Sibelius
Savant
- Joined
- Oct 5, 2023
- Messages
- 448
Still in Act 1, finished most of the side content and I am enjoying myself, with some reservations. Still reminding me very much of Risen.
Combat - the combat, at least melee, is pretty shit. I am on Veteran difficulty and have been playing melee exclusively, using the claymore, now at +4, and I'm just one or two hit killing most enemies. For those few and far between elites and bosses, it's just really a case of dodge back, kite around them and attack. There is normally some kind of environmental crutch in the boss areas where you can just run around and wait for your food regen. The dodge feels like you are teleporting rather than actually dodging, the sound effect is quite annoying as well, a dramatic whoosh. I put this combat below any Souls or Soulslike game I have played, though that is probably due to the perspective to be fair. In terms of direct 1st person competition it is marginally better than 1st person Skyrim with the inclusion of parry and dodge mechanics, but miles behind KCD. The game seemed way more difficult at the very start, not sure if they have done something with the patches or if I just got used to the combat.
World and exploration - This is the real draw for me, visually the game is striking and the world design and art direction are very good. The dungeons and POIs are placed sensibly, some of the dungeons are quite complex with multiple branching paths, the Smugglers Cave near the shipwreck for example.
Loot and crafting - Everything you loot off of bodies is logical and reflects what the dead are wearing and wielding. Food is everywhere and is a very powerful healing tool, trivialises the game really. I think I might set some self-imposed rules for myself around using it. Weapon upgrades are standard Dark Souls +1, +2.... fare with different upgrade materials for different quality weapons. Interesting that you can lighten armour pieces, but it seems like a bit of a game breaking mechanic tbh.
Questing - the quest design works well with wider exploration, but the quests themselves have been quite basic so far. Only two interesting choices I had to take some time to think about
and
Story/Writing - Main story hasn't progressed much yet so early days, but overall the quality of writing is competent, nothing special. Pleased that there are a number of factions and seems like there will be some conflict and side taking involved.
Character Progression - +5%, enough said
Combat - the combat, at least melee, is pretty shit. I am on Veteran difficulty and have been playing melee exclusively, using the claymore, now at +4, and I'm just one or two hit killing most enemies. For those few and far between elites and bosses, it's just really a case of dodge back, kite around them and attack. There is normally some kind of environmental crutch in the boss areas where you can just run around and wait for your food regen. The dodge feels like you are teleporting rather than actually dodging, the sound effect is quite annoying as well, a dramatic whoosh. I put this combat below any Souls or Soulslike game I have played, though that is probably due to the perspective to be fair. In terms of direct 1st person competition it is marginally better than 1st person Skyrim with the inclusion of parry and dodge mechanics, but miles behind KCD. The game seemed way more difficult at the very start, not sure if they have done something with the patches or if I just got used to the combat.
World and exploration - This is the real draw for me, visually the game is striking and the world design and art direction are very good. The dungeons and POIs are placed sensibly, some of the dungeons are quite complex with multiple branching paths, the Smugglers Cave near the shipwreck for example.
I just went there without a quest and killed they guy with the big burrower pet, ran away from the pet that seems way above my level. I then had a look at my journal later and he seems to be one of the main characters, shit!
Loot and crafting - Everything you loot off of bodies is logical and reflects what the dead are wearing and wielding. Food is everywhere and is a very powerful healing tool, trivialises the game really. I think I might set some self-imposed rules for myself around using it. Weapon upgrades are standard Dark Souls +1, +2.... fare with different upgrade materials for different quality weapons. Interesting that you can lighten armour pieces, but it seems like a bit of a game breaking mechanic tbh.
Questing - the quest design works well with wider exploration, but the quests themselves have been quite basic so far. Only two interesting choices I had to take some time to think about
the woman that is stuck married to a zombie, I told her to stay with him, traditional values are appropriate in medieval settings
the Best friends Forever quest where one of the guards is haunted by a friend after he let a bandit slit his throat. I said he'd suffered enough, as he had been wracked with guilt for years and it was his mate Tagdan (Michael Ironside lookalike at the bar) that had told the bandits to do it.
Story/Writing - Main story hasn't progressed much yet so early days, but overall the quality of writing is competent, nothing special. Pleased that there are a number of factions and seems like there will be some conflict and side taking involved.
There was an option to talk the Glaswegian tribe leader lady out of gifting The Fortress the bandit ear necklace, but I didn't have the non-combat skills to succeed in the skill check. Would be interesting if succeeding in that check has a big impact on the two groups future relations, but I'm not sure if the C&C is that sophisticated.
Character Progression - +5%, enough said