Teepo, every post you make makes you look as a complete dumbfucking internet retard.
Thought on this a little more. It's no surprise that we're having trouble agreeing on what we should do, but it's still early and we have enough creative people on the forums to make it good in the end.
Then I started considering the others funding this as well. Let's see how the kickstarter rewards are doing:
100 npcs all sold out (what are the fucking chances most of them will be heavily armed)
3 artifacts(says a lot about projected ego versus an item that references you at best)
7 statues
10 shrines
Now as skyway might say, that is 120 confirmed instances of banality by his reckoning and I'm sure we all make frowny faces at the kind of wank the other 116 are going to add to the game unless they are our cool forum buddies and there are no forum buddies with the codex.
In other words if we seasoned observers of the gaming community are going to sneer at the stupid shit they'll all make Brian Fargo add to the first turn based apocalypse game in 14 years, we should take the higher ground first and set an example or at least not look quite as bad.
Which now leads into my point:
1) The multifaceted spirit of Codexia should be manifest in our choice of creations here, certainly
2) The multifaceted memes of Codexia should not, unless they would be comprehensible on their own to a normally brained turn based gamer bro and if possible not completely wear out their welcome after the 2nd playthrough. this probably needs a useful or interesting function to the area/items/mobs
3) No internet names, perhaps normal names if they fit in, but individual personalities or quirks should be fine until they violate rule 2, which probably rules out quite a bit
4) The money is going straight to the people making Wasteland 2 anyway so the most important part is already done here.
Generally, yes.
-With low int/wis-
(You read from the Codex of Innovations Past. You simply cannot believe the stupid stuff these dumbasses had to do to have fun all those years ago. Wow. You chuckle and close the book.)
-With moderate int/wis-
(You read from the Codex of Innovations Past. Barely ten pages in, you are stunned. How could everything have gone so wrong? Greed, stupidity, human nature...it was supposed to be better than this. A bright and shining future, lost. intelligence and perception raised slightly, but charisma decreased due to fouled worldview)
-With very high int/wis-
(You read from the Codex of Innovations Past. Some things were lost, some were gained, and that's the way of the world. Nothing is permanent. Not even you. You sigh and close the book.)
So yeah if nothing else, at least our fair codex will not be part of the "I can't believe they let them add this circlejerk bullshit in, I guess money speaks loudest no matter the game" wasteland 2 purity ruined threads and "wow, the geniuses at XXX place sure spent their money well lolololololol rpg gamers" that will invariably be created after the game is released.
I like this concept.
I tell you guys, we should just collect all the lulzy stuff, especially that of CK (just get rid of the fuckin white armor, have it atleast be stained and rusted if not just gray ffs... have the girl offer the player both closed hands as if she is hiding something in one of them and add slurping forests somewhere instead of what is there now for you know who) - and throw it all into the "Codex" as a section of it.
Then you limit the access like sgc_meltdown suggests here, based on intelligence and related skills level, with pretty much same consequences.
With the difference that its actually showing these weird and various parts of Codex lost tribe of "monocled gentlemen" great and ultimate plans for world domination and obliteration of Great Decline.
It can show all of it, but just say "You manage to decipher small parts of the codex while others remain beyond the reach of your stunned mind almost making your int/wis balk and run in fear".
Or, if its possible, we can make it just show parts of it like "easter eggs of the Great Plan" or other sections.
Characters with incredibly high Int or Wisdom would have just the third option sgc_meltdown wrote above but they would get all the clues or codes to get the mysterious ultimate weapon from the statue.
Then we have the cake and eat it too, as i see it.
And dont forget the RPG, which the Codex book could lead you to, if you have good enough skills - otherwise you dont get the clue to it - or you can get just a partial clue telling you a particular skill is too low to understand the glorious codex fully - so you know you can return once you improved that skill or skills - VOILA gameplay.
It would be just mysteriously described as "the ultimate weapon against the Great Decline and its drones." Could be hidden in the statue but not accessible until you managed to unlock appropriate parts of teh Codex.
And the monocle artifact - which would work
only with this ultimate weapon increasing chance to hit or similar stat.
The RPG itself could bear the name of :
"Hard core" RPG engraved into it. Limited ammo though.
Have a few different grenades as ammo, all having a stun effect, some being armor piercing, others being gas grenades that make enemies cry or laugh maniacally, reducing some of the stats they have (morale, APs, precision or similar).
Works best against low and moderate intelligence-wisdom enemies maybe?