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Editorial Swen Vincke on Being Selective about Games Journalists

Crooked Bee

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Tags: Divinity: Original Sin; Larian Studios; Swen Vincke

In the wake of the Divinity: Original Sin campaign, Larian Studios' Swen Vincke has put up some thoughts on games journalism and being selective when promoting your game. Our very own Gragt and his preview are mentioned, too. Here's a snippet:

One of the things I started wondering about throughout the campaign was who we should show our games to. You see, I used to think that you should strive for maximum exposure, and try to show your game to anybody who can hold a pen or camera. But after having talked to I guess over 200 media over the last couple of months and seeing their output, I’ve actually come to reconsider that statement.

It may sound straightforward, but I’ve come to the conclusion that it makes no sense demonstrating your game to somebody who has no interest in your type of game. At best he’ll get the facts straight, but more than often his writing will be detrimental to your cause. And so the question comes to mind – why do something that won’t do you any good?

Perhaps you think you should put up with it because said non-interested-journalist is from popular-website-X, but really, what interest do you have in having a negative article on a popular website-X? Or an article that has its facts wrong just because you and the reporter speak a different gaming language ?

If somebody doesn’t like a certain style of gameplay, he can’t write a decent preview or review of a game that features that style of gameplay. The best you can hope for is something neutral, but if it’s surrounded by superlatives for all kinds of other games, then by definition the neutral becomes negative.

[...] Perhaps there’s another more focussed approach that might yield more benefits. I remain intrigued by the click-through numbers in our Kickstarter campaign and the link between article appearing/pledge counter increasing. It was clear who had what impact, and the results were very counter-intuitive, at least to my traditional view of games media.

To give you an example – There exists no such thing as IGN, the person. There’s only Joe, John and Daisy working at IGN reviewing and previewing games. If there’s a John who like turn-based fantasy RPG’s and played several of them, it makes sense to show him Divinity: Original Sin, if his editor will let him.

But if Joe, John and Daisy think the world ends with Assassin’s Creed and Battlefield, then perhaps we should not send a version to them, because nothing good can come from it. You wouldn’t offer mushroom-only dishes to a gourmet critique who hates mushrooms and is the editor of “fabulous cooks that don’t use mushrooms monthly” either.

Rather then than waste time on Joe, John and Daisy, we might be better off seeking out the other Gragt’s of this world, people that care about their style of game, are willing to sacrifice time to inform their audience to the best of their abilities (as in, actually finish the games they review), and ultimately feel much more genuine than most “pros”, even if they might be a bit wordy ;)

The full post also has some statistics and stuff. Read it here.
 

CWagner

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But how can the Codex get :x if only journalist that understand the game type write about it?
 

evdk

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But how can the Codex get :x if only journalist that understand the game type write about it?
That would stop the Codex from raging? I somehow doubt that - you can just take a quick look at the cRPG board to understand that in the absence of genuine retardation we're finally free to rage about the minutiae of game design.
 

MicoSelva

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Swen's post are almost always insightful entertaining to read. Here's hoping that new Larian games are successful, so we can read his thoughts in upcoming years too.
 

Zed

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All that matters is exposure to the target audience.
If IGN were critical in a preview or something, or didn't seem overenthusiastic, then that's not the problem. The problem is they don't reach the target audience. The target audience are codexers, watchtards and other losers. The channels to reach them are communities and social media. Not gaming press.
 
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If you look closely at the pictures of where does the money come from, you can see that 264 awesome bros coming from rpgcodex.net contributed $16,031 while a measly 221 miserable watchiwizers chipped in with some pennies to the amount of $13,597.

Swen is a :bro: for saying those things out loud. Game journalists mostly suck and "review" games they have no idea about, and are unwilling to learn anything.
 

Roguey

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Praising Angry Joe. :lol:
5a5WF.jpg
 

evdk

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I'd say his point is not entirely "praising Angry Joe" but the fact, that their original media blitz at established magazines has gained them little to no support (seriously, the 'Dex has driven more traffic to them than IGN, how sad is that?), while their 11th hour LPs with various YouTube celebrities has helped them unexpectedly reach $1M. Angry Joe may be a reatard, but his audience has clearly more love for old school cRPGs than the mass of (even more) drooling imbeciles at Gamespot et al.
 

Kz3r0

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IGN is the most ineffective venue for Kickstarter, they extensively covered Republique, a project up their audience alley theoretically, still it struggled to the very end.
So, avoid IGN unless you are an AAA+ publisher.
 

Jashiin

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You wouldn’t offer mushroom-only dishes to a gourmet critique who hates mushrooms and is the editor of “fabulous cooks that don’t use mushrooms monthly”

:lol:

Swen's blog is always a good read. It's going to be interesting to see how dragon commander turns out, fingers crossed it becomes a succes.. Because I really want Swen to get that HUGE RPG off the ground. Original Sin is shaping up to be a great rpg.. but if it and DC don't rake in the cash the ambitious project might never materialize.
 

Rivmusique

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AAA devs also only allow people to preview their games if they are sure of a positive reaction. :smug:

They just ... take some extra precautions.
 

Angthoron

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Gotta say that while I very much agree with what Swen says, I really hope the gamejournos don't flip out and bite him in the ass for this. It's not like that would be a first, and a unspoken "embargo" on Larian by mainstream press would likely be more damaging than low-value info.

One thing to consider here, too, is the fact that KS is not an indicator of the final result of sales, rather, it's an indicator of what has already sold. KS backers are often paying more to support an idea they would like to see, or are the "early adopters" or people that want to see their name in the credits. They are basically people that are willing to risk money more than even people making a preorder, since a preordered game is more or less already a done deal - not entirely so with D: OS. So, perhaps Youtubers and forum-goers are more willing to provide the early support, but Larian still needs to sell their product post-launch, and this is where major press outlets can and will help.

On the other hand, giving them pre-alpha access for Kickstarter purposes may not be quite optimal, yes.


Hm, perhaps I should crosspost.
 

Jaesun

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Codex at 13th place in getting backers. :salute: (And we beat the Watch and SA).

The amount of backers from RPS is interesting.
 

Angthoron

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How much DID they get in their fundraiser? Or you mean the numbers there?

The number of backers referred from the codex.
Aah. Thought that SA was running a on-site fundraiser like we were.

Dunno how accurate the numbers were, I think I went "direct" to their KS page, for example, so it could be some SAers did so too. Still, a pretty interesting gap, especially considering the population/popularity difference.
 

Shannow

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All that matters is exposure to the target audience.
If IGN were critical in a preview or something, or didn't seem overenthusiastic, then that's not the problem. The problem is they don't reach the target audience. The target audience are codexers, watchtards and other losers. The channels to reach them are communities and social media. Not gaming press.
The problem is that people, otherwise potentially interested, might become biased against the game by bad mainstream reviews. Most people are sheeple. Those visiting mainstream sites usually more so than those visiting hate crimes happening prestigious sites like the codex. A bad reputation via a meinstream site would probably close many people off that might otherwise be reached by word of mouth.
The reaction to banners or links might also change from:
"Divinity: Original Sin? What's that? Sounds like porn, lets check it out."
to
"Divinity: Original Sin? Yeah, read about that on IGN. Some Russian diablo-clone shovelware. Next."

If Larian actually turn selective (which I hope they'll try) they might get some flak for "seeking favourable reviews" by the Dorito-munchers. It'd be interesting to see if mainstream Mountain-Dew-slurpers win, or if people actually do not prove my expectations of them to be correct.
 

evdk

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How's the quote? No one ever lost money betting on the stupidity of the American public? Of course, it's true for any nation.
 

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