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Successor (to Wartile)

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,407
Pathfinder: Wrath
I'm pretty sure there's been a thread for it, but I could not find it. So here's a successor to it.



Patch Update 12
Introducing a new Tactical Pause

Hi Everyone

We are back with quite a significant update, especially in our combat system, which has been reworked to support what we internally call focus moments.
304ade3e94efbaae0da8a433c715e609f322d89a.jpg


Tactical Pause
This means that you can use your abilities and pickups during the tactical pause, and the ability's effect will fully play out.

Tactical pause has two modes.

  1. Manual pause is when you press the spacebar. The game will stay paused during all your commands and actions until you press the spacebar again to exit the tactical pause.

  2. An auto-pause occurs when you click a new unit or select an ability. The game stays paused while using an ability or choosing a move destination and will exit the tactical pause once the action is fully completed.

If you have already tried Successor, maybe now is a good time to try this new mechanic, and let us know your thoughts.

Campaigns
Available in the playtest are now three campaigns.

  1. Betrayal a prologue introducing key game mechanics
  2. Revenge introducing the region map
  3. Regicide introduces a medium-sized kingdom map.
For any newcomers to the playtest, you should be playing the campaigns from the top down.
New equipment & legendary Items
We have also added lots of new types of equipment and awesome loot for you to try out.
  • Fangripper bow
  • Blightbloom crossbow
  • Yetitoth spear
  • Bone Splinter mace
  • Khaituns Shiv
  • Sagebane wand
  • Rauhxhirs Tome
  • Rams Anvil
and many more...

Doomed regions.
When defeated in a region (getting wiped out in a battle), you will return in “dishonor” to the kingdom map only to realize that several regions now have been doomed. You will lose the region and the full campaign if you are defeated inside a doomed region.

The KingsGuard
In the Regicide campaign, we have added a showdown with the king at the Capitol in the final region. By viewing the king's combat traits, you can prepare and set up your team of promoted heroes and legendary equipment for the final fight.

As an endnote, we want to share a few cool moments from Successor.
0.jpg

YouTube™ Video: Moments caught in Successor
Views: 79
Diorama battle boards in Successor are full of opportunities... and danger. Visit our Steam Page https://store.steampowered.com/app/1284730/Successor/

Remember to wishlist and follow us to stay updated.

Best regards
The Playwood Project Dev Team
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,407
Pathfinder: Wrath
Game update 13
Hi everyone

We are back with another update that mainly addresses general hiccups and bugs during the tactical pause, UI feedback, and enhanced player experience by testing character voices from our dear Lords and Heroes.
ba273ed2e8dad132e5f9eac990ca240930b5f319.jpg

We are still getting lots of feedback through our questionnaire and Discord. Thanks for that. Our focus for the past weeks and a few to come are to polish and improve the content already in the game while we are working on the SAVE GAME system, which is highly requested.

We also merge from Unreal 4.27 to Unreal 5. However, this build is still made in UE4, but we expect our next update to be in UE5. (a bit nerdy info. We know)
:steamhappy:

Patch Notes for build 0.6.22.6

Bugs and other issues
  • Fixed most issues of abilities that did not work well during the tactical pause.
  • Fixed/reduced issues when using abilities to fast after each other the tactical pause would freeze ( It can still happen, though)
  • Fixed issues with Sorceress freeze not supporting tactical pause
  • Fixed hit effect when struck by lightning.
  • Darkmoon seer now use their primary ability again
  • Skeletons now move at their correct speed
  • Lower the intensity of camera shake when units die
Additions and corrections
  • When using an ability, a line will show the origin and target of the ability in the UI
  • Nerfed Critters spawned by the Druid
  • Nerfed a Legendary item giving the team a fire shield
  • Fandgripper is now equipped in the correct hand
  • Darkmoon lord now has info on its weapon
  • Added portrait of Shieldmaiden
  • When loading a new battle board, the camera will be further away, allowing players to view the whole board.
  • Added voices to all Lords and Heroes so they respond to issued commands during combat.
  • Partly added voices to Lords and Heroes to respond to interactions on the region map.
  • New UI sounds when interacting with elements during battle
  • Cooldowns on Dregg corpse pile showing time to next spawn.
  • Removed the idle question mark on units not doing anything.
  • Druids can no longer wield wands (this might be changed again in the future)
  • A new priest mode has replaced the old (placeholder)
Feel free to ask questions or comment and let us know what you think so far and what features or iterations you want to see.

If you like what we are doing, remember to Wishlist and follow to stay updated and maybe even join our discord[discord.gg] channel.

Have a fantastic weekend, everyone
/ The Playwood Project Dev Team
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,407
Pathfinder: Wrath
Update 16 - Harvest of Fire
Harvest of Fire

We're thrilled to announce another update for Successor!

We're excited to participate in the Dreamshack Beyond indie showcase this week from the 18th to the 28th. As part of this event, we're offering a short demo that provides a glimpse into the world of Successor. Feel free to jump into the demo and try out our combat system, as well as kick some enemies off the cliff.

Version 0.7.4.12

In this update, we're introducing a few story elements, which I like to refer to as "storyramas." These are small diorama setups that reflect pivotal story moments in the game. While some storyramas are designed to be discovered through exploration and quest completion, certain moments serve as introductions to campaigns like these.
ba6b6d2a81de93996336cf373b576d86422470c5.gif


Additionally, our character artist has completed the modeling of our scoundrel character. Please give a warm welcome to this new addition.
b2fff9d68457a6777df17d76105aad8c2be49c79.jpg

The scoundrel is affiliated with the Silvercoins, a wealthy and powerful civilization that focuses on amassing wealth through trade and warfare. They share an aesthetic resemblance to the Landsknecht, sporting fine clothing and a penchant for displaying their wealth. They are also responsible for breeding highly skilled mercenaries who offer their services to the highest bidder—much like the scoundrel character.

We're also thrilled to introduce a new biome: the farmlands. Despite its welcoming and peaceful appearance, the cornfields can quickly transform into deadly traps.
9c21e0041d926d49ee50f71f29ca1fc2702b9469.gif


With this new biome, we're bringing the farmlands to regions of more civilized origin. Expect lush grass fields, farmland, and pockets of forest and lakes.
186503f2a0e9ef002a7adac830d315fc9b8e5966.jpg


We've also updated the general menu and UI, an area we constantly refine.

Please enjoy the demo, and don't forget to add the game to your wishlist or join us on Discord for more updates and discussions.

Best regards
The Playwood Project Dev Team
 

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