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Game News TESArena Gets Opened

Saint_Proverbius

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Behind you.

It's currently early on, but you can try the 0.16.0 release at the author's github for the project. You can get the base game for free on it's Steam page or from Good Old Games.

Quests aren't in there yet, but you can die in lava now, so there's that. All in all, looks promising. It's available for Windows, MacOS, and Linux.
 

Moaning_Clock

SmokeSomeFrogs
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Feb 7, 2021
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Never played Arena, we'll see if it'll get to 1.0 like Daggerfall Unity, I hope so! Daggerfall was way more fun than I expected.
 

ChimpMan

Literate
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Apr 17, 2025
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Don't think I'll ever understand why they didn't use Daggerfall Unity as a base and instead decided to create their own engine for it.
They're very different engines. Daggerfall is a 3D game like Quake, while Arena is a 2D game that uses ray tracing, like Wolfenstein or Doom.
 

SharkClub

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Strap Yourselves In
Arena's biggest issues with dosbox are the game's speed and how it interacts with your CPU, so that and the ability for the game to play more than one sound effect at a time are the main things I'd want to see fixed in a new engine.

By the looks of it from the video he hasn't fixed the animations (yet, hopefully). The animations (specifically on the animated town npcs) are still way too fast. The priest waves his hand a million times a minute and the roaming npcs zoom across the screen with a walking animation.

There is a lot of charm in Arena's main quest dungeons, even if they're nowhere near as good or memorable as UU/UU2's, they're still probably the highlight of the game and the one reason to actually play it.
 

Moaning_Clock

SmokeSomeFrogs
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Don't think I'll ever understand why they didn't use Daggerfall Unity as a base and instead decided to create their own engine for it.
Some people like the fun of doing stuff on their own ... and Unity has changed their licensing a lot since the start of Daggerfall Unitys development, this could play a role too.
 

Lemming42

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The probability of this turning Arena into a good game is lower than the probability of Daggerfall be even more improved with new mods.
It only needs three key things to be superb:
1. Change how enemy spawns work. This should be trivial. Remove the one-monster-type-at-a-time system allowing for mixed enemy mobs, populate dungeons by hand with consistent enemies who don't disappear/reappear as the player moves around.

2. Hand-placed special loot around the dungeons, to encourage hunting for secrets and such. This could also take the form of flavour text (Arena already has this in a very minor way, like the special vampire mausoleum in, iirc, Crypt of Hearts). This, again, should be trivial for modders to do.

3. Come up with some way to negate the extraordinary power of Spell Reflection. This is harder to deal with, and I can't immediately think of a way around it, but mixed enemy mobs will help - instead of just having a bunch of spellcasters show up to commit suicide, they'll be forming a rear line while the player is rushed by melee enemies, which at the very least will require the player to do more than stand still to win.

That will turn the game from a diamond in the rough to a genuinely great dungeon crawler. From there, modders should be able to do all kinds of extra things - new graphics to make each province's cities feel different, stuff like that. There could even be modular adventures for each city, as Bethesda originally planned (the flavour text when you enter Mournhold still hints at this expansion pack that was never made). It could easily become my second favourite TES game after Daggerfall if all this gets added, and if the modding scene for this ends up even a fraction as creative as DFU's, it's going to happen.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I have a soft spot for Arena because it always struck me as so cool and more in line with where I figured the industry would go (simulated virtual worlds with a lot of stats for things such as positional AC and class mechanics). I still have a boxed copy kicking around from the 90s.
 

Rincewind

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Arena's biggest issues with dosbox are the game's speed and how it interacts with your CPU, so that and the ability for the game to play more than one sound effect at a time are the main things I'd want to see fixed in a new engine.
We actually discussed this last week in our DOSBox Staging Discord. FYI, the game has the same speed sensitivity issues on real hardware too and it's janky as fuck. One of our users actually built a period-correct 486 recently and yeah, the game is prone to speed issues depending on the speed of the CPU on real hardware too. He had to play it with the turbo button off on his 486 or something :)

Bethesda even released a patch later to somewhat mitigate the issues on faster Pentiums. So these issues are unfixable at the emulator level, only a full engine rewrite can address them properly.
 
