Yosharian
Arcane
Alright so 45 hours into my playthrough I think I'm done with the game, I've enjoyed it quite a bit but I've pretty much maxed out my character and I'm not really interested in the story or the quests so that's it for me.
My verdict on The Path is that it's pretty excellent even though it has some flaws as I explained above. Also it just got updated so it seems that the author hasn't abandoned it after all which is what I thought might have happened.
I have more thoughts on Enderal itself than The Path at this point. While it's a fantastic achievement considering the context - and the fact that it is free - it is still heavily flawed. To attempt to sum up some thoughts I have on it:
1) It's so janky in places - you can tell that it's a new game crammed into the shell of Skyrim and it's rather jarring and awkward. I know this is a vague criticism but I don't know how to explain it better.
2) There's some unfinished parts such as areas that have no English VA but instead have either German VA or the actors don't even say any audio (but their mouths still move and the subtitles play).
3) The quests are too numerous and the quality of them often suffers as a result, I feel like at least a third of the quests could be removed and the game would improve, if anything.
4) The quest design gets too fed-exy at times and it seems like the game borrows too heavily from Skyrim in this regard - they took one of the worst elements of Skyrim here IMO.
5) The game is most fun at the start where you are just organically exploring and discovering the map piece by piece - really getting to know the world. Once you hit Ark, the aforementioned fed-ex quest design takes over and you just feel like you're playing scuffed Skyrim.
6) The combat system feels quite dated for 2022, I should probably have tried to use more talents I suppose but I felt like my playstyle didn't evolve much over 45 hours. Once I got Fire Arrows I basically just used that forever. The dodge mechanics that The Path adds really helped make the combat more fun but it needs more. Maybe a mage/fighter playstyle would have been more interesting, I dunno.
7) The main quest, characters and writing overall is really not that good. It's 'OK', and much, much better than other things people have made for Skyrim, but it's still lacking. I just was totally unengaged by the main quest and didn't care at all about what was going on plot-wise.
That said, I really like the music.
So yeah. That's it.
My verdict on The Path is that it's pretty excellent even though it has some flaws as I explained above. Also it just got updated so it seems that the author hasn't abandoned it after all which is what I thought might have happened.
I have more thoughts on Enderal itself than The Path at this point. While it's a fantastic achievement considering the context - and the fact that it is free - it is still heavily flawed. To attempt to sum up some thoughts I have on it:
1) It's so janky in places - you can tell that it's a new game crammed into the shell of Skyrim and it's rather jarring and awkward. I know this is a vague criticism but I don't know how to explain it better.
2) There's some unfinished parts such as areas that have no English VA but instead have either German VA or the actors don't even say any audio (but their mouths still move and the subtitles play).
3) The quests are too numerous and the quality of them often suffers as a result, I feel like at least a third of the quests could be removed and the game would improve, if anything.
4) The quest design gets too fed-exy at times and it seems like the game borrows too heavily from Skyrim in this regard - they took one of the worst elements of Skyrim here IMO.
5) The game is most fun at the start where you are just organically exploring and discovering the map piece by piece - really getting to know the world. Once you hit Ark, the aforementioned fed-ex quest design takes over and you just feel like you're playing scuffed Skyrim.
6) The combat system feels quite dated for 2022, I should probably have tried to use more talents I suppose but I felt like my playstyle didn't evolve much over 45 hours. Once I got Fire Arrows I basically just used that forever. The dodge mechanics that The Path adds really helped make the combat more fun but it needs more. Maybe a mage/fighter playstyle would have been more interesting, I dunno.
7) The main quest, characters and writing overall is really not that good. It's 'OK', and much, much better than other things people have made for Skyrim, but it's still lacking. I just was totally unengaged by the main quest and didn't care at all about what was going on plot-wise.
That said, I really like the music.
So yeah. That's it.