Necropennis
Scholar
I used the search and looked on the stickies but I didn't find a discussion like this so here it goes:
I'm designing a TB system for my future game and I can't decide what's better for a party based tactical game: action points or just one action per turn per character (not inclunding movement)?
An action points system (a la Fallout and Silent Storm) seems to be more "realistic" since a fast character can make multiple attacks on his turn, or a melee specialized character can flank his enemies and take one out quickly because he can attack multiple times, but on the other hand this system seems to be very hard to balance properly and avoid cheesy tactics or minmaxed characters that can solo the game.
Now a single action system (a la Tactics Ogre and FFT) is easier to balance and implement, and also provides a different kind of challenge, since you know your characters can only move and attack once, and they are going to be sitting there until their next turn, whereas on a action point system you can walk out of cover, shoot and go back (unless one make the act of attacking a sort of "last action", meaning you can't do anything else after you start shooting/hacking away).
Also, it seems to me that a single action system "forces" the player to play his characters as a group, each covering each other weaknesses, whereas on a AP system you can play your characters in a more individual manner (which is something I don't want), but I might be wrong on that though.
So, what do you think is the best system or what are their strenghts and weaknesses?
ps. Forgive my crappy english, it's not my native language
I'm designing a TB system for my future game and I can't decide what's better for a party based tactical game: action points or just one action per turn per character (not inclunding movement)?
An action points system (a la Fallout and Silent Storm) seems to be more "realistic" since a fast character can make multiple attacks on his turn, or a melee specialized character can flank his enemies and take one out quickly because he can attack multiple times, but on the other hand this system seems to be very hard to balance properly and avoid cheesy tactics or minmaxed characters that can solo the game.
Now a single action system (a la Tactics Ogre and FFT) is easier to balance and implement, and also provides a different kind of challenge, since you know your characters can only move and attack once, and they are going to be sitting there until their next turn, whereas on a action point system you can walk out of cover, shoot and go back (unless one make the act of attacking a sort of "last action", meaning you can't do anything else after you start shooting/hacking away).
Also, it seems to me that a single action system "forces" the player to play his characters as a group, each covering each other weaknesses, whereas on a AP system you can play your characters in a more individual manner (which is something I don't want), but I might be wrong on that though.
So, what do you think is the best system or what are their strenghts and weaknesses?
ps. Forgive my crappy english, it's not my native language