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Temple+ Support archive

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chrisboote

Novice
Joined
Oct 20, 2015
Messages
8
Thank you

And yes, this is my third playthrough
 

chrisboote

Novice
Joined
Oct 20, 2015
Messages
8
So, given the code:
if tpsts('s_sport_4', 3*24*60*60) == 1 and get_f('s_sport_4_scheduled') == 0:
set_f('s_sport_4_scheduled')
if game.global_flags[721] == 0 and not (3444 in game.encounter_queue):
# ggf721 - have had Mona Sport Encounter 4
game.encounter_queue.append(3444)​

Do I just need to manually append my encounter code 3444 as per the last line?
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Yes, and set the flag to 0.

About the bug: what happens is that the co8 variables (accessed with set_f / get_f) do not get reset if you quit to main menu and start a new game. I.e. they will persist from a previous game when you start a new one. So I'm guessing you've gotten the sport encounters in a previous playthrough, and then started a new game in the same session after finishing that one. Could that be the case?
 

chrisboote

Novice
Joined
Oct 20, 2015
Messages
8
No, I started a game with my own cleric, then realised pretty quickly that Ronald was a keeper, so restarted with a druid
Then about 3/4 through main story hit the quicksave bug, so restarted again

You say set the flag to zero - the 721 flag, or whatever is referenced here?
set_f('s_sport_4_scheduled')​

if the latter, is there a table showing the match between names and numbers?

Thanks again
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
No, I started a game with my own cleric, then realised pretty quickly that Ronald was a keeper, so restarted with a druid
Then about 3/4 through main story hit the quicksave bug, so restarted again

You say set the flag to zero - the 721 flag, or whatever is referenced here?
set_f('s_sport_4_scheduled')​

if the latter, is there a table showing the match between names and numbers?

Thanks again
The flag.
What's the quicksave bug? Corrupt save? If so, do you still have the save? I'd be interested in it.
 

Herk

Novice
Joined
Jul 20, 2016
Messages
11
The Combat Reflexes feat gives one less attack of opportunity.

The Combat Reflexes feat should grant an additional number of attacks of opportunity equal to the Dex modifier of the character which has the feat, in addition to the normal AoO everybody can perform. That one (and unique, for somebody that does not have the feat) AoO doesn't seem to be triggered with a PC that has the feat, he only does a number of AoO equal to his Dex modifier.

I was able to test and reproduce the bug with Dex +2 and Dex +4 characters, in combat situations where there are many opponents that try to surround the PC. The Dex +2 PC would only make two AoOs, the Dex +4 would make four. Numbers should respectively be 3 and 5.

The characters would correctly make AoOs even if flatfooted, thanks to the feat.

Tested with Co8 8.1 new content with and without T+ (builds 3430, 3437 and 3467). I suspect this is a vanilla bug so I post it here.

Fixed v1.0.86
 
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