Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

System Shock System Shock 2: 25th Anniversary Remaster by Nightdive Studios

Joined
Jan 5, 2021
Messages
624
Does anyone know if Nightdive changed anything in their System Shock 1 remaster? I assumed that was just the original game with zero changes to content and only QOL improvements, right?
that's my understanding. mouselook

You're confusing System Shock Enhanced Edition to System Shock (Remake).

Enhanced Edition is basically the original game with a higher resolution UI, mouselook, and a few other niceties. However, it also currently has some problems, including some pretty horrible movement stutter for the player character which can make the game feel downright nauseating to play. The reactor code randomisation is also broken, and it has other issues too.

If you're interested in playing the original System Shock, I recommend Shockolate. It does lack some of the niceties of SS:EE (like the higher resolution UI), but it does have mouselook, and it makes up for it's shortcomings by not being a broken unplayable mess.

As for the remaster, it changes quite a bit. There are some large scale system changes, including:
  • A grid-based inventory
  • A recycling system
  • A lot of tweaks to enemy and weapon designs, including new weapons, and some which were cut (like the dart gun)
  • Tweaks to bossfights, especially the Shodan fight
  • Lots and lots and lots of other little things
I wouldn't call it a faithful port of the original game at all. It is very different, and I would say in some ways plays more like Prey.

Some people around here have some very long-winded and very emotional things to say about the remake. There's a whole thread about it here. People are mostly negative about it, and I largely agree that it's inferior to the original, but I don't hate it like some people do. It's just kind of soulless and bland in many ways.

Can't believe it. I hope they let us toggle the original models.

You can toggle the models. In the mod manager. By playing the original version and not buying an overpriced model-swap edition of the game.
 
Last edited:

randir14

Cipher
Joined
Mar 15, 2012
Messages
767
This remaster looks like a joke, the game deserved the same love they gave to Quake, Quake 2 and Shadowman. This shit just looks like the original SS2 and its graphics mods.
 

Trithne

Magister
Joined
Dec 3, 2008
Messages
1,299
Those are not the Rebirth models. They're basically the original models with a few more polygons but adhering to the design, and higher res textures. Rebirth models are way more chunky looking.

I'll get this for free so I'm ambivalent, the OG models always looked fine to me anyway and my eyes are only getting worse so it makes no difference.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
6,000
I still don't know what are we getting here, but this seems as pointless as it gets concerning how the original just runs out of the box and looks and moves perfectly fine.

The screenshots look less goofy than the asset/texture graphic mods I've seen, but still nowhere near where I would consider them an obvious and necessary improvement.

They mention "quality of life", so maybe there will be something interesting there?
 

zaze

Educated
Joined
Sep 4, 2023
Messages
82
I still don't know what are we getting here, but this seems as pointless as it gets concerning how the original just runs out of the box and looks and moves perfectly fine.

The screenshots look less goofy than the asset/texture graphic mods I've seen, but still nowhere near where I would consider them an obvious and necessary improvement.

They mention "quality of life", so maybe there will be something interesting there?
At least console peasants get to play it after 2 decades so that's a bit of incline
 
Joined
Feb 14, 2025
Messages
11
They're completely steamrolling the art direction of the original game with these utterly soulless 'enhanced' models and the washed out lighting. You can't help but laugh at how goofy it looks when you have these higher-poly models on top of low-poly terrain. Even the rubes in the steam discussions page for this remaster are tearing it apart.

The fact that it won't ship with the primary feature they've been promising since 2019 is most likely a sign that they're rushing this out the door for some reason. The all time concurrent player count for their Thing remaster, according to SteamDB, is a measly 445 (lower than their Dark Forces remaster) which may suggest it didn't sell. They also almost dishonored their kickstarter/pre-order promise which will undoubtedly account for a non-trivial chunk of sales. I'm paraphrasing but I know for a fact in certain interviews regarding other projects that Larry Kuperman said that the studio delayed the enhanced edition because they wanted to put everything they had into this remaster, to show off what they're truly capable of, which these previews don't exactly indicate...

