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Development Info Swords and Sorcery: Sovereign Development Update: World Map

Discussion in 'News & Content Feedback' started by Crooked Bee, Jan 12, 2013.

  1. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Tags: OlderBytes; Swords and Sorcery: Sovereign

    OlderBytes's Charles-cgr has published a development update on the progress being made on Swords and Sorcery: Sovereign, the sequel to Underworld, an RPG paying homage to the early Might and Magic games. The main feature of the update is the large world map, looking pretty great:

    [​IMG]

    There are 17 towns, some of which will span over several maps, 48 surface maps, underwater maps, caverns and even a few uncharted territories… Environments are, as the map suggests, very varied (mountains, forests, glaciers, desert, ocean, marshes, caverns, dungeons). Great progress has also been made on the backstory, expanding on lore elements hinted at or developed in Swords and Sorcery – Underworld (and the much older Peregrine’s Song). So far about 30 pages of backstory have been written. The character creation system is also almost functional and sets the bases for very deep, active character development (many skills and crafts!)​

    Click here for the original blog post.

    Thanks Dorateen, Jaesun and Charles
     
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  2. General Maxson Arcane

    General Maxson
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    Does it use the same engine as the prequel?
     
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  3. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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  4. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Now it looks like an ambitious project, finally.
     
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  5. Dorateen Arcane

    Dorateen
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    There is so much victory in this map. When I purchased Might & Magic Book II over 20 years ago, it was largely because of the box art of this kind of detailed map, which ignites the imagination. And how awesome is it to finally place the cities we visited in Underworld, within the context of the broader world.

    Sovereign, from all early indications, is shaping up to be a masterpiece.
     
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  6. Kosmonaut Lost in Space

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    Day one purchase. The first one is really fun.
     
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  7. Gakkone pretty cool guy eh Patron

    Gakkone
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    That looks great! Also fucking huge compared to the first game :eek:
     
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  8. Charles-cgr OlderBytes Developer

    Charles-cgr
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    Thanks all. Gakkone Yes, it'll be big. It was what I always wanted to do but too intimidating until now. I'm finally crazy enough :)

    It's been modified quite a bit already but the core is the same, yes.
     
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  9. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Take your time to polish it up as much as possible, load it with features, make the environments big and filled with treasure, dungeons and tons of surprises. Make this a worthy successor to old school Might and Magic.
     
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  10. Charles-cgr OlderBytes Developer

    Charles-cgr
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    I innovated. There's more than one! :)

    Will do me best!
     
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  11. mediocrepoet Arcane Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    :bounce:

    Man, I really miss those old RPG maps. Between the old maps and old manuals, you'd have something to look at or think about even if you weren't playing the game. Looking forward to the sequel, Charles. :)
     
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  12. InspectorRumpole Prophet

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    Will the UI be the same?
     
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  13. Deuce Traveler Prestigious Gentleman 2012 Newfag Patron

    Deuce Traveler
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    Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Pathfinder: Kingmaker
    Pretty impressive! Will you use the same artist as last time since I really liked how he drew the babes. ;)
     
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  14. Charles-cgr OlderBytes Developer

    Charles-cgr
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    Not entirely...

    [​IMG]

    This is one of the options. Some things have evolved since. There will be actual portraits. I'm still considering a more modern approach, but for now this is what I'm building on.

    Yes, same artist, some new babes :)
     
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  15. Luzur Prestigious Gentleman Good Sir

    Luzur
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    i had the same thought: "this reminds me of those old NWC maps".

    btw, mr Dev, you never considered to try and make it more like MM3?
     
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  16. Charles-cgr OlderBytes Developer

    Charles-cgr
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    I found I have a similar point of view as octavius on the matter (I lurk the best MM thread occasionally). Going for an MM3 feel means compromising many of the tactical aspects that come from MM2 (and many of the tactical options I added to it). So I'm really not going in that direction (although it would make it more appealing, judging from the comments I've read in numerous places :()
     
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  17. Luzur Prestigious Gentleman Good Sir

    Luzur
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    well, i just bought your first game so i expect you to do everything in your power to keep me pleased and my money flowing.

    and why not make it like this: visible and moving enemies, but with the ordinary encounter tactical screen?
     
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  18. Charles-cgr OlderBytes Developer

    Charles-cgr
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    Luzur Thanks :) That is something to think about but also quite a change in gameplay. It involves kiting, which kind of implies being able to shoot as you step back, which in turn means combat is still in part done from the main screen. Also there's both a budget and aspect issue. To look decent, moving enemies in the main view would probably require animation. I have close to 200 monsters already. Animating those would be terribly costly and take a very long time. Non animated images of mobs moving around would also look very odd.
     
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  19. Jaesun Fabulous Moderator

    Jaesun
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    Fuck yeah! That map and new art look SWEET! <3
     
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  20. Charles-cgr OlderBytes Developer

    Charles-cgr
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    Added to list of congratulations for the artist, thanks for him :)
     
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  21. Brimruk Novice

    Brimruk
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    I really hope each of those giant monsters will actually be an in-game encounter with backstory and extreme difficulty. :bounce: I've only played the demo of the first game, and I loved it tremendously, but as soon as I get my next paycheck I will buy it, and Sovereign will be a day one purchase for sure. :) Keep up the great work Charles!
     
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  22. Charles-cgr OlderBytes Developer

    Charles-cgr
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    Naaan they're gonna be pushovers.

    Thanks, Brimruk :)
     
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  23. Piety Shitpostin'

    Piety
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    Psyched. Loved the first game, and this one looks like you're thinking about it in all the right ways.
     
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  24. Excommunicator Arcane

    Excommunicator
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    Excellent map you have there Charles.

    One of the best things you can do with a map is put interesting features on there and then have those interesting features play a major role for the player once they arrive at that location.

    Make sure you really develop the lore and don't just use it as mere framework for the game. It's one of the most cost efficient ways you can add appeal to a game.
     
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  25. InspectorRumpole Prophet

    InspectorRumpole
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    Looks really good.
    However, i'm more insterested in the logic, usability and intuitivity of the UI.
    Looking forward to the demo!
     
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