Andnjord
Arcane
You ask this while looking at the floor. The zombie is currently standing on a trap door. It may have been a guardian of some kind.
I try to open the trap door, using my crowbar and my strenght of 14 if necessary.
You ask this while looking at the floor. The zombie is currently standing on a trap door. It may have been a guardian of some kind.
You ask this while looking at the floor. The zombie is currently standing on a trap door. It may have been a guardian of some kind.Well lads, in we go then?
I try to open the trap door, using my crowbar and my strenght of 14 if necessary.
Name: Hobart
Race: Halfling
Profession: Knight of the Order of the Truffle (Cavalier or whatever)
Backstory: While but a wee halfling lad, Hobart was orphaned as his parents were killed and devoured by a wandering and hungry ogre. Traumatised and alone he was subsequently taken in by the local knights of the Order of the Truffle and raised as one of their own. Years later, he is currently ordered to seek adventures for at least 1 year as his rite of initiation as is custom and then return to his village.
What do I do? Enter the cave and eventually catch up to everyone else I guess.
You ask this while looking at the floor. The zombie is currently standing on a trap door. It may have been a guardian of some kind.Well lads, in we go then?
I try to open the trap door, using my crowbar and my strenght of 14 if necessary.
It opens into a large winding down staircase.
Ben follows, sling in hand, determined to take part in the next combat(Molag heads down)
What do you do?
Well met. I suppose you too seek passage to Castle Dusk. Hobart shines his light at the lich. Good heavens, how long have you been down here?
Do you wish to proceed?
Well met. I suppose you too seek passage to Castle Dusk. Hobart shines his light at the lich. Good heavens, how long have you been down here?
Andnjord is taken aback. In front of him stands a halfling, little more than a few feet tall and riding a boar that his massive, swole, shirtless physique seems to dwarf by comparison. He makes a mental note to ask him about his workout routine when time will allow it.
Crom...
Do you wish to proceed?
Aye, keeping the trail of shining coins at regular intervals.
Well met. I suppose you too seek passage to Castle Dusk. Hobart shines his light at the lich. Good heavens, how long have you been down here?
Andnjord is taken aback. In front of him stands a halfling, little more than a few feet tall and riding a boar that his massive, swole, shirtless physique seems to dwarf by comparison. He makes a mental note to ask him about his workout routine when time will allow it.
Crom...
Do you wish to proceed?
Aye, keeping the trail of shining coins at regular intervals.
Turn 1:
Time Passed: Five minutes, (120 feet(24 squares on a grid map) per 10 minutes, accounting for slow movement.)
Reminder that torches only last one hour. I will not remind you again.
You move into the hallway, party in tow. Five, ten, fifteen, twenty, twenty five, thirty, thirty-five feet. Stop. The passageway north now extends to the east. Ten feet from where you stand, there is another black door, embellished with a symbol:Blackshirt : You immediately recognize this symbol as those utilized by the Cult of Kerrack, the Wallower in Greed.
Do you wish to proceed?
Well met. I suppose you too seek passage to Castle Dusk. Hobart shines his light at the lich. Good heavens, how long have you been down here?
Andnjord is taken aback. In front of him stands a halfling, little more than a few feet tall and riding a boar that his massive, swole, shirtless physique seems to dwarf by comparison. He makes a mental note to ask him about his workout routine when time will allow it.
Crom...
Do you wish to proceed?
Aye, keeping the trail of shining coins at regular intervals.
Turn 1:
Time Passed: Five minutes, (120 feet(24 squares on a grid map) per 10 minutes, accounting for slow movement.)
Reminder that torches only last one hour. I will not remind you again.
You move into the hallway, party in tow. Five, ten, fifteen, twenty, twenty five, thirty, thirty-five feet. Stop. The passageway north now extends to the east. Ten feet from where you stand, there is another black door, embellished with a symbol:Blackshirt : You immediately recognize this symbol as those utilized by the Cult of Kerrack, the Wallower in Greed.
Do you wish to proceed?
Does Hobart know whether or not the presence of this symbol is indicative of any immediate danger? Like are the Cult of Kerrack known for putting traps everywhere or something?
Harkening back to my knowledge as a blacksmith, I carefully examine the lock, trying to see if there is anything unusual compared to the ones I used to forge.Are any among you locksmiths or studied in the arcane?
Andnjord glares at the lich and tries not to let its foul magic distract him from his task.Use the darkest of dark magic to summon a shade for scouting purposes.
Use the darkest of dark magic to summon a shade for scouting purposes.
You realize the door is not locked currently.
Following the unmistakable sound of dwarfs opening doors, Hobart, riding on his trusty boar Tiberius encounters the others. He raises his lantern and in its bright light he spots the aforementioned dwarfs and their paladin and lich companions.
Well met. I suppose you too seek passage to Castle Dusk. Hobart shines his light at the lich. Good heavens, how long have you been down here?