Tavernking
Don't believe his lies
From the man who brought you 'Would you tolerate an RPG that places Strength caps on female characters?' 'Petition to remove the hitpoint health system from all future RPGs' and 'Everyone on RPG Codex needs to shut up and listen to me’ comes a whole new type of role playing game.
This is a turn-based, party-based, open-world hardcore RPG. Center to the design philosophy of this game is the concept of 'unfair, unpredictable and unforgiving.'
Unfair: You are a guest in these cruel harsh lands. You are not a superhero who slaughters hundreds of enemies in a single afternoon without batting an eye. You're a vulnerable commoner who has never held a sword in his life, and the difficulty of combat reinforces this notion.
RNGesus rules with an iron fist here. Even the mightiest of knights in peak condition can be instantly killed by a single lucky arrow, shot by a frail peasant boy who has never even used his bow before.
Unpredictable: Thousands of random events offering a wealth of choices and multiple outcomes. Hundreds of NPC companions, some are romanceable, some will follow you into battles, all with unique personalities and likes/dislikes, they will leave the party if they don't like what you're doing.
Unforgiving: Death is quick and irreversible, you cannot reload old saves. Death is permanent, no second chances.
I have been making little games since I was 13 years old, which have been played by over 100,000 people. I began designing this RPG project in 2015, making several prototypes along the way.
Here is a screenshot of the last prototype (this is all getting trashed and remade):
Monthly updates to follow.
This is a turn-based, party-based, open-world hardcore RPG. Center to the design philosophy of this game is the concept of 'unfair, unpredictable and unforgiving.'
Unfair: You are a guest in these cruel harsh lands. You are not a superhero who slaughters hundreds of enemies in a single afternoon without batting an eye. You're a vulnerable commoner who has never held a sword in his life, and the difficulty of combat reinforces this notion.
RNGesus rules with an iron fist here. Even the mightiest of knights in peak condition can be instantly killed by a single lucky arrow, shot by a frail peasant boy who has never even used his bow before.
Unpredictable: Thousands of random events offering a wealth of choices and multiple outcomes. Hundreds of NPC companions, some are romanceable, some will follow you into battles, all with unique personalities and likes/dislikes, they will leave the party if they don't like what you're doing.
Unforgiving: Death is quick and irreversible, you cannot reload old saves. Death is permanent, no second chances.
I have been making little games since I was 13 years old, which have been played by over 100,000 people. I began designing this RPG project in 2015, making several prototypes along the way.
Here is a screenshot of the last prototype (this is all getting trashed and remade):
Monthly updates to follow.
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