inventory when you use them, which seems like an oversight considering crafting requires empty bottles. They should leave behind an empty bottle when you use them.

They do? Most of the consumables do. Laudanum Shot also gives empty syringes.
I was referring to bottles, but now that I've played some more, even that is inconsistent. Some bottled drinks leave behind an empty bottle, while some don't.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom