911 Jumper
Learned
- Joined
- Jun 12, 2023
- Messages
- 1,171
She's a Polish “Warrior Prime Minister”
How many aside from, say, Vladmir Putin or Teddy Rosevelt, wouldn't instantly disintegrate from a single clean hook to the jaw?I wish they'd put some actual politicians in fighting games. I can think of a few I'd like to fight.
How many aside from, say, Vladmir Putin or Teddy Rosevelt, wouldn't instantly disintegrate from a single clean hook to the jaw?I wish they'd put some actual politicians in fighting games. I can think of a few I'd like to fight.
Lincoln used to be a wrestler so he'd be added alongside Marduk.Abraham Lincoln
Run. Refund. Don't look back.Wanted to play a fighting game and picked Tekken 8. I´m usually more a SF guy. But SF6 doesn´t look appealing to me.
Absolute noob here. Any recommended guide to learn things? Something that helps understand how the game should be played fundamentally, not combos and high tech.
Doubting between Steve, Lily and Leroy as character to play.
Is there any good fighting game to play nowadays until VF6 releases? I find SF6 and GG Strive disgusting, and KOF XV maybe too complex for me.Run. Refund. Don't look back.Wanted to play a fighting game and picked Tekken 8. I´m usually more a SF guy. But SF6 doesn´t look appealing to me.
Absolute noob here. Any recommended guide to learn things? Something that helps understand how the game should be played fundamentally, not combos and high tech.
Doubting between Steve, Lily and Leroy as character to play.
They are all shit.Is there any good fighting game to play nowadays until VF6 releases? I find SF6 and GG Strive disgusting, and KOF XV maybe too complex for me.Run. Refund. Don't look back.Wanted to play a fighting game and picked Tekken 8. I´m usually more a SF guy. But SF6 doesn´t look appealing to me.
Absolute noob here. Any recommended guide to learn things? Something that helps understand how the game should be played fundamentally, not combos and high tech.
Doubting between Steve, Lily and Leroy as character to play.
PaulAbsolute noob here. Any recommended guide to learn things? Something that helps understand how the game should be played fundamentally, not combos and high tech.
AvoidingThePuddle (Aris) has legacy videos for Tekken 7 on his youtube.Wanted to play a fighting game and picked Tekken 8. I´m usually more a SF guy. But SF6 doesn´t look appealing to me.
Absolute noob here. Any recommended guide to learn things? Something that helps understand how the game should be played fundamentally, not combos and high tech.
Doubting between Steve, Lily and Leroy as character to play.
Only if he plans on playing competitively or high ranksOne thing you will need to learn eventually is Korean backdash.
Thanks will check that channel.AvoidingThePuddle (Aris) has legacy videos for Tekken 7 on his youtube.Wanted to play a fighting game and picked Tekken 8. I´m usually more a SF guy. But SF6 doesn´t look appealing to me.
Absolute noob here. Any recommended guide to learn things? Something that helps understand how the game should be played fundamentally, not combos and high tech.
Doubting between Steve, Lily and Leroy as character to play.
EDIT: Aris is an OG FGC name. He won a SoulCalibur II tournament back in like 2004 with Voldo, and has commented at EVO and stuff. Not to mention he's just played a ton of Tekken and fighting games in general. Nowadays he streams various things and is actually funny/entertaining, but his videos for Tekken should help. He's a legit coach with cred. One thing you will need to learn eventually is Korean backdash. This sole mechanic (put in by accident) is why I quit learning Tekken lol.
Yes, it's not as needed because normal backdash was buffed in T8, but KBD is still around 20% faster. KBD is something you can pick up along the way, (or not) don't think about it now.I have read in several places that korean backdash is not as need in Tekken 8, because consecutive bacjdashes are faster and I think I have plenty to learn before that.
Awesome, and I meant to mention, it doesn't matter who you start to learn, pick a character you like, which you did. Steve is my favorite tooThanks will check that channel.AvoidingThePuddle (Aris) has legacy videos for Tekken 7 on his youtube.Wanted to play a fighting game and picked Tekken 8. I´m usually more a SF guy. But SF6 doesn´t look appealing to me.
Absolute noob here. Any recommended guide to learn things? Something that helps understand how the game should be played fundamentally, not combos and high tech.
Doubting between Steve, Lily and Leroy as character to play.
EDIT: Aris is an OG FGC name. He won a SoulCalibur II tournament back in like 2004 with Voldo, and has commented at EVO and stuff. Not to mention he's just played a ton of Tekken and fighting games in general. Nowadays he streams various things and is actually funny/entertaining, but his videos for Tekken should help. He's a legit coach with cred. One thing you will need to learn eventually is Korean backdash. This sole mechanic (put in by accident) is why I quit learning Tekken lol.
I have read in several places that korean backdash is not as need in Tekken 8, because consecutive bacjdashes are faster and I think I have plenty to learn before that.
Finally settled with learning Steve. Like the play-style a lot.
I will try to pick a few moves to start playing and build from there.
Awesome . Seems one of the best designed fighting game characters in any game.Awesome, and I meant to mention, it doesn't matter who you start to learn, pick a character you like, which you did. Steve is my favorite tooThanks will check that channel.AvoidingThePuddle (Aris) has legacy videos for Tekken 7 on his youtube.Wanted to play a fighting game and picked Tekken 8. I´m usually more a SF guy. But SF6 doesn´t look appealing to me.
Absolute noob here. Any recommended guide to learn things? Something that helps understand how the game should be played fundamentally, not combos and high tech.
Doubting between Steve, Lily and Leroy as character to play.
EDIT: Aris is an OG FGC name. He won a SoulCalibur II tournament back in like 2004 with Voldo, and has commented at EVO and stuff. Not to mention he's just played a ton of Tekken and fighting games in general. Nowadays he streams various things and is actually funny/entertaining, but his videos for Tekken should help. He's a legit coach with cred. One thing you will need to learn eventually is Korean backdash. This sole mechanic (put in by accident) is why I quit learning Tekken lol.
I have read in several places that korean backdash is not as need in Tekken 8, because consecutive bacjdashes are faster and I think I have plenty to learn before that.
Finally settled with learning Steve. Like the play-style a lot.
I will try to pick a few moves to start playing and build from there.
Couldn't agree more. Super unique, fun, and looks the flashiest!Awesome . Seems one fo the best designed fighting game characters in any game.Awesome, and I meant to mention, it doesn't matter who you start to learn, pick a character you like, which you did. Steve is my favorite tooThanks will check that channel.AvoidingThePuddle (Aris) has legacy videos for Tekken 7 on his youtube.Wanted to play a fighting game and picked Tekken 8. I´m usually more a SF guy. But SF6 doesn´t look appealing to me.
Absolute noob here. Any recommended guide to learn things? Something that helps understand how the game should be played fundamentally, not combos and high tech.
Doubting between Steve, Lily and Leroy as character to play.
EDIT: Aris is an OG FGC name. He won a SoulCalibur II tournament back in like 2004 with Voldo, and has commented at EVO and stuff. Not to mention he's just played a ton of Tekken and fighting games in general. Nowadays he streams various things and is actually funny/entertaining, but his videos for Tekken should help. He's a legit coach with cred. One thing you will need to learn eventually is Korean backdash. This sole mechanic (put in by accident) is why I quit learning Tekken lol.
I have read in several places that korean backdash is not as need in Tekken 8, because consecutive bacjdashes are faster and I think I have plenty to learn before that.
Finally settled with learning Steve. Like the play-style a lot.
I will try to pick a few moves to start playing and build from there.
3 months after release and already 30% off
Oh, what's this
Literally the best fighting game on the market. Even day 1 it was more fun and balanced than drive fighter 6.Still not worth it. Not until -90%.
Okay, I have expressed this here several times, but since I keep getting the same post over and over again, let me reiterate it.
First, it would be wise to stop showing us your "specific character ideas" on social networking sites or in letters to us.
Instead, your actions will contribute to the possibility that your request will not be realized.
This is the conclusion I have reached not only with TEKKEN, but also with other titles I have worked on over the past 30 years, as well as with other in-house titles.
Many people send game companies letters, character ideas, and game scenario ideas via social networking sites and contact forums.
Basically, the more specific and detailed the idea is, the less likely we are to adopt it, and the further away from it we are from being influenced by it.
Why? Because a certain percentage of people will file a lawsuit in the form of "you used my proposal without permission" or "you stole my proposal" or "that was my proposal.
(The scary thing is that in the past, people who have not sent me any letters or emails at all have protested vehemently, "My idea came first!")
I've had them come out of the blue when I was walking around in private or at a game center (and it was for an RPG title that I had nothing to do with the development of).
In the past, several of our titles have solicited user ideas and naming rights in magazines as "campaigns".
However, many game companies stopped such initiatives and campaigns after such troubles,
including lawsuits claiming rights despite having signed all kinds of consent forms in advance.
It's not a question of whether we can win the lawsuit or not, but the fact that these kinds of troubles arise is a burden for us.
I'll always refer to and listen to the opinions of fans/users in my case, and don't get me wrong, opinions and ideas are two different things.
Also, of course, there are times when fans help me when designing characters.
In the case of "Shaheen", it was unheard of in the industry to release sketches of the character in the concept planning stage before the character was announced on SNS to gather feedback on what needs to be revised or improved in consideration of Middle Eastern culture.
In addition to that, we also had @Ghafarinho (and his friend), a Saudi player who was studying abroad in Japan, supervise the character design, dialogue, character names, and his command list names.
By the way, he @Ghafarinho learned Japanese and returned to his home country, where he is now working as a Senior Video Game Content Rating Specialist. Without him, Shaheen would not have become what it is today.
For "Eliza", the plan was to first publish a list of character ideas that were considered but rejected, and then hold a fan vote to create an actual character that would appear in the game.
We presented the details at the San Diego Comic-Con Comic-Con, and even there, the character grew out of a lot of feedback from fans.
"Lars" was created through the Swedish Embassy's mailing list, where a wide range of Swedes, from students to company executives living in Japan, came up with ideas for the character name.
Ultimately, the idea of Lars Alexandersson was suggested by a Swedish woman working in Japan, who was invited to the development office before the character was announced.
There she was very happy to find out that her idea had been adopted for TEKKEN (the game title was kept secret and the call for ideas was open).
There are still many more examples, but these are all examples of cooperation that can only be achieved through good relationships with the community.
They are also currently accepting illustrations for TEKKEN's 30th anniversary, and these are another example of the very positive relationship between the community and TEKKEN.
However, as I explained at the beginning, it is basically a risk in this day and age to receive details of specific ideas from fans, and it should be noted that we try to avoid trouble as much as possible.
lol
lmao
Because people want to play those characters. That's why Capcom always brings back Akuma or M. Bison.Why have the story go in a particular way if you constantly need to keep bringing back characters.