I'm having a hard time seeing why anyone who isn't appreciative of the new models should buy this seeing how the mods are already available and a lack of other features to look forward to (besides console support, but who honestly cares?). They'll scrap together another fake-ass 'accolades trailer' and pretend like they didn't produce yet another overpriced polished turd.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,666
Location
spite
There was VR project?
...
something rings a bell - it felt abandoned and forgotten just like SySo2 remaster
image.png
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,887
Location
Ommadawn
Looks ok... pretty underwhelming visual changes though. Was expecting more on the lighting side. Not worth more than 15€.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
102,485
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://news.xbox.com/en-us/2025/03...stered-system-shock-2-instead-of-remaking-it/

Why Nightdive Remastered System Shock 2 Instead of Remaking It​


If Nightdive Studios were a home, it would be built upon the foundation of System Shock. As one of the studio’s formative projects, the Kickstarter campaign for its acclaimed System Shock remake put Nightdive on the map. But it wasn’t System Shock that inspired Nightdive’s creation, rather its sequel, System Shock 2.


With the recently announced June 26, 2024, release date for System Shock 2: 25th Anniversary Remaster fast approaching, some have wondered: why a remaster instead of a full remake?

To answer this, let’s look back at Nightdive’s origins, remasters as a form of preservation, and the many enhancements that make System Shock 2: 25th Anniversary Remaster a worthy tribute to a beloved classic!

Where It All Began

“Like many others, my first experience with System Shock was the sequel,” begins Nightdive Founder and CEO Stephen Kick, who recounts being introduced to the game while eating lunch with his friends at school.




ss2ar-comparison-1-ORIGINAL-17074fb3312f26ba9e3c.jpg

ss2ar-comparison-1-REMASTER-1c675f1211b5de6adbc8.jpg

After sharing how much he loved Half-Life, his friend Marshall suggested giving System Shock 2 a try. “The next day, he came back to the table and handed me the Big Box. That night, I installed the game and was instantly captivated. Every aspect of it congealed into an unforgettably immersive experience that still gives me chills every time I think about it.”

Little did he know at the time, this pivotal moment would later contribute to Nightdive’s founding in 2012 when Kick had the nostalgic desire to replay System Shock 2. Unable to get his game to run, and unable to re-purchase it on digital platforms, Kick began reaching out to license holders and was ultimately rewarded with the rights to re-release System Shock 2 in 2013, followed by the original.

“After System Shock: Enhanced Edition introduced mouse look and other quality of life improvements, we knew we had the unique opportunity to re-introduce the gaming world at large to one of the most influential and overlooked experiences ever created. The decision was then made to assemble a team to remake System Shock to not only honor the original, but to celebrate the legacy it created,” Kick explains.

“While we’d already announced an enhanced edition of System Shock 2, the success of the remake caused us to pivot and re-evaluate our goals for System Shock 2: Enhanced Edition, ultimately leading to a remaster that’s much grander in scope and ambition.”

So, why didn’t this pivot with System Shock 2: 25th Anniversary Remaster (formerly System Shock 2: Enhanced Edition) lead to another remake?

Remaster vs. Remake

“With System Shock 2, the game was already in a playable state, it just needed the same care and attention we’ve brought to other games we’ve worked on from that generation,” Kick clarifies. “Improved graphics, performance, and the ability to play on console — so it was decided to remaster the game instead of completely remaking it.”




ss2ar-comparison-2-ORIGINAL-7a41c8f2c7e50134e315.jpg

ss2ar-comparison-2-REMASTER-e7b62e17eb07e6d9abdd.jpg

Nightdive’s mission extends beyond ‘bringing lost and forgotten games back from the depths’ with its commitment to game preservation. As Nightdive developer Alex Lima points out, remasters and remakes are “two very different approaches” to game preservation.

“In a remake, we have the liberty of using modern engines, and we need to seek a specific type of talent when assembling a development team. In a remaster, we’re adapting legacy source code and doing lots of reverse engineering when that source code is lost.”

If you think of games as art, like Nightdive VP of Business Development Larry Kuperman does, a remaster is closer to restoration work done with old paintings while remakes are akin to creating a replica. “Games are a form of interactive art and should be preserved as art deserves to be preserved,” says Kuperman.

Being able to leverage as much of a game’s original content as possible is not only valuable from a preservation standpoint, but from a modding one too.

“In a remaster, we adhere to the modding standards the original developers or community have already established. In a remake, we’re able to create the modding ecosystems with modern practices and standards. All in all, we do both with passion, and it’s up to the public to decide which one they favor,” notes Lima.

“We decided to go with a remaster because we care a lot about the System Shock 2 fanbase, and we know a modding community has built around this game that’d benefit from the addition of advanced features. A remake would also be great, but it wouldn’t affect the modding community in as positive a way as this remaster will.”

Bringing a Horror Classic to Xbox

Modders aren’t the only ones who’ll benefit from the enhancements of System Shock 2: 25th Anniversary Remaster. With a wealth of fixes and improvements, the game’s shaping up to be more approachable than ever.




System Shock 2

ss2ar-comparison-3-REMASTER-4cff9a66d470641f7d3f.jpg

For example, as you explore the creepy corridors of the Von Braun, one of the first things you’ll notice is the game’s visual enhancements. “Menus and in-game UI elements have been upgraded to high-resolution assets, providing enhanced clarity and readability,” confirms Lima.

“The Xbox family of systems has the kind of hardware that PC players in the ‘90s could only dream of, and we make use of that extra muscle,” adds developer Lexi Mayfield. “The game runs natively at 4K resolution on the Xbox One X and Xbox Series X|S with 120Hz also supported on the Xbox Series X|S version.”

It’s not just looks — System Shock 2: 25th Anniversary Remaster plays better, too.

“The 3D renderer used by System Shock 2’s “Dark” Engine has been modernized. You can expect to see high-resolution assets, modern materials and shaders, support for ambient occlusion, and many of the performance bottlenecks of the older renderer addressed,” explains Mayfield.

As expected for a game releasing on consoles, System Shock 2: 25th Anniversary Remaster offers comprehensive controller support.

“Every interface in the game, from PDA screens to hacking tools, can now be quickly navigated with the directional pad and face buttons. Cycling between PDA interfaces is done with the triggers, and tabular interfaces in those screens are cycled with the bumpers.”




ss2ar-comparison-4-ORIGINAL-958c6790f32a2c5cec53.jpg

ss2ar-comparison-4-REMASTER-03b4c3713cc2bc095187.jpg

You can do more with the bumpers than cycle between screens, thanks to the game’s newly added quickbar system. Now, switching between weapons and psi powers is both faster and easier thanks to two quick-access bars bound by default to the Left and Right bumpers.

“You can also slow down your aim for the sake of accuracy, and instead of multiple lean buttons there’s now a single lean toggle that uses the control stick for the lean direction.”

If the default setup doesn’t work for you, “nearly every control except looking and walking with the analog sticks can be remapped. You can even swap the sticks to a southpaw configuration if you prefer.”

And if you’d rather stick to mouse and keyboard, Mayfield assures “we have you covered there too.” While the team can’t delve too deep into either of these just yet, multiplayer and co-op are in development for System Shock 2: 25th Anniversary Remaster. “Crossplay functionality is also supported, allowing players across different platforms to connect and play together,” notes Lima.

A Look to the Future

Nightdive’s remaster of System Shock 2 isn’t a highly-polished reimagining; it’s the same game you remember from 1999… but better. With visual enhancements, optimized performance, and full controller support, Xbox players are in for a real treat.




ss2ar-comparison-5-ORIGINAL-340a11f01542a664abaa.jpg

ss2ar-comparison-5-REMASTER-9b3279583472e6dddb12.jpg

Perhaps more than one. With several projects in active development, including some highly requested fan favorites, the Nightdive team shows no signs of slowing down. While a full remake of System Shock 2 isn’t on the list (yet), it’s certainly not outside the realm of possibility.

