TC could actually be a breath of fresh air to the Kodex Krew, for one simple reason: unlike RPGs, the Strategy genre is alive, well, kicking, and kicking ass. There's great stuff coming out, and loads of developers doing good work with which decent relations could be established to create content. It makes a marked difference with the commercially dying RPG genre, where every dev is either an idiot, a broke indie doing retro stuff, silenced by marketing and managerial pressures, or a member of staff
.
TC has the potential to be a much more "positive" atmosphere, even if the same standards of moderation and language are maintained. However, there's a couple problems:
The Name. It's stupid, it's ok for a drunken IRC pun but it will hurt you when, say, contacting Paradox for interviews or previews. Whatever, your call, but it's an unnecessary burden.
The Staff. You guys have to decide once and for all if what you want is to run a strategy game fansite or a vehicle for in-jokes and SHOWING TEH MAN!!!1 Realize which of these goals is more important to you, and work towards it.
Example: What the fuck does this mean?
Dwarves? What the fuck are you going to do as them? Dig little holes and hide in the mountains while all the cool stuff happens outside?
It's not that funny. It's not a flaw in the game that it has dwarves. It's not OMG TEH HARD-HITING JORMALISN!!!1! It just reeks of a kid lashing out against teh big bad publisher for daring to make a mainstream game.
Don't do like the Codex: focus on the good stuff being made, and just ignore the obviously-whored-out mainstream crap. You have the luxury of HAVING enough good stuff to cover. Troll for news at Wargamer.com, Apolyton.net, and so on, not on Gamespot. Sure, if a previously-thought-good project is bethesdad, rip it a new asshole and *move on*. The Codex is forced into grouchy-old-man more due to lack of alternatives, not because it's cool or edgy