laclongquan
Arcane
Just currently, I am still playing Fallout Tale of Two Wastelands, the TC mod that allow playing Fallout 3 with FNV mechanics. So I am going to share my opinions of Fallout 3's writings and designs as gleaned through this mod.
Why, you ask? Because if I play F3 proper, their engine and mechanics would (ragingly) influence my opinions on F3's writings and designs. They need a cold blooded look, not red blooded.
==START==
Fallout 3's supporters generally like to point at its writings and design as greatest, GOTY material, and so on.
I say, ooookay~ You really should say " Fallout 3 has its strength, but generally can be concluded as NOT developed fully to its potential". And the term "NOT developed fully" is the key here. You can see it everywhere.
1. The Blood ties quest, where one group of mutated humans who try to suppress their cannibalistic urge down to the level of drinking blood alone, prey on a nearby community (Arefu). Nice, right? They even take a way a boy who just grow into this urge and kill his parents, and later on (may) allow this boy return and live here again.
What happen is that a simple fetch quest, go there say that. with critical info as related to the background of that quest hidden on terminal entries, no repeated anywhere.
The twist with the boy is not bad but it's single. I keep expecting the sheriff is colluded with this group but no, he seems normal.
As a story, the twist and turn just NOT developed fully.
2. The Point Lookout quest's Velvet Curtain, for another example. You discover trails of a Chinese spy pre-War, chase after her clues, blow up submarine, and finally escape the death trap. The entire quest chain involve no living being (NPC, not wild). I keep expecting the female spy jumping out any minute now, considering this game has centuries old ghoul spy, vampire-like being. But no, she's really dead.
The game keep failing my expectation by NOT developed fully their potentials.
3. Voice acting? This one keep being touted as its strength. I say, okay, good, possibly 7-8. But as a gamer of Vampire The Masquerade Bloodlines and Fallout New Vegas, Fallout 3's voice acting is nothing special. This is the sneering look from the vantage point of 10/10 look down at the peasant of 7-8 points. Even if you are a fan and rate it 9/10 it's still... no where nearly good enough.
4. Liam Neeson? His is not bad but the problem is entirely F3 dev's design and placement. outside of his character Dad appear in person, which is starting game and middle game before he get killed. his most acting time is in the holodisk audio note....
Problem is, 80% of entire pack get dropped in one place with only one unit has any value. So we only need to hear one thing, and just left to dust the rest. If they get spread out they would have the chance of being heard and Liam VA get demonstrated better.
---To be continued
Why, you ask? Because if I play F3 proper, their engine and mechanics would (ragingly) influence my opinions on F3's writings and designs. They need a cold blooded look, not red blooded.
==START==
Fallout 3's supporters generally like to point at its writings and design as greatest, GOTY material, and so on.
I say, ooookay~ You really should say " Fallout 3 has its strength, but generally can be concluded as NOT developed fully to its potential". And the term "NOT developed fully" is the key here. You can see it everywhere.
1. The Blood ties quest, where one group of mutated humans who try to suppress their cannibalistic urge down to the level of drinking blood alone, prey on a nearby community (Arefu). Nice, right? They even take a way a boy who just grow into this urge and kill his parents, and later on (may) allow this boy return and live here again.
What happen is that a simple fetch quest, go there say that. with critical info as related to the background of that quest hidden on terminal entries, no repeated anywhere.
The twist with the boy is not bad but it's single. I keep expecting the sheriff is colluded with this group but no, he seems normal.
As a story, the twist and turn just NOT developed fully.
2. The Point Lookout quest's Velvet Curtain, for another example. You discover trails of a Chinese spy pre-War, chase after her clues, blow up submarine, and finally escape the death trap. The entire quest chain involve no living being (NPC, not wild). I keep expecting the female spy jumping out any minute now, considering this game has centuries old ghoul spy, vampire-like being. But no, she's really dead.
The game keep failing my expectation by NOT developed fully their potentials.
3. Voice acting? This one keep being touted as its strength. I say, okay, good, possibly 7-8. But as a gamer of Vampire The Masquerade Bloodlines and Fallout New Vegas, Fallout 3's voice acting is nothing special. This is the sneering look from the vantage point of 10/10 look down at the peasant of 7-8 points. Even if you are a fan and rate it 9/10 it's still... no where nearly good enough.
4. Liam Neeson? His is not bad but the problem is entirely F3 dev's design and placement. outside of his character Dad appear in person, which is starting game and middle game before he get killed. his most acting time is in the holodisk audio note....
Problem is, 80% of entire pack get dropped in one place with only one unit has any value. So we only need to hear one thing, and just left to dust the rest. If they get spread out they would have the chance of being heard and Liam VA get demonstrated better.
---To be continued