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Taleworlds officially releases Mount&Blade .903

Discussion in 'News & Content Feedback' started by Nedrah, Dec 27, 2007.

  1. Nedrah Erudite

    Nedrah
    Joined:
    Mar 14, 2005
    Messages:
    1,693
    Location:
    Germany
    Tags: Armagan; Mount & Blade; TaleWorlds

    The <a href="http://forums.taleworlds.net/index.php/topic,29341.0.html">new version</a> has been out in the <a href="http://forums.taleworlds.net/index.php">games forums</a> for a rather long while now. However, an official Homepage release usually means that the version is playable and mostly bug-fixed. <blockquote>Version 0.903 changelog:
    <br>
    - Factions should no longer be at war with themselves.
    <br>
    - Shininess back on all armors. (A million thanks to Guspav who campaigned for this and provided fixes himself for previous versions!)
    <br>
    - Horse archers now dismount immediately when ordered.
    <br>
    - Increased chance of declaring wars.
    <br>
    - Various other fixes
    <br>
    <br>
    Version 0.902 changelog:
    <br>
    - Pathfinding is no longer turned off when you click on an inaccessible location.
    <br>
    - NPC parties no longer follow an enemy without being able to catch it.
    <br>
    - Bandits now chase you normally
    <br>
    - Skill descriptions updated.
    <br>
    - Village improvements are now built faster.
    <br>
    - Leadership now reduces troop wages as advertised.
    <br>
    - Fixed bug with ordering to use blunt weapons.
    <br>
    - Fixed bug which could be causing the player party size inflating.
    <br>
    - Fixed bug where chargers would become invisible at long range.
    <br>
    - You can now rest in a village manor if you build it.
    <br>
    - Reading Persuasion book now correctly increases your persuasion skill.
    <br>
    - Fixed bug where village elder would get stripped off.
    <br>
    - Faction notes are now updated to reflect diplomatic changes.
    <br>
    - Quest for saving a village from bandits has been improved and made easier.
    <br>
    - If you decline a quest now, it won't be offered again that same day.
    <br>
    - Various fixes to scenes.
    <br>
    - You can now place bets in arena while watching.
    <br>
    - Fixed lots of text errors (special thanks to john259) Wink
    <br>
    - Up-to-date Spanish localization. (Many thanks to Ana and Spanish localization team!)
    <br>
    - Miscellaneous AI bug-fixes.
    <br>
    - Several other small fixes.</blockquote>
    <br>
    <br>
    To be honest, those changes are not what I would call revolutionary in terms of gameplay. The game seems to be quickly approaching version 1.0. Should they plan to do a "gold" release at 1.0, they still have to add some more actual gameplay on the strategic (worldmap) layer. Then again, mods like the excellent <a href="http://mbx.streetofeyes.com/index.php/board,20.0.html">"The last days"</a> did a good job at giving the game some purpose in some of the earlier versions.
     
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  2. Oarfish Prophet

    Oarfish
    Joined:
    Sep 3, 2005
    Messages:
    2,511
    At least they are starting to put the actual game in now after much piddling about with engine tweaks. The 'Extended gameplay' mod goes well with .903 and adds a fair number of improvements like ironman, diverse starting characters and getting pwnd with sharpened sticks.
     
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  3. jorgamesh Novice

    jorgamesh
    Joined:
    Apr 29, 2007
    Messages:
    41
    But you forgot other big additions since last major release

     
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  4. Nedrah Erudite

    Nedrah
    Joined:
    Mar 14, 2005
    Messages:
    1,693
    Location:
    Germany
    If you actually click on the game link in this news you will see older news items for the game.


    ...Thanks for the feedback, but check your facts first ;)
     
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