Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Tech Geek is crazy about Sacred

Vault Dweller

Commissar, Red Star Studio
Jan 7, 2003
Tags: Ascaron Entertainment; Sacred

<a href=http://www.technicalgeek.com>Technical Geek</a> posted an extremely positive <a href=http://www.technicalgeek.com/Games/sacred.htm>review</a> of <a href=http://www.sacred-game.com>Sacred</a>, giving it <b>87%</b>, urging everyone to get a copy, and claiming that people who don't like the game should seek help immediately. The reviewer happens to think that <a href=http://www.encoresoftware.com/>Encore Software</a> has made the game, so, as they say, viewers discretion is advised.
<blockquote>First of all, Sacred offers probably the coolest character class skills ever seen in a computer game. In Diablo, barbarians had cries/ whirlwind, sorcs with t-storm and orb, etc. Sacred breaks skills up more than this, with basically runes and skill points. Take the battle mage for example, with a “skill point” called fire magic. The more points put into this skill with each level your character earns increases both the damage and cooldown of ALL fire skills. When I first saw this, I was like cool! But after a while… I began to wonder when I could increase my fire spells like fireball. Hmm… newbie little me. On one of my quests I found a rune that was basically a “rune of fireball.” When I clicked this, my fireball skill went to a level 2!!! What I’m trying to say is, skill points are used to increase the damage of all types of one spell, while runes increase the effects of specific attack. Not as important as the whole rune/skill discussion are character attributes. Characters are given one per level, and these are used to increase strength, dexterity, endurance, charisma, and so on. These are pretty boring since you only get one, but can sometimes mean surviving or dying in a prolonged battle. All of this may sound confusing, but trust me; it’s very, very cool.</blockquote>Very enthusiastic young fella, isn't he?


It's the drugs.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom