Heinous Hat
Scholar
- Joined
- May 1, 2015
- Messages
- 188
I get a cheap thrill whenever my characters show up in your screenshots
For the stinking cloud fix... do you feel that it's enough to make the optional nerf (via Co8_config.ini) irrelevant? That is, the one that limits the spell duration to 1d3+1 rounds... since that part should be working now. The other half of the equation is that the AI doesn't bother to escape the cloud in the first place. I have the Lareth fight and the ambush coming up which should be a good place to scrutinize it.
On the Bless spell... target selection was mildly confusing, probably because it's different from before like gazra and Jaesun pointed out. The d20 SRD has it as 50ft centered on the caster, so the way it is now is correct, but maybe awkward that it's still manually targeted like g says.
Hezrou Stench... according to the SRD, immunity to poison or applying delay/neutralize poison is the only way to mitigate the effect (beyond the Fortitude save), so Spell Resistance wouldn't apply.
Something I've noticed when looking at character conditions (afraid, nauseated, etc) is that some aren't distinguished beyond the general case. Particularly, 'afraid' appears as a catch all status in the tooltip where you would expect to see either 'shaken', 'frightened' or 'panicked' to describe the level of a fear effect. Also, regarding what should be the 'shaken' condition... it doesn't look like the base effect is working properly. A 'shaken' character should take -2 to attacks, saves and skill checks. The combat log doesn't show this being applied, however, at least in the case of saving throws. Have to look at it more closely to see the extent of what's (not) happening.
For the stinking cloud fix... do you feel that it's enough to make the optional nerf (via Co8_config.ini) irrelevant? That is, the one that limits the spell duration to 1d3+1 rounds... since that part should be working now. The other half of the equation is that the AI doesn't bother to escape the cloud in the first place. I have the Lareth fight and the ambush coming up which should be a good place to scrutinize it.
On the Bless spell... target selection was mildly confusing, probably because it's different from before like gazra and Jaesun pointed out. The d20 SRD has it as 50ft centered on the caster, so the way it is now is correct, but maybe awkward that it's still manually targeted like g says.
Hezrou Stench... according to the SRD, immunity to poison or applying delay/neutralize poison is the only way to mitigate the effect (beyond the Fortitude save), so Spell Resistance wouldn't apply.
Something I've noticed when looking at character conditions (afraid, nauseated, etc) is that some aren't distinguished beyond the general case. Particularly, 'afraid' appears as a catch all status in the tooltip where you would expect to see either 'shaken', 'frightened' or 'panicked' to describe the level of a fear effect. Also, regarding what should be the 'shaken' condition... it doesn't look like the base effect is working properly. A 'shaken' character should take -2 to attacks, saves and skill checks. The combat log doesn't show this being applied, however, at least in the case of saving throws. Have to look at it more closely to see the extent of what's (not) happening.
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