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KeighnMcDeath

RPG Codex Boomer
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Nov 23, 2016
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I guess I'm lucky my old 486 play of the game was enough. I may have tried on my old win95/98 computer or xp but I can't recall.
 

SharkClub

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Strap Yourselves In
Arena's biggest issues with dosbox are the game's speed and how it interacts with your CPU, so that and the ability for the game to play more than one sound effect at a time are the main things I'd want to see fixed in a new engine.
We actually discussed this last week in our DOSBox Staging Discord. FYI, the game has the same speed sensitivity issues on real hardware too and it's janky as fuck. One of our users actually built a period-correct 486 recently and yeah, the game is prone to speed issues depending on the speed of the CPU on real hardware too. He had to play it with the turbo button off on his 486 or something :)

Bethesda even released a patch later to somewhat mitigate the issues on faster Pentiums. So these issues are unfixable at the emulator level, only a full engine rewrite can address them properly.
Classic Bethesda jank. Hopefully OpenTESArena bothers to finally fix it then.
 

muckguppy

Magister
Joined
Jan 1, 2011
Messages
218
i finished this game with a wood elf acrobat because i answered the character generation questions and that's what i gave me. i had to rely on active items because a wood elf acrobat is just shit for this game,

anyway it was pretty fun. sometimes a chore, but the handcrafted levels are nice. still haven't finished dagfall but spent many many more hours in that
 

KeighnMcDeath

RPG Codex Boomer
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Nov 23, 2016
Messages
18,077
You have to collect all the artifacts! Play each race in each class, master everything. Push your sanity to the limits. I didn't.... back then rats were a laughing stock in my world. A mere nothing... a joke....

Now look at my life.

RATS ARE NO FUCKING JOKE!!!
 

Tavernking

Don't believe his lies
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So this... this is where the decline all began. If only innocent Bethesda knew then what it would become today.....
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
18,077
Oh boy! Have fun with Redguard and Battlespire. I mean... those could've been a helluva lot better. They should have been Daggerfall expansions like what they did with Morrowind & Oblivion.

Morrowind has two expansions: Tribunal and Bloodmoon.

Well.. dlc i guess for Oblivion
Oblivion's Expansions and DLC:
    • Knights of the Nine: A major story expansion focusing on retrieving an ancient knight's armor and weapons, and fighting an ancient evil with the aid of the Gods.
    • Shivering Isles: A major story expansion that transports players to the Realm of Madness, ruled by the Daedric Prince Sheogorath.
    • Fighter's Stronghold: A guild-related DLC offering a new location for the Fighters Guild.
    • Spell Tomes: A DLC that introduces spell tomes to learn new spells, which can be found in chests.
    • Vile Lair: A player home DLC included in the Game of the Year Deluxe Edition.
    • Mehrunes' Razor: A DLC quest that allows players to become vampires.
    • The Thieves' Den: A guild-related DLC offering a new location for the Thieves Guild.
    • Wizard's Tower: A player home DLC offering a place to build a wizard's tower.
    • The Orrery: A player home DLC that includes a new area to build and customize.
    • Horse Armor: A DLC pack that adds horse armor to enhance mounts.

Skyrim
Here's a brief overview of each DLC:
  • Dawnguard:
    Introduces a vampire war, where players can choose to join the Dawnguard, a group dedicated to eliminating vampires, or become a vampire lord. It also adds new areas, companions, and factions to the game.

    • Hearthfire:
      Allows players to purchase and build their own homes, including various features like armories, alchemy labs, and stables. Players can also adopt children and raise them in their homes.
    • Dragonborn:
      Takes players to the island of Solstheim, a land filled with new quests, locations, weapons, armors, enemies, and even the ability to ride dragons. It also adds new skills and spells related to dragons.
Obviously Arena should have gotten the Terminator Rampage Expansion.




Daggerfall should also have gotten the Terminator Future Shock & Skynet Expansions.


 
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