According to Stephen Kick:

“Our team has been working within the world of System Shock for the last 10 years and I couldn’t think of a more qualified group of developers to tackle a project like that should we decide to take that on.”

So, whether you’re a first-timer or a longtime fan, Nightdive looks forward to welcoming you aboard the Von Braun when System Shock 2: 25th Anniversary Remaster launches on June 26, 2024, for Xbox One and Xbox Series X|S!
 

jebsmoker

Arcane
Patron
Joined
Nov 17, 2019
Messages
2,740
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
i honestly don't know how i feel about the new first person animations for the weapons. i kinda prefer the more primitive but weighty ones in the original
 
Joined
Jan 5, 2021
Messages
624
i honestly don't know how i feel about the new first person animations for the weapons. i kinda prefer the more primitive but weighty ones in the original
Ummm....

you do realise the original didn't have animations, right? The weapon """""animations""""" were simply moving the weapons up and down to start/finish reloading. There were no selecting, reloading, or firing animations. They were stiff and horrible, and this is absolutely an improvement. My only fear is that they are too long, but a post on the ss2 forums has confirmed they have no gameplay impact, so there's nothing to worry about.

The only weapons with animations were the melee weapon swings, which look identical here.

I understand that this remaster looks underwhelming, and you're free to dislike the animations in general, but making shit up as a flimsy justification to hate on the remaster just makes you look stupid.
 

jebsmoker

Arcane
Patron
Joined
Nov 17, 2019
Messages
2,740
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
i honestly don't know how i feel about the new first person animations for the weapons. i kinda prefer the more primitive but weighty ones in the original
Ummm....

you do realise the original didn't have animations, right?

The only weapons with animations were the melee weapon swings, which look identical here.
i mean the animations are animations in only the loosest sense in system shock 2 for the first person animation assets, but they at least do convey a sense of weight and impact
 
Joined
Jan 5, 2021
Messages
624
but they at least do convey a sense of weight and impact

Do they really, though? Lets be honest, moving the weapon away from the screen on every weapon leaves no differentiation between the pistol and the larger weapons, looks extremely lame, and takes away any sort of personality.

Even Deus Ex with it's very simplistic/basic reloading animations made sure to give the GEP Gun unique equip/unequip and reload animations, to really solidify it's personality as a heavy weapon.

Nothing like that is done here. Reloading a pistol will feel exactly the same as reloading a fusion cannon, because the "animation" is identical and the reload time is mostly based on skill level.

All you have is a generic, uninspired weapon lowering that is devoid of personality.

Are some of these animations cringe? Absolutely. I really hate it when professional soldiers in videogames play with guns like they are toys. But it's still a vast improvement over having nothing at all.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
6,055
Looks like Overwatch.

The current graphical enhancements mods are doing everything just as good, or better, than what they showed in this trailer.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,655
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I enjoyed their remake of SS1 but this "remaster" doesn't seem to redo much of anything. I don't see an improvement here unless there is more unseen things including enemy behavior.
 
Joined
May 2, 2012
Messages
734
Looks like Overwatch.

The current graphical enhancements mods are doing everything just as good, or better, than what they showed in this trailer.
Looks sterile compared to the original. There's less visible gore on enemy textures, check out the pipe hybrid.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,666
Location
Denmark
This looked like ass.

Waht a cashgrab piece of shit "remaster"

They made SS1 faithfully. why is SS2 not remade in the same vein?

fuck u
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
8,035
Location
California
I love weapon handling animations. It's gross when you don't need it. Looking at you THief 4 with the John Cena hands.

Dishonored and Prey have neat ones that aren't pure FPS titles.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom