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Interview Temple of the Roguelike interviews Thomas Biskup

Discussion in 'News & Content Feedback' started by Nedrah, Jan 17, 2010.

  1. Nedrah Erudite

    Nedrah
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    Tags: Ancient Domains of Mystery

    For the uninitiated, he's the guy behind <b><a href="http://www.adom.de/">ADOM</a></b>.
    <br>
    You can read the full interview <b><a href="http://www.roguetemple.com/interviews/thomas-biskup-interview-1/">here</a></b>
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    <blockquote>SZ: You have been lurking on the scene for a time now… what are your thoughts currently about Adom and JADE? Is there a future for them?
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    <br>
    TB: I would say: Yes! Definitely! I’m itching to pick up JADE (I’m getting married, but I will restart in September on JADE) and Jochen and I are toying around with iADOM for the iPhone. There has been some external interest in business perspectives related to iADOM and we will have to see what all this will bring. Stay tuned!
    <br>
    <br>
    SZ: How do you remember the first days of ADoM development, and how have things changed?
    <br>
    <br>
    jadeTB: Things were innocent and experimental. I was learning C at that time, the Internet barely existed, Usenet was the communication channel of the day and I never dreamed of all the things that would happen since then.
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    Nowadays everything is happening at a much faster pace and on a more global level and computer RPGs really have picked off with MMORPGs.</blockquote>
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    <br>
    Looks like there might be some hope left for <b><a href="http://www.adom.de/jade/index.php3">JADE</a></b> after all. Too bad Biskup seems to have developed a serious case of <a href="http://www.marxist.com/images/stories/capitalism.gif">Imoneyrules</a> along the way.
    <br>
    Spotted at: <A HREF="http://www.roguetemple.com/">Temple of the Roguelike</A>
     
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  2. YourDaddy Educated

    YourDaddy
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    Waste of time, iphone users are too damn dumb to comprehend games like these.
     
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  3. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Codex 2012
    Interesting interview. I think I'll try to learn Java if it's really so good for developing roguelikes.
     
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  4. ChristofferC Magister

    ChristofferC
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    Learn Python instead.
     
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  5. Emotional Vampire Arbiter

    Emotional Vampire
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    Hit your dick with a hammer fifteen times instead.
     
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  6. Davaris Australian Game Developers Developer

    Davaris
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    [​IMG]

    Python is for girlie men. Use assembler.
     
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  7. Hory Erudite

    Hory
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    Java is big and ugly like most of its users.
     
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  8. janjetina Arcane Patron

    janjetina
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    I had to learn programming for the JADE-LEAP platform while writing a programming project for someone's graduate thesis. It was pain in the ass. Documentation is horrible.
     
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  9. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    He said that his productivity has improved 10 times when he has moved to JAVA.
     
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  10. SCO Arcane In My Safe Space

    SCO
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    Shadorwun: Hong Kong
    I'm perplexed about using java for a rogue like considering that java has no native access (without a library binding - that looses most binary portability) to the console, so no ncurses.
     
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  11. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    There are 30 Java roguelikes, so they probably have solved that problem.
     
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  12. SCO Arcane In My Safe Space

    SCO
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    Shadorwun: Hong Kong
    Sure. If you don't want to use colors. Or different font sizes. Or different fonts. Or different styles. Or else not use the console.

    Or want to loose theorical portability.

    (yes i support the concept of WORA binary portability. Smug gcc bastards can fuck off).
     
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  13. spectre Arcane

    spectre
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    Doesn't really show in the number of game releases.
     
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  14. getter77 Augur

    getter77
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    http://slashie.net/page.php?6 CastlevaniaRL I would suppose this is at least a decentish example of a graphical Java Roguelike of sorts? Still fairly WIP though.
     
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